Bill Currie
abc81cee85
Avoid building unneeded libs.
...
Having better dependency info in build_control.m4 would be nice, but this
works well enough for now.
2012-08-20 14:12:20 +09:00
Bill Currie
b65c41efcb
Move the colormod lookup table into a new lib.
...
libQFclient is now here :) The first shared code is the lookup table.
2012-07-05 09:39:16 +09:00
Bill Currie
2ab1367245
Update to reflect the new dependency status.
2012-02-13 16:25:22 +09:00
Bill Currie
3cb4cb59b5
Link QFgamecode directly into QFruamoko.
...
First step in the library "merge down".
QFgamecode is now a convenience library. The only things that mention it
directly now are ruamoko and qfcc.
2012-02-13 15:05:31 +09:00
Bill Currie
7a8f91edda
Move bi_gib.c from ruamoko to gib.
...
This makes gib depend on gamecode, but removes the dependency on gib from
ruamoko. Unfortunately, carne now needs to be linked against gamecode even
though it never uses it.
2012-02-09 10:00:54 +09:00
Bill Currie
0a277376ed
Fix static builds.
2012-02-07 20:17:32 +09:00
Bill Currie
9fbff2f4d5
Do an audit of the Makefile.am files.
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o All instances of LIBADD/LDADD have a corresponding DEPENDENCIES
specificatiion.
o libraries now use a lib_ldflags macro to keep things consistent
o duplication of source/lib names has been minimized (particularly in
the libraries; more work needs to be done for the executables)
o automake spec blocks have been organized (again, more work needs to be
done for the executables)
2012-02-07 16:04:19 +09:00
Bill Currie
8ac9ff0134
Link libQFmodels* agains libQFimage.
...
This is the correct fix for server linking wrt LoadPCX. Sort of. Really, it
would be better to disconnect the dependencies.
2012-01-27 19:55:30 +09:00
Bill Currie
a02405582a
opps, that was part of raorn's linker patches
2007-05-31 06:31:22 +00:00
Bill Currie
72daa2fd2b
add some sounds to the menus (not yet finished)
2007-05-07 12:17:12 +00:00
Brian Koropoff
c16194cf76
Disable libQFobject from being built or used, since it doesn't serve
...
any purpose right now.
2004-04-27 21:58:21 +00:00
Bill Currie
6e6df349e4
move the ucmd message code into a common qw lib (more will likely follow)
2004-02-21 05:09:02 +00:00
Bill Currie
08b9a328fb
don't know why I thought gib depended on console...
2004-01-21 04:49:28 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
...
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
01392c78bb
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
Brian Koropoff
7598ab35fb
Move the QF object system into it's own library, fix up the standard
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classes.
2003-12-07 04:50:46 +00:00
Bill Currie
323a6182fd
move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes
...
for more image formats :)
2003-08-15 16:19:10 +00:00
Bill Currie
21d8b4f8dc
link in hw, move the qw and nq networking code into libs/net and make
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hw-master use libnetchan. there are evil include hacks that will need to be
taken care of in net*.[ch]
2003-02-11 22:48:57 +00:00
Bill Currie
3fcc6ae176
a bit more cleanup with more _null deaths
2003-01-31 23:16:28 +00:00
Brian Koropoff
b40400d59c
Moved GIB into libs/gib and made util no longer depend on it. Cleaned up
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some cruft from a previous incarnation of GIB.
2002-11-09 07:13:52 +00:00
Bill Currie
544ca8118a
"gib" never got all that useful, and with the new command parser coming in
...
and csqc, it's pretty obsolete, too.
2002-03-05 21:47:03 +00:00
Bill Currie
d168a3daee
this should remove the requirement for gmake on bsd systems
2001-11-12 16:23:41 +00:00
Bill Currie
86f326c9d1
remove an ancient clean target that's no longer needed
2001-10-02 05:23:17 +00:00
Bill Currie
104701a8c5
the beginnings of the console lib (using plugins for the client/server type
...
consoles). Currently, doesn't affect anybody other than the need to
re-bootstrap.
2001-07-16 20:41:10 +00:00
Bill Currie
eb95bcae84
move the gib language out of nq and into its own dir (hehe, libQFgib:)
2001-05-17 21:45:56 +00:00
Bill Currie
2c07108c65
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
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r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Ragnvald Maartmann-Moe IV
f789b61c56
Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h...
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Maimed joy_win.c, very likely to get odd behavior there, even if it compiles.
2001-04-11 07:57:08 +00:00
Ragnvald Maartmann-Moe IV
d7eb585502
Merge cd. Doesn't dlopen different cd drivers or anything exciting... Yet.
2001-04-09 21:15:09 +00:00
Bill Currie
38e70e9fb2
the beginnings of merged progs code
2001-02-27 23:02:17 +00:00
Bill Currie
7516666084
libutil.a is now used by both qw and nq
2001-02-22 08:12:13 +00:00
Bill Currie
95f6db7775
start merging stuff into libs/util and fix the concequences in nq. nq doesn't
...
build yet though (keys.c, *screen.c and *view.c) due to console fun.
2001-02-21 19:35:06 +00:00