Commit graph

11 commits

Author SHA1 Message Date
Joseph Carter
2bc55b7828 Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
make Cvar_Get's a lot easier to read.
2001-04-10 23:39:30 +00:00
Bill Currie
e0c11b2f87 grr, it was r_part.c, not r_efrag, but that's sorted properly now 2001-04-04 21:53:09 +00:00
Bill Currie
eba467689a do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
Bill Currie
e939ccc40a cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie
f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie
1fce1ea12e run indent over all the .c files using qw's .indent.pro. The real reason for
this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
2001-02-26 06:48:02 +00:00
Bill Currie
2bfeed6820 looks like utils is more or less complete for now, except for some fixes in
nq for abyss etc (ie, the magical -<mod> args).
The interface to the message subsystem got a revamp and all the mods to the .c
files reflect this. currently a little ugly, but I plan on abstracting msg
further to clean it up and make it more oo.
2001-02-23 23:16:13 +00:00
Ragnvald Maartmann-Moe IV
c6da49206e More typos, spelling corrections, and case fixes fed to the nearest handy fiend. 2001-02-22 00:15:03 +00:00
Bill Currie
95f6db7775 start merging stuff into libs/util and fix the concequences in nq. nq doesn't
build yet though (keys.c, *screen.c and *view.c) due to console fun.
2001-02-21 19:35:06 +00:00
Joseph Carter
9a47e3c92c A modification to the gun location hack code.. The QW HUD was supposed to
give you a little more screen real-estate.  It does, but you still have a
big gun blocking most of your screen in the center.  If you turned off the
HUD, you got more screen and less gun.  That now happens whenever the HUD
is displayed.

This is a temporary measure.  At a later point, the gun will always be at
the bottom of the view area regardless of fov.
2001-02-21 19:13:03 +00:00
Bill Currie
87854e1a0c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00