As class objects don't have retain counts (they're usually static, even!!),
allowing the instance implementations of retain, release, and autorelease
attempt to modify the non-existant retainCount would be a recipe for severe
headaches. We also don't want the retainCount returning "random" values.
Going by "standard" Objective-C, retainCount really doesn't belong in
Object itself. The way GNUStep does it is to stash retainCount in memory
just below the object by allocating extra bytes for the count and returning
a pointer just beyond those extra bytes. Now Ruamoko does the same. This
fixes the inconsistencies in structure layouts for Protocol and class
structs between qfcc generated (internal) structs and user visible structs.
F6 is fantastic, until you hit it by mistake after dieing when you meant
to hit F9 (I've done that way too often). quick.sav is still the last file
written via F6 (so F9 is unaffected), but now the previous quick.sav
becomes quick1.sav. Up to 5 (currently) backups will be kept: quick1 is
the newest, quick5 the oldest. A menu for accessing the backups has been
added as a sub-menu of the load menu.
The api hides all the gory details of message buffer setup and usage
(particularly the differences between writing and reading). Most
importantly, the api provides a safe way to read and write binary data
(always little endian).
Despair has things locked down such that running qfcc during a build fails
due to lack of read access to /usr/local/lib. This is actually a good
thing as accidentally hitting old includes/libs (when a file gets deleted
in the tree) hides bugs. Thus, --no-default-paths to turn off default
search paths.
The special token __INFINITY__, like __FILE__ and friends, will expand to
a floating-point expression containing a value the C compiler considers
infinite. Obviously, this assumes that the system has relatively modern
float hardware -- but if it doesn't, having Ruamoko be able to represent
float infinity is the least of your problems. :)
Use the resource map code for handle management (much safer).
Add support for the enter callback (function or method).
Unfortunately, it still doesn't work due to poor design of the inputline
user data.
Allowing the menus to override the Escape key was necessary, but there was
badly written code floating around that broke when that was implemented.
Oops.
Various things are decidedly broken:
* shirt and pants colors cannot be changed
* shirt and pants color views gobble the cursor keys (cannot leave them)
* input fields do not get updated if the cvar is changed elsewhere
* name input field (at least) does not set the new name
However, at least the escape problem is fixed :)
An #if 0'ed out implementation of the -description method, which currently
returns a Quake string containing whatever the contained objects return
from -description, between parens and separated by commas (just like plist
format). Ideally, we'd have string objects interchangeable with primitive
strings, but having string objects (which are being worked on) should help.
Create a "menu_pre" function that creates the autorelease pool, change
menu_post() to release the pool correctly, and make the menu internal code
require and call menu_pre.