quakeforge/tools/io_qfmap
Bill Currie 468f96902f Use a tetrahedron for the default brush entity.
It seems to be a reasonable shape to show that editing is needed.
2012-09-09 11:10:03 +09:00
..
__init__.py Implement the add_entity operator. 2012-09-09 10:29:43 +09:00
entity.py Use a tetrahedron for the default brush entity. 2012-09-09 11:10:03 +09:00
entityclass.py Remove some debug prints. 2012-09-04 19:40:07 +09:00
import_map.py Implement the add_entity operator. 2012-09-09 10:29:43 +09:00
map.py Fix the incorrectly rotated textures. 2012-09-04 19:39:10 +09:00
qfplist.py Add a symlink to io_mesh_qfmdl's qfplist.py 2012-09-03 13:33:59 +09:00
quakepal.py Texture the world :) 2012-09-04 17:04:30 +09:00
script.py Get map parsing pretty much working. 2012-08-30 13:19:30 +09:00
wad.py Make wad contents searches case-insensitive. 2012-09-04 16:58:19 +09:00