Add lights from the map to the scene.

Only the very basics are done at this stage, but things look reasonable.
The lamp energy might need tweaking.
This commit is contained in:
Bill Currie 2012-08-30 17:34:05 +09:00
parent 5d2b2639d0
commit 4b5242104a
1 changed files with 18 additions and 2 deletions

View File

@ -25,11 +25,27 @@ from mathutils import Vector,Matrix
from .map import parse_map, MapError
def parse_vector(vstr):
v = vstr.split()
for i in range(len(v)):
v[i] = float(v[i])
return Vector(v)
def process_entity(ent):
if "targetname" in ent.d:
name = ent.d["targetname"]
else:
name = ent.d["classname"]
if "classname" in ent.d and ent.d["classname"][:5] == "light":
pass
light = bpy.data.lamps.new("light", 'POINT')
light.distance = 300.0
light.falloff_type = 'CUSTOM_CURVE'
obj = bpy.data.objects.new(name, light)
obj.location = parse_vector (ent.d["origin"])
bpy.context.scene.objects.link(obj)
bpy.context.scene.objects.active=obj
obj.select = True
elif ent.b:
name = "brush"
verts = []
faces = []
for bverts, bfaces in ent.b: