Commit graph

40 commits

Author SHA1 Message Date
Bill Currie
4cb6c062ec use the right plane when calculating the texture normals 2003-09-03 22:54:14 +00:00
Bill Currie
a30fbfc917 tighten up hl texture alignment parsing and don't print
"adding 0 texture frames".
2003-09-03 22:32:40 +00:00
Bill Currie
231a1bfb56 bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
996de18cc6 good line number reporting for errors and treat ^Z and ^D as whitespace 2003-09-03 18:27:27 +00:00
Bill Currie
36f8dbf75a fix a buffer overflow (ouch) 2003-09-02 20:20:54 +00:00
Bill Currie
4c52975584 make FindPlane much pickier about matching planes 2003-08-27 01:12:03 +00:00
Bill Currie
19cf019ed2 barf when given a bsp file instead of a map file (and don't zap the bsp file
in the process!!!)
2003-08-11 20:43:26 +00:00
Bill Currie
fa31cb73b5 don't seg if files can't be opened 2003-08-11 17:11:44 +00:00
Bill Currie
6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
dddf045221 put "FIXME: overflow" on all the char arrays I could find that weren't
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
9cab099383 more inline stuff 2003-05-07 07:18:36 +00:00
Bill Currie
3c58b712d9 don't subdivide hint or skip brushes 2003-04-04 21:48:47 +00:00
Bill Currie
81cf1cc99d don't seg on hint and skip brushs. hint and clip brushes are now known to
work (what is a skip brush?)
2003-03-25 16:34:07 +00:00
Bill Currie
27a02de1cc fix a double fclose 2003-03-17 04:36:06 +00:00
Bill Currie
6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Bill Currie
c46b58f4b5 fix an oopsie 2003-02-05 05:16:51 +00:00
Bill Currie
c5f7138db8 emit clipnodes in the correct order 2003-02-05 05:06:14 +00:00
Bill Currie
7073afc0a4 port in OQ's detail, hint and skip brush/texture enhancements 2003-02-04 23:26:26 +00:00
Bill Currie
2dd8a6c39d grok quest's "map2" format (as well as the original) 2003-02-04 18:19:57 +00:00
Bill Currie
ab2aa3ae92 start merging in "map2" (quest) support 2003-02-03 22:42:13 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
a4dfef63c3 make all files with rcsid include config.h 2003-01-14 20:18:29 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
498bdcc406 compile fixes for alpha linux 2002-11-10 02:50:42 +00:00
Bill Currie
f94eeb55a2 fix some alpha warnings 2002-11-08 17:36:47 +00:00
Bill Currie
d25ee82838 provide a tighter accuracy (but slower) _VectorNormalize for the tools 2002-09-25 21:35:49 +00:00
Bill Currie
43d8cf9640 fix program name printing 2002-09-25 17:48:43 +00:00
Bill Currie
6cdf8e083e qfbsp shouldn't be linking with -pthread 2002-09-24 03:01:23 +00:00
Bill Currie
4bf8ac58f1 whitespace cleanup and add rcsid tags 2002-09-23 16:27:17 +00:00
Bill Currie
4d9fb73b29 use getopt and add wad search paths 2002-09-20 21:48:34 +00:00
Bill Currie
8fba02bf2f zap some debug :/ 2002-09-20 19:30:56 +00:00
Bill Currie
b59a945566 write the texdata correctly and actually write the leaf info 2002-09-20 18:17:36 +00:00
Bill Currie
56843557f6 make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
Bill Currie
fa63d28acf correctly report the location of the hit entity 2002-09-19 22:48:30 +00:00
Bill Currie
8aa08dec28 multiple wad files seem to work now 2002-09-19 20:58:29 +00:00
Bill Currie
0cd34d155f qfbsp now mostly works. only known issue is multiple texture wads don't
load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
2002-09-19 20:39:33 +00:00
Ragnvald Maartmann-Moe IV
54fa6ebae2 Fix lack of compat.h/string.h includes. 2002-09-19 19:12:16 +00:00
Ragnvald Maartmann-Moe IV
8ae5a8ed2e Gobs of whitespace. 2002-09-19 18:51:19 +00:00
Bill Currie
4d520d588d enough whitespace to crush a shambler 2002-09-19 17:14:23 +00:00
Bill Currie
afa0b21336 Whee, now we have qfbsp. It compiles, but won't work as it hasn't been
`ported' to the new bspfile stuff when it comes to creating/editing a bsp.
2002-09-19 16:58:48 +00:00