quakeforge/libs/video/targets/vid_sgl.c
Zephaniah E. Hull 3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00

280 lines
6.3 KiB
C

/*
vid_sgl.c
Video driver for OpenGL-using versions of SDL
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifndef WIN32
# include <sys/signal.h>
#endif
#include <SDL.h>
#include "compat.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/qargs.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "glquake.h"
#include "sbar.h"
#ifdef WIN32
/* FIXME: this is evil hack to get full DirectSound support with SDL */
# include <windows.h>
# include <SDL_syswm.h>
HWND mainwindow;
#endif
#ifndef SDL_COMPILEDVERSION
#define SDL_COMPILEDVERSION \
SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
#endif
#ifndef SDL_VERSION_ATLEAST
#define SDL_VERSION_ATLEAST(X, Y, Z) \
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
#endif
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
cvar_t *vid_fullscreen;
cvar_t *vid_system_gamma;
int VID_options_items = 1;
int modestate;
extern void GL_Init_Common (void);
extern void VID_Init8bitPalette (void);
/*-----------------------------------------------------------------------*/
void
VID_SDL_GammaCheck (void)
{
#if SDL_VERSION_ATLEAST(1, 2, 0)
Uint16 redtable[256], greentable[256], bluetable[256];
#else
Uint8 redtable[256], greentable[256], bluetable[256];
#endif
if (SDL_GetGammaRamp(redtable, greentable, bluetable) < 0)
vid_gamma_avail = false;
else
vid_gamma_avail = true;
}
void
VID_Shutdown (void)
{
// if (!vid.initialized)
// return;
// Con_Printf ("VID_Shutdown\n");
SDL_Quit ();
}
#ifndef WIN32
static void
signal_handler (int sig)
{
printf ("Received signal %d, exiting...\n", sig);
Sys_Quit ();
exit (sig);
}
static void
InitSig (void)
{
signal (SIGHUP, signal_handler);
signal (SIGINT, signal_handler);
signal (SIGQUIT, signal_handler);
signal (SIGILL, signal_handler);
signal (SIGTRAP, signal_handler);
signal (SIGIOT, signal_handler);
signal (SIGBUS, signal_handler);
// signal(SIGFPE, signal_handler);
signal (SIGSEGV, signal_handler);
signal (SIGTERM, signal_handler);
}
#endif
void
GL_Init (void)
{
GL_Init_Common ();
}
void
GL_EndRendering (void)
{
QFGL_glFlush ();
SDL_GL_SwapBuffers ();
Sbar_Changed ();
}
void
VID_Init (unsigned char *palette)
{
Uint32 flags = SDL_OPENGL;
int i;
// SDL_SysWMinfo info;
VID_GetWindowSize (640, 480);
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.colormap = vid_colormap;
vid.fullbright = 256 - LittleLong (*((int *) vid.colormap + 2048));
// Interpret command-line params
// Set vid parameters
if ((i = COM_CheckParm ("-conwidth")) != 0)
vid.conwidth = atoi (com_argv[i + 1]);
else
vid.conwidth = scr_width;
vid.conwidth &= 0xfff8; // make it a multiple of eight
if (vid.conwidth < 320)
vid.conwidth = 320;
// pick a conheight that matches with correct aspect
vid.conheight = vid.conwidth * 3 / 4;
i = COM_CheckParm ("-conheight");
if (i != 0) // Set console height, but no smaller
// than 200 px
vid.conheight = max (atoi (com_argv[i + 1]), 200);
// Initialize the SDL library
if (SDL_Init (SDL_INIT_VIDEO) < 0)
Sys_Error ("Couldn't initialize SDL: %s\n", SDL_GetError ());
// Check if we want fullscreen
if (vid_fullscreen->value) {
flags |= SDL_FULLSCREEN;
// Don't annoy Mesa/3dfx folks
#ifndef WIN32
// FIXME: Maybe this could be put in a different spot, but I don't
// know where.
// Anyway, it's to work around a 3Dfx Glide bug.
SDL_ShowCursor (0);
SDL_WM_GrabInput (SDL_GRAB_ON);
setenv ("MESA_GLX_FX", "fullscreen", 1);
} else {
setenv ("MESA_GLX_FX", "window", 1);
#endif
}
// Setup GL Attributes
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 1);
if (SDL_SetVideoMode (scr_width, scr_height, 8, flags) == NULL) {
Sys_Error ("Couldn't set video mode: %s\n", SDL_GetError ());
SDL_Quit ();
}
vid.height = vid.conheight = min (vid.conheight, scr_height);
vid.width = vid.conwidth = min (vid.conwidth, scr_width);
Con_CheckResize (); // Now that we have a window size, fix console
vid.aspect = ((float) vid.height / (float) vid.width) * (320.0 / 240.0);
vid.numpages = 2;
#ifndef WIN32
InitSig (); // trap evil signals
#endif
GL_Init ();
VID_SDL_GammaCheck ();
VID_InitGamma (palette);
VID_SetPalette (palette);
// Check for 3DFX Extensions and initialize them.
VID_Init8bitPalette ();
Con_Printf ("Video mode %dx%d initialized.\n", scr_width, scr_height);
vid.initialized = true;
#ifdef WIN32
// FIXME: EVIL thing - but needed for win32 until
// SDL_sound works better - without this DirectSound fails.
// SDL_GetWMInfo(&info);
// mainwindow=info.window;
mainwindow=GetActiveWindow();
#endif
vid.recalc_refdef = 1; // force a surface cache flush
}
void
VID_Init_Cvars ()
{
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, NULL,
"Toggles fullscreen mode");
vid_system_gamma = Cvar_Get ("vid_system_gamma", "1", CVAR_ARCHIVE, NULL,
"Use system gamma control if available");
}
void
VID_SetCaption (char *text)
{
if (text && *text) {
char *temp = strdup (text);
SDL_WM_SetCaption (va ("%s %s: %s", PROGRAM, VERSION, temp), NULL);
free (temp);
} else {
SDL_WM_SetCaption (va ("%s %s", PROGRAM, VERSION), NULL);
}
}
qboolean
VID_SetGamma (double gamma)
{
return SDL_SetGamma((float) gamma, (float) gamma, (float) gamma);
}