Bill Currie
0c2818c038
Ensure the texture scaling is never 0.
2012-09-09 17:12:45 +09:00
Bill Currie
73cdd66c52
Set the entity properties as parsed from the map.
2012-09-09 17:11:57 +09:00
Bill Currie
825ce0dad6
Make the type of EntityClass.flagnames consistent.
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Sometimes list and sometimes tuple makes for a mess.
2012-09-09 17:01:23 +09:00
Bill Currie
709ab05713
Add preliminary support for entity properties.
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Only classname and flags are supported right now, and only classname gets
set when the entity is added (via the add menu).
2012-09-09 13:22:52 +09:00
Bill Currie
468f96902f
Use a tetrahedron for the default brush entity.
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It seems to be a reasonable shape to show that editing is needed.
2012-09-09 11:10:03 +09:00
Bill Currie
18fcdb0ce7
Implement the add_entity operator.
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Doesn't work for brush entities yet.
2012-09-09 10:29:43 +09:00
Bill Currie
fde8d29899
Use icons to distinquish brush ents from others.
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Mesh-data icons indicate brush entities, object-data icons indicate the
others.
2012-09-09 09:29:55 +09:00
Bill Currie
06fd951a55
Build the add entity menu tree.
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The menu tree is built from the parsed entity classes, with _ forming the
separator between menu levels.
2012-09-09 08:54:41 +09:00
Bill Currie
395a0eef78
Don't use targetname for entity names.
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Proves to be rather non-useful (at this stage, anyway)
2012-09-04 20:29:00 +09:00
Bill Currie
1993ee8352
Remove some debug prints.
2012-09-04 19:40:07 +09:00
Bill Currie
af37ae438e
Fix the incorrectly rotated textures.
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map uses degrees, blender uses radians. oops.
2012-09-04 19:39:10 +09:00
Bill Currie
7feec96b8d
Texture the world :)
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Such a simple statement for a sizable hunk of work.
2012-09-04 17:04:30 +09:00
Bill Currie
b29f24e6d3
Add a wadpath scene property and load the wad files.
2012-09-04 17:04:00 +09:00
Bill Currie
95e2a5b21a
Pre-process texture defs.
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The st-vectors are now fully calculated as per qfbsp's algorithm.
The Texinfo class tries to create unique texture defintions.
2012-09-04 16:59:02 +09:00
Bill Currie
446016e84e
Make wad contents searches case-insensitive.
2012-09-04 16:58:19 +09:00
Bill Currie
8587079c0d
Fix a case&paste error.
2012-09-04 11:59:04 +09:00
Bill Currie
38facac7ce
Add a very simple wad reader.
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It supports only MipTex data (for automatic data conversion), and it's very
fragile, but it will do for now.
2012-09-03 19:37:04 +09:00
Bill Currie
125952d17d
Un-hardcode the light distance.
2012-09-03 14:34:27 +09:00
Bill Currie
dfaf28001a
Create colored boxes for sized entity classes.
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The data is taken from the parsed entity class data. No error checking is
done yet.
2012-09-03 14:33:32 +09:00
Bill Currie
16952ffbbb
Support loading entity class data into blender.
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The qc source path is specified via the dirpath property in the QF Entity
Classes panel of the scene data. The scanned entity classes are stored in a
plist in a blender text file for persistent storage (so the directory
doesn't need to be scanned every time). Also, so the data doesn't have to
be parsed every time, the data is stored in a normal python class hanging
off the properties class (evil hack?).
2012-09-03 13:38:28 +09:00
Bill Currie
3cad0f978b
Revamp entity class loading for blender integration.
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Slightly cleaner EntityClass building, and now the directory scanner is
part of the EntityClassDict class, which also supports reading/writing
plists (for persistent storage in blender).
2012-09-03 13:35:18 +09:00
Bill Currie
b3e5083f60
Add a symlink to io_mesh_qfmdl's qfplist.py
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The map editor addon needs to use it too, but I don't want to duplicate the
file in git.
2012-09-03 13:33:59 +09:00
Bill Currie
2b55687aa5
Correct a missed function rename.
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Serves me right for not testing properly :P
2012-08-31 15:54:26 +09:00
Bill Currie
ffcd78bc28
Add other entities as empties.
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For now until I get entity class data importing sorted out. The empties are
set to display as size 8 cubes (+/-8bu).
2012-08-30 19:56:08 +09:00
Bill Currie
4b5242104a
Add lights from the map to the scene.
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Only the very basics are done at this stage, but things look reasonable.
The lamp energy might need tweaking.
2012-08-30 17:34:05 +09:00
Bill Currie
5d2b2639d0
Generate geometry for entities with brushes.
2012-08-30 14:50:19 +09:00
Bill Currie
15a906aadb
Get map parsing pretty much working.
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No geometry is created yet.
Both id and quest formats are supported.
e1m1.map parses in less than two seconds on my system.
2012-08-30 13:19:30 +09:00
Bill Currie
97c99de581
Create the entity class scanner.
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It recursivly scans the QC source tree looking for QUAKED comments and
builds a dictionary of the found entity classes.
2012-08-29 15:43:53 +09:00
Bill Currie
08d7131c1b
Create a python version of QF's script parser.
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It's error handling is bogus, but it works for good input :)
2012-08-29 14:55:11 +09:00