Rua: move the old cvar() and cvar_set() functions

Move the old cvar get/set funcs to cvar.[rh] from system.[rh].
This commit is contained in:
Jeff Teunissen 2011-12-14 20:33:33 -05:00
parent 6ead583195
commit 7d6430edd4
4 changed files with 6 additions and 4 deletions

View file

@ -1,6 +1,9 @@
#ifndef __ruamoko_cvar_h
#define __ruamoko_cvar_h
@extern float cvar (string s);
@extern void cvar_set (string var, string val);
@extern int Cvar_MakeAlias (string alias_name, string cvar_name);
@extern int Cvar_RemoveAlias (string alias_name);
@extern void Cvar_SetString (string varname, string value);

View file

@ -6,10 +6,8 @@
@extern void precache_sound (string s);
@extern void precache_model (string s);
@extern void stuffcmd (entity client, string s);
@extern float cvar (string s);
@extern void localcmd (string s);
@extern void changelevel (string s);
@extern void cvar_set (string var, string val);
@extern string precache_file (string s);
@extern string precache_model2 (string s);
@extern string precache_sound2 (string s);

View file

@ -1,5 +1,8 @@
#include "cvar.h"
float (string s) cvar = #45;
void (string var, string val) cvar_set = #72;
int Cvar_MakeAlias (string alias_name, string cvar_name) = #0;
int Cvar_RemoveAlias (string alias_name) = #0;
void (string varname, string value) Cvar_SetString = #0;

View file

@ -2,6 +2,4 @@
float time;
float (string s) cvar = #45;
void (string var, string val) cvar_set = #72;
string () gametype = #0x000f0000 + 115;