Bill Currie
ab11912f93
fix the scrag = fiend bug
2007-03-25 05:47:53 +00:00
Bill Currie
d5f886c334
forgot to read lightstyles
2007-03-25 03:50:18 +00:00
Bill Currie
cde6e60848
most of the hacking needed to break out the common code from snd_dma.c
2007-03-17 03:10:45 +00:00
Bill Currie
0105754f6f
clean out some no-op functions
2007-03-10 14:17:52 +00:00
Bill Currie
d4719db021
a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
2007-03-10 04:21:32 +00:00
Bill Currie
7624f2eb87
still disabled, but put the box tracing code in the shared code
2006-12-24 03:46:12 +00:00
Bill Currie
45d467d748
box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
2006-12-24 03:13:29 +00:00
Bill Currie
70ec9848e7
add PL_RemoveObjectForKey and make PL_D_AddObject take a normal C string for key instead of a pl string.
2006-12-09 06:00:36 +00:00
Bill Currie
c290e9a988
use plists for save-games. old save-games can still be read, but new ones will always be in the new format. might be a good idea to back up any old saves until more testing has been done.
2006-12-09 02:35:44 +00:00
Bill Currie
2a79f42eb5
progs now internally uses plists for entity/global initialization, with support for direct conversion from id's format. This means that the entity string in a map (or the external ent file) can be a plist.
2006-12-09 00:02:57 +00:00
Bill Currie
c2b9d8d549
fix some bugs found by figuring out why PR_RESET_PARAMS exists
2006-12-05 09:55:37 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
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than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Bill Currie
2cc2da4d90
various little cleanups that should very fractionally speed up Host_Frame
2005-04-25 01:28:37 +00:00
Bill Currie
b7def83d19
patch from raorn ("Alexey I. Froloff" <sir_raorn@immo.ru>) to fix
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interaction between -hipnotic (etc) and -game
2005-02-14 09:08:32 +00:00
Bill Currie
53ee50655c
allow the progs code to hook into the parsing processes
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This is an imperfect revision of history.
2004-11-12 11:15:00 +00:00
Bill Currie
0e324d1851
use the script api for parsing ent data and savegames
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This is an imperfect revision of history.
2004-11-12 02:39:00 +00:00
Bill Currie
78d98ea787
remove the time pointer (not really needed)
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This is an imperfect revision of history.
2004-11-09 22:32:00 +00:00
Bill Currie
201252c1c0
FIXME cleanup and a missed win32 compile fix
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This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie
f5bc90a53a
clean up some redundant progs functions (may be broken for a while)
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This is an imperfect revision of history.
2004-11-05 11:49:00 +00:00
Bill Currie
2cb81b37f9
move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively.
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This is an imperfect revision of history.
2004-11-02 08:40:00 +00:00
Bill Currie
e9f19be2bb
fix a thinko pointed out by zenja-b
2004-05-08 23:27:05 +00:00
Bill Currie
8a237169c3
patches to allow for multiple view ports
2004-05-07 03:54:35 +00:00
Bill Currie
5099c05605
bring back my stuttering fixes
2004-05-04 21:59:17 +00:00
Bill Currie
9ed9832789
bring back the alpha setting for dlights (finally found out what it was
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for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie
4882005a49
compile fixes (oops) and start working on quaternion support in qfcc
2004-04-08 02:33:20 +00:00
Bill Currie
49f8787450
fix up some accidental asm compilation when it's not wanted
2004-04-04 05:34:20 +00:00
Bill Currie
826453a992
make "color" work in nq-server (worked fine in nq-x11 -dedicaged)
2004-03-22 04:22:33 +00:00
Bill Currie
e5ccf09aa0
oops, old_origin is for trails
2004-03-15 00:32:49 +00:00
Bill Currie
8e9da44d7d
insert entities into the bsp tree for later renderer queuing based on vis
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rather than directly into the queue. gives a 6.6% speedup for bigass1,
maybe slight loss for demo1 and definitly minor loss for nullrendering.
However, it gives us potential access to info we wouldn't otherwise have
ready access to.
2004-03-11 04:13:12 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
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it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
39fc0fe721
more centerprint cleanup.
2004-03-02 00:58:13 +00:00
Bill Currie
d3dfb0ebd1
better screen function list selection
2004-03-02 00:02:09 +00:00
Bill Currie
2955fac550
first step of centerprint/finale cleanup. fixes the misplaced text for
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end-of-episode text
2004-03-01 23:47:39 +00:00
Ragnvald Maartmann-Moe IV
3acb2091ad
Whitespace, plus inline a few small functions.
2004-02-24 20:06:53 +00:00
Bill Currie
768de2df0e
work with progs that use @self instead of self
2004-02-17 05:12:50 +00:00
Bill Currie
526605c99c
Grievre's patch to fix the sound channel leak.
2004-02-17 00:47:17 +00:00
Chris Ison
6642686e33
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
2004-02-15 03:40:50 +00:00
Bill Currie
761831fd15
fix a misleading var name and make WriteBytes resemble qw's WriteBytes more
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closely
2004-02-09 07:53:05 +00:00
Bill Currie
528bc8ae64
bring in WriteBytes, WriteAngleV and WriteCoordV from qw
2004-02-09 06:55:13 +00:00
Bill Currie
920b80fd8c
fix a goofed hardcoding
2004-02-07 00:19:51 +00:00
Bill Currie
7471354c83
<==> QuakeForge initialized<==> to <==> QuakeForge initialized <==>
2004-02-06 01:23:05 +00:00
Ragnvald Maartmann-Moe IV
3dff32a314
Rename some functions. Now have IN_DownPress instead of IN_DownDown.
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Slightly more obvious at a glance what is going on, without rooting around in
source.
2004-02-03 05:16:22 +00:00
Bill Currie
59101d3272
don't allow non-set commands to be executed outside _Host_Frame because
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they can call Host_Error which calls longjmp and it's _Host_Frame that
calls setjmp... fixes the segfault when +connect foo fails
2004-01-27 06:02:41 +00:00
Bill Currie
c1a43705da
fix auto-addition of -dedictated
2004-01-27 05:38:34 +00:00
Bill Currie
8f0c6dffed
no more Max Headroom impersonations during level changes
2004-01-21 20:09:12 +00:00
Bill Currie
390ca99a92
first step to making qfdefs redundant. "standard" progs now get resolved
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staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie
283d49bd8e
first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
2004-01-20 05:57:39 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
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gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00