Commit Graph

551 Commits

Author SHA1 Message Date
Brian Koropoff bf323c3f0a Cleaned up Cmd_Args. It is no longer uselessly built up in
Cmd_TokenizeString since I realized the code was just pulling it apart and
putting it back together.  Added Cmd_Argsu to access the unprocessed
command.  Added support for else following if in such a way that
if/else if/else structures work.  Added support for unary operators in
EXP and added the ! (not) operator.  The ifnot command will be kept
for variety.
2002-04-24 22:33:04 +00:00
Brian Koropoff 7f295d61ee Added the getserverinfo command to return the value of a server info key
to GIB.  Fixed a bug in dstring_replace that was causing too much data to
be copied when the incoming string was larger than what was being replaced.
Very minor reorganization in cmd.c (1 function moved around I think).
cmd.c should probably get broken up into separate files soon.
2002-04-23 07:47:24 +00:00
Bill Currie 4ccc9d6322 dstring.c dstring.h:
add dstring_replace. this replaces a string of lenth rlen at position
	pos with data of lenth len, growing, shrinking and shuffling data as
	appropriate. At this rate, the dstring `class' will get buffer gap
	editing capabilities :)
cmd.c:
	Cmd_TokenizeString builds cmd_active_buffer->line again.
	Cmd_Process bails out instantly if cmd_active_buffer is a legacy buffer
	and uses dstring_replace to modify the parameters in
	cmd_active_buffer->line. This last change results in drastic
	simplification (and accuracy) of the commandline reconstruction code,
	both in Cmd_TokenizeString and Cmd_Process.
2002-04-19 22:54:27 +00:00
Bill Currie ef81af9245 the "two birds with one stone" commit
1) when /not/ building static plugins, the plugin info name is, once again,
   PluginInfo, but is still type_name_PluginInfo for static plugins. This
   allows plugins to be symlinked (highly desirable for the debian packages,
   and likely others). This also requires plugins to /not/ be loaded with
   RTLD_GLOBAL.
2) because of 1, snd_alsa_0_9 has to explicitly load libasound itself. This
   just happens to fix my segfault on shutdown in RedHat 6.2.
2002-04-19 20:08:54 +00:00
Brian Koropoff cb79de3584 Completely redid the way embedded functions are subroutines in general are
handled, meaning that execution can be paused at any time without a hitch.
Warning: This is a major change to the architecture (or lack thereof) of
GIB.  Please test for bugs!  Also, there are a few ugly bits of code that
need to be cleaned up, but that work for now.
2002-04-16 23:56:21 +00:00
Jeff Teunissen a4f3973ef1 Add multitexture support for Alias models, and disable the multitexture
support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!

NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00
Brian Koropoff 503dab1aee The tokenizer will now not break tokens appart within quotes or braces.
This means things like echo ~{somefunc arg1 arg2} will get parsed properly
without having to enclose it in quotes.  Exported the Cmd_Return function
so that anything can return values to GIB (such as quakec).
2002-04-14 01:12:19 +00:00
Bill Currie 8220ddd83d and the command api to csqc and use it to bind menu_load and menu_save. F2
and F3 now work in nq :)
2002-04-12 17:19:49 +00:00
Brian Koropoff 93c9f96416 Added embedded commands with ~{} and the return command, created a token
structure to help tidy the command buffer struct up a bit, fixed a few
bugs and probably created 100 more.  A lot of things were changed to
allow embedded commands:
- Old buffers on the stack are left alone for Cbuf_ExecuteStack to
clean up.  This is so return values can be extracted from them.
- The imperative flag has been added.  An imperative buffer and all buffers
following it can not be paused with the wait command.
- The returning flag and retval dstring have been added.  If a buffer
returned something, the flag will be set.
- The return command was added so there was something to use in the
substitution.  Return nukes all loop buffers since they don't really count
as independent functions, sets the return value on the top buffer, and
clears it.
- Who knows what else.
2002-03-29 07:43:02 +00:00
Brian Koropoff 676bf39d9d Beautified GIB, improved looping and backtraces slightly. Old buffers are
now recycled, not freed.  Fixed some bugs in exp.c.  Ready to add embeded
functions (read: function calls with return values) and for loops.
Probably some other misc. fixes, I tend to go on debugging streaks.
2002-03-27 06:24:19 +00:00
Brian Koropoff e1b61d2116 Changed how looping works, fixed echo to work with taniwha's Cmd_Args
changes, added the != operator for math evaluation, added break command
to break out of loops early, added ifnot command, and who knows what else.
2002-03-22 00:22:03 +00:00
Bill Currie d00d6a539a add dstring_insertsubstr 2002-03-21 21:53:52 +00:00
Bill Currie c1deee9955 rework cmd_buffer_t->line and cmd_buffer_t->args building so quotes are
preseved
2002-03-21 21:17:31 +00:00
Bill Currie b7fc784718 add dstring_appendsubstr 2002-03-21 21:16:26 +00:00
Bill Currie 6f1b68aeb4 sys.h:
define SYS_CHECKMEM macro to ease memory allocation failure detection
cmd.c:
	loads of whitespace
2002-03-21 19:47:31 +00:00
Brian Koropoff d5fad096c0 Added local variables and replaced %-substitution with local variables.
Made variable substitution recursive, so ${${foo}} will be the value of
the variable whose name is contained in foo.  Added setl command to
manipulate local variables.  The only other place they can be used is in
variable substitution.
2002-03-20 04:24:31 +00:00
Bill Currie 5f2dea43f6 break the dependency between cmd.h and dstring.h 2002-03-18 16:47:04 +00:00
Brian Koropoff 46cc4ac9dd Fixed some bugs and generalized the command buffer interface. Allowed for
buffers to be linked into execution stacks and changed aliases and script
files to be run in a new stack frame.  Cbuf_Execute executes the stack from
the top down, so wait commands are handled properly.
2002-03-18 04:12:09 +00:00
Brian Koropoff f4180e7ad8 Added math evaluation, the ability for commands to span multiple lines
within braces, and put support for comments back in (oops).  To use math
evaluation, put a math expression inside $().  If you have spaces in your
expression, you'll need to enclose the entire thing in quotes so it doesn't
get split up into multiple tokens.
2002-03-17 06:57:03 +00:00
Robin Redeker 757556022b 1. general menu code cleanup
2. added lots of comments to my menu code
3. wrote a string hash api (key -> value assignment list)
Hm, nothing else afaik. ;)
2002-03-16 15:52:17 +00:00
Bill Currie 51805ebd92 nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Bill Currie 180c517771 signal handling improvements 2002-03-13 19:20:57 +00:00
Bill Currie 6cefb63e2e get back to work on creating a good command line pak file util. currently
only dumps the file names/sizes and segs if it's used incorrectly, but it's
a start.
2002-03-12 23:45:36 +00:00
Bill Currie 1d420edcd0 start work on instrumenting GLstub.so 2002-03-11 23:55:50 +00:00
Bill Currie 5a2538faaf dstring.[ch]:
create dsprintf and dvsprintf to do formated prints to dynamic strings.
rest
	Use the new functions :)
2002-03-08 23:11:42 +00:00
Bill Currie 8f7f646d19 white space 2002-03-05 22:36:04 +00:00
Brian Koropoff e0e9084ad7 Merged in the new command parser. No major bugs or incompatibilities could
be found.
2002-03-05 21:51:12 +00:00
Bill Currie 544ca8118a "gib" never got all that useful, and with the new command parser coming in
and csqc, it's pretty obsolete, too.
2002-03-05 21:47:03 +00:00
Brian Koropoff 8d124f9c2b Implemented variable substitution and did various cleanups to the parser.
Changed Cmd_TokenizeString to accept a flag that controls the application
of filters (tags, variables, escape characters) to the tokens and modified
a few places in the source that called it.  Added a secondary command
buffer that is parsed without filters for legacy command support.
Currently, it is only used for commands stuffed into the console from the
server.  It is hacky, and I hope to eventually generalize the console
interface to support any number of buffers and audit the rest of the code
to recognize it.  For now, the legacy buffer at least keeps escape
character parsing from destroying info strings.
2002-03-03 23:28:57 +00:00
Bill Currie 26d7463be7 the majority of raptor's sgi build patch. I'll look at the last two bits
(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Brian Koropoff 557846b220 This is the first commit to the newcmd branch, which is a mostly-rewritten
console command parser.  It will eventually include html-like tags for
modifying text (gold numbers, brown characters, etc) and escaped characters.
The major differences so far are that dynamic strings are now used instead
of static buffers, and single quotes can be used to enclose tokens as
well as double quotes.
2002-03-03 03:36:27 +00:00
Bill Currie 009e6346fe now, so long as ulimit allows it, we can always get a core dump. Looks a
little odd:

Received signal 11, exiting...
IN_Shutdown
IN_LL_Shutdown
VID_Shutdown
Segmentation fault (core dumped)

but the core file does accurately show the error
2002-02-27 06:55:21 +00:00
Bill Currie 96d3a997c9 bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
Maddes' max velocity `fix' (yeah, it's physicly correct, but...). I'll
probably cvar it.
2002-02-22 05:28:17 +00:00
Bill Currie 8ee5acb208 redo Sys_Error so it's more usable throughout quake 2002-02-20 19:22:52 +00:00
Bill Currie b6c331736a give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and
cl_mem_size in qw).
2002-02-19 20:47:45 +00:00
Bill Currie b4000200e3 move the getopt files from qfcc/source to libs/util, link qw-master against
libQFutil and enable the option parsting in qw-master for win32.
2002-02-12 17:44:41 +00:00
Bill Currie d47533ad2e hopefully fix strcasecmp and strnlen for those systems that don't hide them 2002-02-06 19:06:05 +00:00
Robin Redeker f8452e5d26 Added declarations for QC-Keys-API. 2002-01-31 21:09:36 +00:00
Bill Currie d1460f6166 rename the width parameter to lsize as it's the size of the input line, not
the drawn width
2002-01-30 21:23:46 +00:00
Bill Currie 6d63d1d55b implement comparisons and not for pointers 2002-01-30 21:20:12 +00:00
Bill Currie c76f7d88ce fix an API snafu (oops:) 2002-01-30 08:09:53 +00:00
Bill Currie c66bc5a6eb whitespace 2002-01-30 06:29:32 +00:00
Bill Currie 8561dfa93a basic resource management system for the VM 2002-01-30 06:21:20 +00:00
Bill Currie 0ea713eda4 redo the progs loader to allocate all the memory needed for progs in one
shot, allowing for caller specified alloc and edicts and zone memory sizes.
(progs + edicts + zone).
2002-01-29 20:53:44 +00:00
Bill Currie 6f29bcb238 break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
caclulated over multiple blocks.
2002-01-28 18:00:48 +00:00
Bill Currie 21b6e68a8c break out the non-edict code into sensible locations 2002-01-28 17:15:36 +00:00
Bill Currie 750100b3e3 obsolete declaration cleanup and const correctness for Key_GetBinding 2002-01-25 00:01:05 +00:00
Bill Currie 85588c8fcb start implementing the api for input lines and clean up a couple csqc
prototype issues.
2002-01-23 22:37:44 +00:00
Bill Currie 68637eea9e start implementing dynamic memory for progs 2002-01-23 22:35:48 +00:00
Bill Currie ad8b5670e2 prototype Z_ClearZone 2002-01-23 22:34:46 +00:00
Bill Currie 00b1ea4340 remove obsolete function 2002-01-23 22:34:08 +00:00
Bill Currie 52aa1c311b qfcc now supports typedef 2002-01-23 21:16:43 +00:00
Bill Currie 3f958ae29b more make dist fixes 2002-01-22 18:04:03 +00:00
Bill Currie d936d5d1d5 fix a missing ; 2002-01-22 03:05:48 +00:00
Bill Currie 3ae15803fa protect against gcc 2.94.4's stdbool.h 2002-01-21 20:00:38 +00:00
Bill Currie 20eec42a93 allow keys.h to be used in QC 2002-01-21 19:10:01 +00:00
Bill Currie 5b0e6dc342 add file and string modules to csqc. the file nodule is rather parnoid
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie e8f6fced0b call BI_Init in the clients 2002-01-20 04:10:36 +00:00
Bill Currie 1168f1aa86 libQFcsqc (I'm not adverse to renaming it) is born. so far, only provides
Cbuf builtins.
2002-01-20 04:09:36 +00:00
Bill Currie 14ac3acc17 add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie 35de51ee31 the quit menu works now. however, quit from the console doesn't 2002-01-20 00:06:08 +00:00
Bill Currie 6767d6bfa0 win32 compile fixes 2002-01-19 20:45:45 +00:00
Bill Currie 6af9a5d8e6 make the builtins an array of pointers so the hash table doesn't get royally
screwed up
2002-01-19 03:31:51 +00:00
Bill Currie fcc9cbf3b7 the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie 10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie ac71d101d2 menu code now gets initialized (menu_init in the progs). 2002-01-18 22:02:59 +00:00
Bill Currie bb96a5b736 first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison e3b2bfb81a clear key states on game start 2002-01-17 22:04:58 +00:00
Bill Currie c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Seth Galbraith 778af4276e external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
Bill Currie 9dedd21158 start getting the shared console code working 2002-01-16 16:27:56 +00:00
Seth Galbraith 93116bc827 external mip texture loading 2002-01-16 01:02:50 +00:00
Chris Ison 6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Bill Currie 96c7159f66 keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie 72d6f34dc8 first step to using a saner internal represnetation for the high precietion
models.
2002-01-07 06:32:46 +00:00
Seth Galbraith 42456845f0 high precision software mdl rendering 2002-01-05 03:21:02 +00:00
Seth Galbraith 6ec47e6be6 slaying hardcoded mdl vertex and triangle limit 2002-01-04 07:40:00 +00:00
Ragnvald Maartmann-Moe IV 43ca999fd7 Minor bugfix. 2002-01-04 04:05:46 +00:00
Ragnvald Maartmann-Moe IV b13efc3a83 Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
Bill Currie 3c6f64b26b _snprintf and _vsnprintf are not guaranteed to write the trailing '\0' 2002-01-03 23:24:47 +00:00
Bill Currie 9312681182 some more const correctness (in gl_sky_clip.c) and make the sky poly debug
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie 013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Bill Currie 9bc80e4a31 make dist and rpms work again 2002-01-02 16:21:02 +00:00
Seth Galbraith d570f0905f high precision model loading 2001-12-30 02:30:26 +00:00
Ragnvald Maartmann-Moe IV 94b1683862 Rest of previous commit. 2001-12-28 18:19:23 +00:00
Bill Currie ee9ed0c395 minor cleanups 2001-12-21 21:52:03 +00:00
Ragnvald Maartmann-Moe IV 010ca032a5 Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Ragnvald Maartmann-Moe IV c764ddc64a Just a massive speedup to gl particles. Enjoy.
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Chris Ison 1c26723864 changed int to an unsigned int 2001-12-17 23:41:58 +00:00
Bill Currie 3dafbebf10 fix up #0 builtin functions at runtime. not done automaticly (need to call
PR_RelocateBuiltins) and fix a bug with profiling and unlimited execution
counts
2001-12-14 08:15:04 +00:00
Bill Currie 9b4e21a914 minor prototype cleanups 2001-12-14 00:06:58 +00:00
Bill Currie 218554d60a move include/QF/string.h to include/qstring.h and include it automaticly if
needed in compat.h
2001-12-13 20:44:32 +00:00
Bill Currie b3843f7f5b draw.h:
remove dead Draw_TransPic prototype
draw.c:
	really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV 2db08923e8 MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
Bill Currie 8ddce20949 pr_*: add storep.p so pointers can be stored into entities
emit.c: convert & (address) to . in unary .
        rewrite emit_assign_expr
expr.c: remove debug code and make unary . less agressive on address calcs
        also convert & (address) to . for lvals
2001-12-12 20:35:58 +00:00
Bill Currie f9149a0d6c finally get around to renaming type_name to pr_type_name 2001-12-12 17:15:09 +00:00
Ragnvald Maartmann-Moe IV f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Bill Currie d344aea51f store.p so pointers can be moved around 2001-12-08 21:43:44 +00:00
Bill Currie 00b2a45ecd change the operator for "address" from "." to "&" so load.p can be implement.
this makes it so pointers in entities work.
2001-12-08 20:17:20 +00:00
Bill Currie b03a1bee42 ok, structures seem to generate correct code now 2001-12-08 08:19:48 +00:00
Bill Currie 028f8a116d immidiate indexed pointer access and some whitespace + reorg 2001-12-07 20:07:38 +00:00
Bill Currie f6ef79b7e3 cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
Bill Currie c130d38c6c fix more bugs caused by the Hunk_TempAlloc changes and do some more jump
prediction fixes for msg_t and sizebuf_t
2001-12-03 22:11:21 +00:00
Bill Currie 650d682d2c fix some nasty security holes causes by oversized connection strings. slows
down overkill slightly :/
2001-12-03 21:06:57 +00:00
Ragnvald Maartmann-Moe IV 29a8d84806 cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so. 2001-12-03 08:55:46 +00:00
Bill Currie 4f2f686834 r_netgraph_alpha works again 2001-11-30 03:51:43 +00:00
Bill Currie 12a0a10d33 more alpha portability fixes 2001-11-29 19:35:25 +00:00
Bill Currie f7c90759af clean out the non-renderer fields from entity_t. not yet a noticable gain
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie 4689350283 fix qport 2001-11-27 04:50:41 +00:00
Bill Currie e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV 087f7d8520 Header fixes for previous updates. 2001-11-24 08:43:20 +00:00
Bill Currie bd0ac4a38a merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader
pulling the gl specific code (the loading of the texture into GL) into
a separate function (Mod_SpriteLoadTexture), which is just a stub in sw
2001-11-22 05:31:44 +00:00
Bill Currie 8826bdd9dc nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit 2001-11-21 19:24:57 +00:00
Bill Currie 0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie 7d14013041 fix many, many bugs in the alias skin loading, transforming and rendering
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Bill Currie ec75b71711 don't bother with fullbright skins for models that are allways fullbright and
clean up a misplaced function prototype
2001-11-20 08:45:26 +00:00
Bill Currie 5dab7ccaf7 precalculate smoe model specific info (wether the whole model is fullbright,
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Bill Currie 4c628d0c04 fbdev stuff is now warnings clean, so all -Werror for it 2001-11-20 03:40:57 +00:00
Bill Currie cc66577f1c fixes for building on alpha (linux) 2001-11-16 01:09:17 +00:00
Bill Currie 267e51eaaf while cute, cl_surprise is just way too expensive when gains are measured in
fractions of a percent, and a loss is 3%.

I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison 8d50c8ea47 added cl_surprise cvar for easter eggs 2001-11-14 21:46:50 +00:00
Chris Ison c72e2ef324 re-enable 8bit textures 2001-11-14 21:01:10 +00:00
Bill Currie 07b59d2f07 pr_comp.h:
o	add OP_JUMPB
	o	OP_JUMPB renumberd some opcodes, so up PROG_VERSION
pr_edict.c:
	o	make the version error reporting more informative
pr_exec.c:
	o	implement OP_JUMPB (goto *(ptr + index))
pr_opcode.c: (libs/gamecode/engine)
	o	add OP_JUMPB to the table
expr.h:
	o	ex_uinteger support
	o	some const correctness
	o	prototype new_label_expr
qfcc.h:
	o	uinteger ussport
	o	add pointers for op_jump and op_jumpb
	o	prototype PR_GetArray
emit.c:
	o	general uinteger support
	o	new reference/reloc type 3: absolute statement address
	o	jumpb support (binary goto)
expr.c:
	o	uinteger support
	o	break the label name creation out of new_label_expr into
		new_label_name
	o	some const correctness
pr_def.c:
	o	add PR_GetArray to allocate an array in global space
	o	factor out some code common to PR_GetDef and PR_GetArray that would
		otherwise be duplicated
pr_imm.c:
	o	some const correctness
	o	uinteger support
pr_lex.c:
	o	uinteger support
pr_opcode.c: (tools/qfcc/source)
	o	support jump and jumpb
switch.c:
	o	rewrite the binary search code to support ranges.
2001-11-13 08:58:54 +00:00
Bill Currie d27cd9cc21 s/type_size/pr_type_size/
remove the redundant type_size from qfcc
2001-11-12 23:56:46 +00:00
Bill Currie e4fd746f71 this adds some stats to hash tables and a command to get at them for commands
and aliases
2001-11-10 01:13:29 +00:00
Bill Currie 928d343295 pr_comp.h:
o	add ev_uniteger to the types enum
	o	add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
progs.h:
	o	add uinteger accessors
pr_exec.c:
	o	implement ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
pr_opcode.c:
	o	add opcodes for ifbe, ifb, ifae, ifa, jump, lt.ui, gt.ui, le.ui, ge.ui
expr.h:
	o	prototype inc_users
qfcc.h:
	o	add externs for op_ifbe, op_ifb, op_ifae and op_ifa
emit.c:
	o	don't bother emiting an assignment to a temp def that's only used once
		(ie, it's never read, only written to)
	o	support the new if* instructions
expr.c:
	o	support the new if* insructions
	o	dectect expression loops in append_expr
	o	support unsigned integers
	o	re-work temp def usage counting
pr_def.c
	o	debugging for temp def usage counts
pr_opcode.c:
	o	support the new if* instructions
qc-parse.y:
	o	provide defines for IFBE IFB IFAE IFA
switch.c:
	o	do binary searches for strings, floats and ints if there are more than
		8 cases in a switch. Strings need more testing.
2001-11-09 00:58:16 +00:00
Brian Koropoff ccd665e80c This commit removes maplist.c and replaces it with filelist.c, which
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Bill Currie 15b381909e move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Adam Olsen e0dfa2b453 - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
Bill Currie b286afc7f7 don't install skin_stencil.h 2001-11-05 16:22:03 +00:00
Brian Koropoff 008b59b777 The beginnings of an f_* reply system have been added. f_version works
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin.  cl_freply controls the time in seconds before another query can be
made.  Set it to 0 to disable them.  More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit.  Expect it to get tweaked more in the future.
2001-11-05 07:23:51 +00:00
Bill Currie dc779acdb5 build the texture chains such that they get rendered front to back. seems to
only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Bill Currie dcd9b0040e rewrite the info strings to use hash tables instead of a static string.
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
2001-11-04 07:50:39 +00:00
Bill Currie 9209138fac nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
Bill Currie 5bf5278c2b pr_comp.h:
- new opcodes for pointers
progs.h:
	- prototype PR_Check_Opcodes
pr_edict.c:
	- move the static bounds checking to PR_Check_Opcodes in pr_opcode.c
pr_exec.c:
	- vector instruction cleanup
	- temporarily nuke bounds checking from storep.*
	- move base of address results from pr->edicts to pr->pr_globals
	- implement new pointer related instructions
	- nuke proposed global pointer instructions (not flexible enough)
pr_opcode.c:
	- add new pointer instuctions
	- re-implement static bounds/invalid opcode checking. no more multiple
	  case statements to keep track of.
2001-11-02 22:41:11 +00:00
Ragnvald Maartmann-Moe IV 7ea1051b9a Code cleanups. 2001-10-30 19:55:34 +00:00
Ragnvald Maartmann-Moe IV 3ad79cc970 Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts... 2001-10-30 19:42:29 +00:00
Bill Currie 85c9e0ab1e more externs cleaned up 2001-10-29 17:46:03 +00:00
Bill Currie 3ce8029f74 fix a silly goof with the models 2001-10-28 05:43:53 +00:00
Bill Currie ccfe82cda4 *taniwha mops up the last drops of blood from extern 2001-10-28 04:38:24 +00:00
Bill Currie 78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Brian Koropoff 05f35f9cd4 This adds the ability to access special characters in console commands by proceeding certain characters with $. See libs/util/cmd.c for the conversion table. Preceeding a character by # will shift it up or down by 128, which basically is useful for accessing the brown letters and numbers. All special characters were removed from Team_ParseSay, and variable substitution now takes the form of ${var} to prevent conflicts with special character substitution. Special character access is controlled by cmd_highchars, which defaults to off. 2001-10-27 04:34:53 +00:00
Bill Currie f8a41cb1bc completely nuke the concept of "priority" from opcodes and use get_op_string
in emit_sub_expr instead of a redundant switch.
2001-10-25 17:48:35 +00:00
Bill Currie 6a5e3edcf7 and extern fixes for the windows side 2001-10-23 17:11:48 +00:00
Bill Currie b5341f0d13 we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie b6ad2223d2 attempt to handle the byte swapping of screenshots seen on voodoo2s in
windows
2001-10-22 19:46:34 +00:00
Chris Ison e69ade675e some fixes for WINAPI 2001-10-21 21:23:45 +00:00
Bill Currie bc5a7f9799 it seems to help if GLAPIENTRY is actually getting defined to something
usefult. -wgl no longer dies now, though I still get a black screen (palette
init issues:)
2001-10-21 02:41:20 +00:00
Bill Currie 6c0d760102 msg.h:
give mst_t a buffer to hold unterminated message strings
	kill MSG_ReadStaticString and MSG_ReadStringLine
msg.c:
	kill MSG_ReadStaticString and MSG_ReadStringLine
	MSG_ReadString: implement the buffer for unterminated message strings
	and update readcount on badread
cl_main.c:
	go back to MSG_ReadString and fix up the resulting const char * issues
cl_parse.c:
	rewrite the cl_mofake code all because of an uninitialized variable :)
sv_main.c:
	use MSG_ReadString instead of MSG_ReadStringLine because
	Cmd_TokenizeString really doesn't care about a terminating \n
2001-10-18 06:23:26 +00:00