Commit Graph

3773 Commits

Author SHA1 Message Date
Bill Currie f75ff2d269 Fix some null argument issues. 2018-09-07 22:30:44 +09:00
Bill Currie 1eb1622420 Fix some strncat issues. 2018-09-07 21:27:34 +09:00
Bill Currie 8f028b8a0d Fix some double frees. 2018-09-07 20:03:19 +09:00
Bill Currie 8fd5be0ee0 Fix a pile of sizeof goofs.
While scan-build wasn't what I was looking for, it has proven useful
anyway: many of the sizeof errors were just noise, but a few were actual
bugs (allocating too much or too little memory).
2018-09-07 20:00:57 +09:00
Bill Currie 575a67b2a1 mat4 test case fixes.
The tests cases themselves were buggy.
2018-08-26 15:06:08 +09:00
Bill Currie 4f58429137 Fix an unhealthy pile of gcc 8 warnings.
While some of the warnings were merely annoying, some where actual bugs or
unearthed bugs in related code.
2018-08-20 00:05:00 +09:00
Bill Currie 0de0eb2fc7 Fix a bunch of bit-rot. 2018-06-08 13:21:30 +09:00
Bill Currie 2329fb1885 Fix some warnings and bitrot. 2016-10-25 00:10:30 +09:00
Bill Currie f163e35f21 Add a builtin to get keydown. 2016-01-10 13:33:05 +09:00
Bill Currie 1ea74c6269 Fix the gl skin segfault.
This was caused by an out-by one error when setting up the skin: if cmap
was 0 then the gl_skin struct would be taken from index -1 of the array and
thus cause all sorts of grief.
2016-01-04 22:04:39 +09:00
Bill Currie 9cb23ba67e Clean up some error messages.
The contractions took the emphasis off where it needed to be.
2016-01-04 16:12:36 +09:00
Bill Currie aecea5c350 Document most of they key binding system. 2016-01-04 16:11:15 +09:00
Bill Currie 59f60d1ba7 Enable the Key_StringToKeynum builtin.
I don't know why I didn't do it earlier other than lack of need.
2016-01-04 16:10:22 +09:00
Bill Currie 7c16acf4aa Make Key_GetBinding take an imt instead of a name. 2016-01-04 16:06:48 +09:00
Bill Currie 546e333a3c Allow Sys_Error to be hooked.
This makes debugging builtins that wrap normal functions a little easier by
giving a progs dump when such an error occurs.
2016-01-03 23:04:00 +09:00
Bill Currie 735fcf68d5 Clean up usage of va_copy.
AC_TYPE_VA_LIST is no longer necessary, and the code is easier to read.
2016-01-03 21:16:23 +09:00
Bill Currie 2cbb7cb0c8 Remove a redundant va_start/va_end pair.
Found while checking how many places use va_copy.
2016-01-03 18:38:41 +09:00
Bill Currie 61c6a4b68e Include config.h in model tests.
The gcc inlining changes made it necessary.
2016-01-03 16:18:14 +09:00
Bill Currie 7b350b2a1b Indicate calls to builtins when tracing.
This makes following progs traces a little easier.
2016-01-03 16:13:59 +09:00
Bill Currie 331b054d4a Fix an inappropriate reuse of a variable.
Using "ax"is for the joystick "var"iable is a bit confusing.
2015-06-18 21:22:31 +09:00
Jeff Teunissen 890c83ff6e Fix crash in classic GL
GL sometimes crashes when building skins. This probably isn't the correct
fix (finding the situation where fb->tex can become NULL despite fb being
non-null is), but it does kill the segfault. Luckily, this is git and this
commit can just be reverted when the real fix shows up. :)
2014-10-16 13:45:39 -04:00
Bill Currie d1f1375df5 Increase number of supported joystick buttons.
Also fix a bug where despite supporting 32 buttons, only 18 were actually
supported, and a similar issue for the number of axes.

My saitek x52 has 34 buttons and 10 axes. Whee.
2014-08-17 11:35:40 +09:00
Johnny d1a8c1b277 Color swizzle & software lighting fix 2014-02-03 16:20:54 +09:00
Bill Currie d80342e0a8 Fix some compile errors from Johnny's patch.
Turns out he has to compile without -Werror.
2014-02-02 16:42:08 +09:00
Johnny 850382eed4 Fixes crashes when sw32_r_pixbytes is set to 2 or 4 2014-02-02 16:22:53 +09:00
Bill Currie 9d71d9bb7a Remove maxwarpwidth and maxwarpheight.
Only the sw32 renderer even tried to use them, and they didn't get set
properly. This fixes JohnnyonFlame's waterwarp issue.
2014-02-02 14:41:58 +09:00
Bill Currie 946561ba44 Don't bail out prematurely when searching for files.
This fixes the problem of not finding files without a .gz extension when
gzip support is enabled (most of my quake data is compressed, so it took a
while for me to notice the problem).
2014-01-29 16:13:24 +09:00
Bill Currie 99678a571b Remove *.slc on make clean. 2014-01-28 16:26:24 +09:00
Bill Currie ab3f554a0e Limit the search for lit and ent files.
The search for these files will stop in the vpath that contains the .bsp
file to which they belong. This will prevent problems with
id1/maps/start.lit being used for shadows/maps/start.bsp.
2014-01-28 16:22:05 +09:00
Bill Currie 8bea6a66ca Create _QFS_VOpenFile and QFS_VOpenFile.
_QFS_VOpenFile is actually _QFS_FOpenFile reimplemented to take vpath start
and end parameters so the search can be limited. QFS_VOpenFile,
_QFS_FOpenFile, and QFS_FOpenFile are all wrappers for _QFS_VOpenFile.
2014-01-28 16:22:05 +09:00
Bill Currie 3efb0c538f Separate file search from loading.
QFS_LoadFile (and its wrappers) now  take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
2014-01-28 16:22:05 +09:00
Bill Currie 328b997843 Save the vpath in the model.
This will be used for restricting searches for auxiliary model files.
2014-01-28 16:22:05 +09:00
Bill Currie 83c47aacef Remove the stack loading from QFS_LoadFile. 2014-01-28 16:22:05 +09:00
Bill Currie a561477274 Nuke QFS_LoadStackFile().
It was used in only one place and is really not necessary (these days,
anyway).
2014-01-28 16:22:05 +09:00
Bill Currie 25a060f369 Remove the foundname param from _QFS_FOpenFile.
It's now obsolete with qfs_foundfile.
2014-01-28 16:22:05 +09:00
Bill Currie 576c73cf7c Replace qfs_file_from_pak with qfs_foundfile.
This exposes the found name, vpath and in_pak status.
2014-01-28 16:22:05 +09:00
Bill Currie e5148493db Prepend qfs_ to file_from_pak.
A little better name-spacing.
2014-01-28 16:22:05 +09:00
Bill Currie 82ded3fbe5 Fix some bitrot resulting from a rebase. 2014-01-28 16:22:05 +09:00
Bill Currie 5560696a65 Fix some unused variables. 2014-01-28 16:22:05 +09:00
Bill Currie 4b18501b00 Fix an uninitialized variable. 2014-01-28 16:22:05 +09:00
Bill Currie 40206904ba Reimplement _QFS_FOpenFile using QFS_FindFile's internals.
_QFS_FOpenFile does a full search, however.
2014-01-28 16:22:05 +09:00
Bill Currie 6b87ddbb7c Add QFS_FindFile.
QFS_FindFile's search can be constrained to begin or end at a certain
vpath.
2014-01-28 16:22:04 +09:00
Bill Currie 8bc2f7f6df Print the vpath name when dumping the paths. 2014-01-28 16:22:04 +09:00
Bill Currie 098821e35d Fix QFS_FilelistFill to work with vpaths. 2014-01-28 16:22:04 +09:00
Bill Currie f05c7179c3 Split up the search paths into vpath chunks.
A vpath is the union of all locations searched for a file in a single
gamedir (eg, shadows, id1 etc). This is a necessary step to preventing
problems like id1/maps/start.lit being used for shadows/maps/start.bsp.

However, QFS_FilelistFill still needs to be reworked as it does not compile
yet (testing was done with a gutted QFS_FilelistFill).
2014-01-28 16:22:04 +09:00
Bill Currie 6910c50a43 Clean up the #ifdef mess in _QFS_FOpenFile
With proper initialization, only the one chunk of #ifdefs is needed. Now
the code is much easier to read.
2014-01-28 16:22:04 +09:00
Bill Currie 4d59282641 Find the remaining vertex attribute order issues.
I hope. I do need to figure out why I made sprite blend an attribute
rather than a uniform.
2014-01-28 16:22:04 +09:00
Bill Currie a5db0b1a65 Remove the now unnecessary GLSL_CompileShaderS().
Now that the transition to using shader effects is comlete, there's no
need for the wrapper.
2014-01-28 16:22:04 +09:00
Bill Currie 57d2198140 Use the new shader system for iqm models. 2014-01-28 16:22:04 +09:00
Bill Currie 385175ca65 Use the new shader system for 2d drawing. 2014-01-28 16:22:04 +09:00