Bill Currie
065649e488
rework VID_InitBuffers to use callback to init the draw buffers.
...
Unfortunatly, this means that VID_InitBuffers needs to be called twice during
startup (once in VID_Init, and once in D_Init).
2001-04-16 09:12:21 +00:00
Bill Currie
6fcf8395ca
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
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changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
2001-04-15 21:11:41 +00:00
Bill Currie
36cbe70826
vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
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build failures in the main source still
2001-04-15 08:04:15 +00:00
Bill Currie
a0ab26ff6b
merge screen.h
2001-04-15 07:47:49 +00:00
Bill Currie
7e67fd56f3
getting closer to building the vid libs.
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in_common.c is the main input interface. in_x11 has been modified suitably
2001-04-15 07:18:04 +00:00
Ragnvald Maartmann-Moe IV
66fafd3e0e
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
Bill Currie
5859b3dd1f
merge glquake.h. Rather messily done, but it works and all clashes were
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sorted out on the nq side assuming that qw did it right (which it does:)
2001-04-14 21:22:08 +00:00
Bill Currie
a3215e4dd0
at long last, nq-wgl builds. probably as broken as hell, though
2001-04-11 21:55:27 +00:00
Bill Currie
b025bb32e1
first steps
2001-04-11 19:56:01 +00:00
Bill Currie
ebb7b6310a
view.h:
...
it seems somebody forgot to commit this. just compied direct from qw
libs/video/targets/.gitignore:
better ignore rules
nq/source/Makefile.am:
libqfsys.a is dead :)
the rest:
gamma compile fixes
2001-04-11 16:19:08 +00:00
Ragnvald Maartmann-Moe IV
f789b61c56
Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h...
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Maimed joy_win.c, very likely to get odd behavior there, even if it compiles.
2001-04-11 07:57:08 +00:00
Jeff Teunissen
43fd681809
add types to a couple prototypes
2001-04-11 06:05:39 +00:00
Ragnvald Maartmann-Moe IV
34c9239ebf
Add winquake.h to EXTRA_DIST.
2001-04-10 22:30:34 +00:00
Bill Currie
8e2d89c4c2
fix up a mis-understanding about api headers
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*taniwha larts himself for not explaining things to Despair
2001-04-10 21:45:42 +00:00
Ragnvald Maartmann-Moe IV
e34342eced
Calm taniwha's nerves.
2001-04-10 21:01:29 +00:00
Ragnvald Maartmann-Moe IV
cbb4af711c
Remove duplicate sound.h, move some things down from include/QF to include.
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Prepare for joystick merge...
2001-04-10 20:15:18 +00:00
Bill Currie
dfbfd9463c
mingw cross compile fixes. qw-server (only, so far) compiles but does not
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yet link due to Sys_Error :/
2001-04-10 20:07:11 +00:00
Adam Olsen
69022c7ffb
Move sound targets into a library. Still doesn't pick one at runtime though.
2001-04-10 09:40:09 +00:00
Bill Currie
a96536c896
nuke commdef.h and clean up the results by putting its contents where they
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belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
2001-04-10 06:55:28 +00:00
Bill Currie
e236ac4bb2
move mplane_t to qtypes.h so non-asm builds will build (so long as you're not
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trying to build -svga)
2001-04-10 02:36:44 +00:00
Ragnvald Maartmann-Moe IV
d7eb585502
Merge cd. Doesn't dlopen different cd drivers or anything exciting... Yet.
2001-04-09 21:15:09 +00:00
Zephaniah E. Hull
a16b2c0070
Borrowed LH's VectorVectors.
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Changed smoke trails a good bit.
2001-04-06 18:37:23 +00:00
Bill Currie
581d6bc721
ZERO_LENGTH_ARRAY causes problems for external progs, so just go to 1
2001-04-01 02:09:48 +00:00
Bill Currie
e939ccc40a
cvars now sport a callback function that gets called whenever the cvar changes
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or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie
99535102d7
bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine,
...
but win32 is probably borked atm
2001-03-30 23:24:57 +00:00
Bill Currie
b432d0ea17
pull the game specific stuff out of quakefs.c in preparation for merging it
2001-03-30 00:30:38 +00:00
Bill Currie
f24a33ff05
install the headers
2001-03-29 20:42:08 +00:00
Bill Currie
dd3d2a073d
make -fbdev build again AND make nq-fbdev a new target.
...
moved fbset.h from qw/include to include so it can be shared by nq. it's in
include instead of include/QF because I don't see any need to isntall it.
2001-03-29 17:31:15 +00:00
Bill Currie
cb5c262ffc
qtypes.h:
...
remove includes of qdefs.h and compat.h
pr_comp.h:
merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
nuke the endian code.
qendian.c:
initialise the LittleLong etc pointers at compile time rather than run
time
com.c (both nq and qw):
nuke the LittleLong etc init code
everything else:
fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie
5a48f987a5
scripted fixups for the QF include move
2001-03-27 23:36:02 +00:00
Bill Currie
067db089a2
make edict pruning, field parsing and the builtins part of progs_t like they
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should have been
2001-03-27 22:39:21 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
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target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie
f6073d756f
better progs access error checking and cleanups resulting from it. Fixes
...
mega2k and nq.
2001-03-27 03:57:17 +00:00
Bill Currie
771648a5b4
forgot to remove the old prstring stuff
2001-03-06 16:10:28 +00:00
Bill Currie
97bf8d2c51
garbage collector implemented but untested. Also unsused because the issue is
...
WHEN to call it. I don't imagine it will be cheap :/
2001-03-06 05:29:46 +00:00
Bill Currie
4489319298
first step towards garbage collected dynamic strings in qc. All strings
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external to the progs file are now malloced and then freed at progs reload.
All that needs to be implementd for gc to work is the scanner and deallocator.
2001-03-06 04:22:33 +00:00
Bill Currie
f40b361fb3
hash.[ch]:
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slight api change: the getkey and free functions now take a user data
parameter (which is an aditional parameter to Hash_New.
cmd.c, cvar.c, quakefs.c:
clean up the resulting errors.
pr_edict.c:
use hash tables for lookups of function, global and field definitions.
should speed things up a bit, ESPECIALLY when type checking is enabled.
2001-03-05 05:11:26 +00:00
Bill Currie
09b58f7e5f
merge math code into utils
2001-03-05 02:06:05 +00:00
Bill Currie
cf3629b3b3
merge in my progs work off the `taniwha' branch. This prigs us a few nice
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thinks:
o Full progs modularity
o CSQC should now be just a matter of creating the builtin functions and
loading the code.
o total independence from progs globals, functions and entity field layouts
on the conditoin that their definitions have not been stripped from the
progs file.
o optional (though currently forced on) type checking on access to progs
entity fields from C
o the progs engine is fully shared between nq and qw.
2001-03-04 06:30:30 +00:00
Bill Currie
8e52f7dc39
more nq fixes, not there yet
2001-03-03 09:09:39 +00:00
Bill Currie
baa5ce01a1
more independence cleanups and nq is closer to running
2001-03-03 08:59:55 +00:00
Bill Currie
51ca0b6a41
missed this in the previous checkin
2001-03-02 23:41:50 +00:00
Bill Currie
6c9de8061b
fix the silly OP_STATE bug. also erradicate pr_offs.c and its contents (the
...
source of the bug)
2001-03-02 19:18:04 +00:00
Bill Currie
10e6b7af84
edict field access type checking :) Currently forced on, but it will become a
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configure option in the future
2001-03-01 21:11:35 +00:00
Bill Currie
ef38fd2e79
progsdef.h is now used only for the PROGHEADER_CRC def. Much of the protocol
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still seems to be broken :(
2001-03-01 18:44:19 +00:00
Bill Currie
ad18afaa3c
really clean up global and function access. Unfortunatly, frames are still
...
borked, at least for the view entity.
2001-03-01 08:34:30 +00:00
Joseph Carter
b2a53d4b46
The download bar is now seperate from Con_DrawConsole. This is currently
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not really for the best, but it will be soon.
2001-03-01 02:51:51 +00:00
Bill Currie
63b990cd30
qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my
...
progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:
SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached
I suspect I failed to find the spawn function.
2001-02-28 22:44:38 +00:00
Bill Currie
dfaf767890
libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
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the new setup.
2001-02-28 09:12:01 +00:00
Bill Currie
b5d86d522d
pr_edict.c is closer to compiling and has been re-indented
2001-02-28 02:25:03 +00:00
Bill Currie
9f2dacd2e1
re-think edict_t. this is going to massivly break things for a while, but
...
tough, progs should never have known about entity_state_t in the first place.
Nor should it have been mod spefic.
2001-02-28 01:59:31 +00:00
Bill Currie
e5543eb0a6
next step of the progs merge done. just need to sort out interdependencies,
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fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00
Bill Currie
a457cfb467
rev the version number to the devel series
2001-02-24 04:40:49 +00:00
Bill Currie
2bfeed6820
looks like utils is more or less complete for now, except for some fixes in
...
nq for abyss etc (ie, the magical -<mod> args).
The interface to the message subsystem got a revamp and all the mods to the .c
files reflect this. currently a little ugly, but I plan on abstracting msg
further to clean it up and make it more oo.
2001-02-23 23:16:13 +00:00
Bill Currie
981d067000
merge qw's net_com.c and checksum.c (net_com.c was identitcle to nq's
...
checksum.c) and then move the resutlting checksum.c into libs/utils
ditching nq's. Due to net_com.c, qw's libqfnet.a will need to be deleted or
you will get duplicate symbol link errors. Also merge crc.[ch] and move
qfplits.[ch] to their final homes. Also, remove a slightly overzealous use
of "static" in qfplist.[ch].
2001-02-23 18:31:48 +00:00
Ragnvald Maartmann-Moe IV
00cf07b221
More misspellings messily dispatched.
2001-02-23 05:32:06 +00:00
Bill Currie
9aa50a847c
clean up the mess caused by attempting to merge cmd.[ch]. When taken further,
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this might give us nice controlability of when cvars can be changed.
2001-02-22 04:46:59 +00:00
Bill Currie
be075686bf
move the win32 includes to the top level using qw's stuff
2001-02-22 04:10:24 +00:00
Bill Currie
10b8c5e8ad
ok, nq compiles again
2001-02-21 21:44:57 +00:00
Bill Currie
95f6db7775
start merging stuff into libs/util and fix the concequences in nq. nq doesn't
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build yet though (keys.c, *screen.c and *view.c) due to console fun.
2001-02-21 19:35:06 +00:00
Bill Currie
e3b7ab218e
minor fixups
2001-02-20 03:51:04 +00:00
Bill Currie
e33986e87a
add needed things for autoconfiscation
2001-02-20 03:23:35 +00:00