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Find a file
2002-01-10 07:48:41 +00:00
debian
doc
include
libs tidy up Draw_String calls and switched to Draw_nString were needed 2002-01-10 03:54:00 +00:00
nq more Draw_{Character,String,nString} optimisations 2002-01-10 07:48:41 +00:00
qw more Draw_{Character,String,nString} optimisations 2002-01-10 07:48:41 +00:00
RPM
tools
.gitignore
acconfig.h
acinclude.m4
bootstrap
configure.ac
COPYING
INSTALL
Makefile.am
NEWS
quakeforge-config.in
quakeforge.lsm.in
README.cygwin
TODO

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge