Bill Currie
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dd1adc0431
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remove S_TouchSound: it doesn't seem to be necessary
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2007-05-07 12:20:38 +00:00 |
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Bill Currie
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7af2378e03
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turn on graph generation in the doxygen output. very slow, but the diagrams are worth it. Also make the data member of sfx_t a union rather than void so doxygen can see the relationships (and gets rid of a bunch of casts that I never liked anyway).
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2007-05-07 05:20:24 +00:00 |
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Bill Currie
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323052bd2b
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survive across gamedir changes
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2007-04-07 07:44:07 +00:00 |
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Bill Currie
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6ca2a6da05
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fix a missed param in the docs
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2007-04-04 12:11:41 +00:00 |
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Bill Currie
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8d5b5fdf04
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cleanup of channel stopping and fix cd_file's pause/resume
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2007-03-27 06:15:57 +00:00 |
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Bill Currie
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f2e524491d
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reduce a lot of duplicated code. should have done it this way in the first place. anyway, now I can get on with fixing the cut-off bug (I hope).
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2007-03-26 11:44:52 +00:00 |
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Bill Currie
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bbdca8428a
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channel leak plugged
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2007-03-18 11:20:47 +00:00 |
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Bill Currie
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5a0e2460a3
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whee, lockless channel management. still have a problem with unbalanced retain/release, though.
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2007-03-18 10:32:01 +00:00 |
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Bill Currie
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44aaec4f22
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make the cache/stream setup code common.
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2007-03-18 01:44:46 +00:00 |
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Bill Currie
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916a698ac5
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it makes noise, but dies due to caching bugs
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2007-03-17 07:05:24 +00:00 |
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Bill Currie
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cde6e60848
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most of the hacking needed to break out the common code from snd_dma.c
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2007-03-17 03:10:45 +00:00 |
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Bill Currie
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15088746d4
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realized this really is mostly general
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2007-03-10 06:01:28 +00:00 |
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Bill Currie
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b8d3579c8c
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interface docs done. yay
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2007-03-10 05:54:27 +00:00 |
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Bill Currie
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d4719db021
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a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
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2007-03-10 04:21:32 +00:00 |
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Bill Currie
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6f017f18ac
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add some documentation to QF/sound.h and move renderer private stuff into snd_render.h
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2007-03-10 01:06:00 +00:00 |
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Bill Currie
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dff68bfed0
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beginnings of flac support. compiles but untested. if this doesn't crash,
I'll be surprised :)
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2005-06-15 10:02:50 +00:00 |
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Bill Currie
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d5a33c9545
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extend the sound api slightly to ease things like cd_file and make cd_file
work as intended :)
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2004-01-21 02:52:12 +00:00 |
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Bill Currie
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ccfa9081b0
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fix shm properly :)
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2004-01-08 03:46:11 +00:00 |
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Bill Currie
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deb8137db7
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more sound static cleanup
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2004-01-08 01:48:02 +00:00 |
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Chris Ison
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392902f5af
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added SND_NoResampleStereo so that streams that don't need resampling aren't forced to, also added midi support via libWildMidi, MIDI FILES RULE
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2003-09-10 05:20:51 +00:00 |
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Bill Currie
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4a73d5dc45
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this seems to fix the "end of file" issues on streams
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2003-04-26 04:30:07 +00:00 |
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Bill Currie
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52f41f8095
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make streams work in chunks of 256 samples (won't work so well for non power
of 2 resample rates :/)
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2003-04-20 03:42:19 +00:00 |
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Bill Currie
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49571b257d
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crystal clear playback on resampled streams :) (still borked when shared,
though :/)
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2003-04-17 17:43:21 +00:00 |
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Bill Currie
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eb099ae0d3
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make qf gcc 3.3 clean
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2003-04-17 00:01:48 +00:00 |
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Bill Currie
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5505aba316
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minor cleanups
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2003-04-15 04:03:02 +00:00 |
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Bill Currie
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9fda72c119
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streamed sounds /almost/ work. sound like crap but no crashes
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2003-04-14 15:47:08 +00:00 |
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Bill Currie
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aab4dcf931
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getting there with streams. just need to get the painters working, I think.
(streaming currently disabled for anything < 30s :)
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2003-04-14 06:11:53 +00:00 |
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Bill Currie
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1b2d7b79a6
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streams getting closer, not working yet, though
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2003-04-13 06:46:24 +00:00 |
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Bill Currie
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e3f8c833ad
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getting closer. wav's successfully load, but playback is always looped (?).
oggs hang
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2003-04-11 21:14:38 +00:00 |
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Bill Currie
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948c97a6a4
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cached wav files almost work (seems cached ogg are borked now :/)
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2003-04-11 18:59:14 +00:00 |
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Bill Currie
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8012a408b8
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90% there for cache wav support. will likely segfault :)
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2003-04-11 04:39:51 +00:00 |
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Bill Currie
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ccb56eea39
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half way though the sfx loader re-write. nothing works :)
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2003-04-11 01:17:48 +00:00 |
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Bill Currie
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dd297bc12a
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start work on support for stereo samples
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2003-04-08 22:23:16 +00:00 |
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Bill Currie
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79322d64ce
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header stuff
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2003-02-02 03:43:49 +00:00 |
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Bill Currie
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05fb5f9fb2
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partial cleanup. more to come later :)
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2003-01-31 20:51:04 +00:00 |
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