Bill Currie
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5c2a17f7a8
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the /much/ better fix for the server crashing when dropping a client
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2002-01-14 17:41:38 +00:00 |
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Jeff Teunissen
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2e3c1a55c6
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some minor Forge updates.
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2002-01-14 15:06:00 +00:00 |
|
Bill Currie
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9d59d953bd
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more cleanups
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2002-01-12 05:32:21 +00:00 |
|
Bill Currie
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6637f3fba5
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more FIXME and whitespace cleanups
|
2002-01-12 04:46:15 +00:00 |
|
Bill Currie
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630aa80dc4
|
various cleanups including TODOs and FIXMEs and rewrite va to use a dynamic
buffer.
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2002-01-12 04:34:53 +00:00 |
|
Robin Redeker
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4af4c69289
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Rearranged the text and added some new hints.
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2002-01-11 10:15:59 +00:00 |
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Seth Galbraith
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3b6c2c8d0d
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pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga
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2002-01-11 04:20:41 +00:00 |
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Seth Galbraith
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5f4c7ee7bd
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implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
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2002-01-11 03:00:32 +00:00 |
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Seth Galbraith
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7dc5b587f8
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also try to load skies from gfx/env as darkplaces does
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2002-01-11 01:26:21 +00:00 |
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Bill Currie
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d87af8819f
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some docs thanks to elmex
|
2002-01-10 23:45:23 +00:00 |
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Ragnvald Maartmann-Moe IV
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38acbd9c0b
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Whitespace. Grr.
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2002-01-10 21:22:51 +00:00 |
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Bill Currie
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6132049bf4
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gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
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2002-01-10 20:19:22 +00:00 |
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Bill Currie
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140f806d40
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more Draw_{Character,String,nString} optimisations
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2002-01-10 07:48:41 +00:00 |
|
Chris Ison
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2fb1d13ba9
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fix potential bug in mini score display
|
2002-01-10 04:28:17 +00:00 |
|
Chris Ison
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859c18dc07
|
tidy up Draw_String calls and switched to Draw_nString were needed
|
2002-01-10 03:54:00 +00:00 |
|
Chris Ison
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f01cc24267
|
minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding
|
2002-01-09 23:51:32 +00:00 |
|
Chris Ison
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6073ff8d58
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added Draw_nString for displaying a non \0 terminated string
|
2002-01-09 21:20:22 +00:00 |
|
Bill Currie
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96c7159f66
|
keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
|
2002-01-08 20:07:19 +00:00 |
|
Bill Currie
|
6633ea0273
|
correct a typo in a comment
|
2002-01-08 19:38:36 +00:00 |
|
Bill Currie
|
c84e5b2ac0
|
re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
|
2002-01-08 19:33:42 +00:00 |
|
Bill Currie
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9ba80eb4d9
|
use Hunk_TempAlloc instead of realloc for the alias model verts
|
2002-01-07 16:43:47 +00:00 |
|
Bill Currie
|
c1c76f7058
|
whitespace
|
2002-01-07 06:50:41 +00:00 |
|
Bill Currie
|
72d6f34dc8
|
first step to using a saner internal represnetation for the high precietion
models.
|
2002-01-07 06:32:46 +00:00 |
|
Bill Currie
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14fb289f2f
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duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
|
2002-01-07 03:46:56 +00:00 |
|
Bill Currie
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b582a02aff
|
fix the broken lighting for unlerped verteces
|
2002-01-07 01:05:44 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
f8daa09bcb
|
Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails.
|
2002-01-06 23:12:09 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
097ff0006f
|
Rearrange vertex order in quads.
|
2002-01-06 22:43:51 +00:00 |
|
Seth Galbraith
|
0a7ddae612
|
move high precision check out of loop to optimize sw model rendering
|
2002-01-05 20:00:50 +00:00 |
|
Jeff Teunissen
|
8c2d3f65c3
|
Add a couple symbols to qfcc's preprocessor lines
|
2002-01-05 19:18:27 +00:00 |
|
Jeff Teunissen
|
9f6dcec9dd
|
--save-temps support for qfcc. It'll leave files with the same filenames
they're generated from, with the exception that they will have an
extension of .p. Obviously, depends on cpp support.
|
2002-01-05 19:13:20 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
aa36ebf6e4
|
Little bit of whitespace cleanup.
|
2002-01-05 19:03:36 +00:00 |
|
Jeff Teunissen
|
a0370e52d2
|
Manpage should be both distributed and installed now.
|
2002-01-05 18:46:59 +00:00 |
|
Jeff Teunissen
|
33b6429aa7
|
Makefiles for docs.
|
2002-01-05 18:46:05 +00:00 |
|
Seth Galbraith
|
1e57bcdca2
|
no more hardcoded MAXALIASVERTS limit
|
2002-01-05 17:56:33 +00:00 |
|
Seth Galbraith
|
cb6ef3e225
|
putting if outside the for loop should speed things up
|
2002-01-05 16:53:43 +00:00 |
|
Seth Galbraith
|
ac5b6823c6
|
high precision model rendering in GL
|
2002-01-05 16:20:38 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
a18fdbca68
|
Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail.
|
2002-01-05 07:23:23 +00:00 |
|
Seth Galbraith
|
42456845f0
|
high precision software mdl rendering
|
2002-01-05 03:21:02 +00:00 |
|
Jeff Teunissen
|
abf73ea80a
|
Support nibs in MainPrefs.
|
2002-01-04 20:31:53 +00:00 |
|
Bill Currie
|
f591b27532
|
set the result of the block used for self.maxs = obj.origin; type expressions
|
2002-01-04 18:43:55 +00:00 |
|
Bill Currie
|
718a64343b
|
more old-code cleanup. move PR_LexString into make_string
|
2002-01-04 18:27:01 +00:00 |
|
Bill Currie
|
12d2338d1b
|
handle dos line endings a little better
|
2002-01-04 17:13:13 +00:00 |
|
Forest Hale
|
184ff4a216
|
made qfcc compile again, by renaming com_token to qfcc_com_token so it does not conflict with QFutil
|
2002-01-04 11:12:52 +00:00 |
|
Bill Currie
|
9d2739598a
|
character constants
|
2002-01-04 08:45:24 +00:00 |
|
Seth Galbraith
|
6ec47e6be6
|
slaying hardcoded mdl vertex and triangle limit
|
2002-01-04 07:40:00 +00:00 |
|
Bill Currie
|
36bb62c3c5
|
rewrite CrossProduct so memory is accessed more linearly. should provide
a tiny speedup for servers and clipped skyboxes
|
2002-01-04 06:13:50 +00:00 |
|
Bill Currie
|
df947a8843
|
pt_color is now an int so don't convert it
|
2002-01-04 04:12:10 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
43ca999fd7
|
Minor bugfix.
|
2002-01-04 04:05:46 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
b13efc3a83
|
Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
|
2002-01-04 03:32:59 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
07fb841a49
|
Whitespace, mark a 1 line function as inline.
|
2002-01-04 03:25:30 +00:00 |
|