Commit graph

3353 commits

Author SHA1 Message Date
Bill Currie
8a8e62f4c2 turns out that beams coming from the player entity get their start position
updated which can cause the beam to shrink which can cause lightning ents
to get stranded.
2002-04-27 03:22:09 +00:00
Bill Currie
98fea9ff55 remove some debug code and fix some missing ;s 2002-04-27 02:51:00 +00:00
Bill Currie
a59e509033 Multi_key (K_COMPOSE) and Menu (K_MENU) are now supported 2002-04-27 00:25:40 +00:00
Bill Currie
a5dc496c38 support the printscr key in X 2002-04-27 00:07:47 +00:00
Bill Currie
fc6fb804d7 support all but \b, \< and \> of qccx' character escapes. 2002-04-26 22:23:28 +00:00
Brian Koropoff
7121891895 Fixed Cmd_If_f so that embedded commands work again. 2002-04-26 22:09:28 +00:00
Bill Currie
1f468e2508 fix a silly parse snafu 2002-04-26 21:49:35 +00:00
Bill Currie
aa006ecf64 qfcc now supports implicit string constant concatentation. 2002-04-26 21:42:50 +00:00
Bill Currie
4f7245d634 allow type (parm, parm, ...) to compile (the parms aren't type checked yet) 2002-04-26 21:28:06 +00:00
Jeff Teunissen
411ade4ce2 Fix gamma again. Also some minor whitespace and slight code cleanup. 2002-04-26 20:25:01 +00:00
Bill Currie
ac73653741 XPutImage returns 0 for success, not error 2002-04-26 18:55:37 +00:00
Bill Currie
7afea4094e alpha gcc doesn't like -malign-* 2002-04-26 18:03:16 +00:00
Bill Currie
9399b35b02 alpha compile fix 2002-04-26 17:15:00 +00:00
Bill Currie
a1c6547f16 when comparing addresses, it helps if the /whole/ address is compared :P 2002-04-26 16:05:24 +00:00
Bill Currie
89f7604d40 VID_GetGamma neither compiles nor is needed :) 2002-04-25 21:54:07 +00:00
Chris Ison
54ed05e52b changed sig handling to allow for core dumps etc, like x11 and glx 2002-04-25 21:51:47 +00:00
Jeff Teunissen
b75d50d088 X11 gamma restoration now works properly for systems with a normal gamma that
uses all three components (red, green, blue).

Next up: three-component internal gamma.
2002-04-25 20:53:15 +00:00
Jeff Teunissen
c877ba7fbd System gamma is now restored properly in X11. 2002-04-25 20:28:15 +00:00
Bill Currie
45e98d80d9 redo the cvar vector reading code to produce more useful results 2002-04-25 20:08:18 +00:00
Bill Currie
ce1c2e0bd1 sort the sources list 2002-04-25 19:39:26 +00:00
Bill Currie
7ca3ea20b1 got a little too agressive with that optimisation :P (I'm surprised it worked
at all)
2002-04-25 19:38:15 +00:00
Bill Currie
0deb11eeae this might fix the lightning bug (produces better code anyway) 2002-04-25 19:04:25 +00:00
Bill Currie
4223aaa4c0 a couple of very minor optimisations 2002-04-25 17:16:40 +00:00
Jeff Teunissen
b2579dca98 WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
unbounded frame rate (you can still set it to clamp your fps to, for example,
your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network
rate.

The NetQuake-compatible targets now also have an unbounded framerate. This is
OK, because the built-in server uses its own tick rate.
2002-04-25 16:50:56 +00:00
Jeff Teunissen
7c134a6f95 Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
Jeff Teunissen
13071a2d23 Clear up some comments. 2002-04-25 12:53:42 +00:00
Jeff Teunissen
6126eeeb1d Clarify the meaning of the watervis serverinfo/Cvar in the server help 2002-04-25 12:52:11 +00:00
Jeff Teunissen
5b069de40c Redo r_wateralpha so that it doesn't force its value based on the watervis
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Bill Currie
cd6217bd21 bah, __builtin_expect is new in gcc 3 2002-04-25 04:51:04 +00:00
Bill Currie
da994c16e5 rewrite R_SplitEntityOnNode to be itterative rather than recursive (using
a static `stack') to avoid the function call overhead. this cuts about 40%
of the execution time from this function.

No matter what I tried, best results were obtained using __builtin_expect,
so make sure non-gcc compilers do the right thing when they encounter it.
2002-04-25 04:32:55 +00:00
Bill Currie
2b2c0401cf stuff player, beam and explosion entities into the map (rather than
building the render entity lists directly) so they get vis-clipped. The
benefits of this to newer gl cards/drivers or sw is negligable, but is a
pretty serious boost for the voodoo2 (~24%).
2002-04-25 04:30:03 +00:00
Brian Koropoff
bf323c3f0a Cleaned up Cmd_Args. It is no longer uselessly built up in
Cmd_TokenizeString since I realized the code was just pulling it apart and
putting it back together.  Added Cmd_Argsu to access the unprocessed
command.  Added support for else following if in such a way that
if/else if/else structures work.  Added support for unary operators in
EXP and added the ! (not) operator.  The ifnot command will be kept
for variety.
2002-04-24 22:33:04 +00:00
Bill Currie
e4975cd675 very minor load-time optimisation 2002-04-23 17:23:18 +00:00
Brian Koropoff
7f295d61ee Added the getserverinfo command to return the value of a server info key
to GIB.  Fixed a bug in dstring_replace that was causing too much data to
be copied when the incoming string was larger than what was being replaced.
Very minor reorganization in cmd.c (1 function moved around I think).
cmd.c should probably get broken up into separate files soon.
2002-04-23 07:47:24 +00:00
Brian Koropoff
349fbf7150 Fixed a bug with escaped braces and quotes and added the strlen and streq
commands to GIB.
2002-04-22 04:23:36 +00:00
Bill Currie
44a905e98c forgot to delete the (commented out) calls to Cmd_Process 2002-04-20 03:22:14 +00:00
Bill Currie
4ccc9d6322 dstring.c dstring.h:
add dstring_replace. this replaces a string of lenth rlen at position
	pos with data of lenth len, growing, shrinking and shuffling data as
	appropriate. At this rate, the dstring `class' will get buffer gap
	editing capabilities :)
cmd.c:
	Cmd_TokenizeString builds cmd_active_buffer->line again.
	Cmd_Process bails out instantly if cmd_active_buffer is a legacy buffer
	and uses dstring_replace to modify the parameters in
	cmd_active_buffer->line. This last change results in drastic
	simplification (and accuracy) of the commandline reconstruction code,
	both in Cmd_TokenizeString and Cmd_Process.
2002-04-19 22:54:27 +00:00
Bill Currie
1ff8c715b9 currently, Cmd_Process needs to be called after Cmd_TokenizeString, even
for legacy buffers. I'm not terribly happy with this, but it fixes the
broken "say" problem.
2002-04-19 21:18:25 +00:00
Bill Currie
ef81af9245 the "two birds with one stone" commit
1) when /not/ building static plugins, the plugin info name is, once again,
   PluginInfo, but is still type_name_PluginInfo for static plugins. This
   allows plugins to be symlinked (highly desirable for the debian packages,
   and likely others). This also requires plugins to /not/ be loaded with
   RTLD_GLOBAL.
2) because of 1, snd_alsa_0_9 has to explicitly load libasound itself. This
   just happens to fix my segfault on shutdown in RedHat 6.2.
2002-04-19 20:08:54 +00:00
Bill Currie
97029c0689 rearrange the svc_stufftext code so stuffbuff doesn't even get allocated if
it's not needed. This should speed things up fractionally for well behaved
mods/servers that send atomic svc_stufftext packets (ie, always ending in
\n).
2002-04-19 17:58:52 +00:00
Brian Koropoff
ea3c2f0d78 Changed stufftext behavior so that commands are built up until a \n is
found at the end of the string.  This works around a stupidity in some
servers where stufftext commands are sent in pieces and might not reach
the client before execution occurs, resulting in parse errors.
2002-04-19 06:26:08 +00:00
Bill Currie
e34ab5541c munmap the sound buffer when closing the device. This might help with some
hangs on shutdown.
2002-04-17 21:15:19 +00:00
Brian Koropoff
4cb89c69b2 Moved commands from bound keys into a separate buffer, changed the syntax
of for loops to be like that of C, changed math expressions to be
enclosed in #{} instead of #().
2002-04-17 07:05:43 +00:00
Bill Currie
e677b4acf3 correct some cut&paste errors pointed out by Jaq 2002-04-17 06:33:48 +00:00
Brian Koropoff
fafb014bbe Oops. Fixed a stupid bug that broke having more than one embedded command
in a token.
2002-04-17 01:15:10 +00:00
Brian Koropoff
cb79de3584 Completely redid the way embedded functions are subroutines in general are
handled, meaning that execution can be paused at any time without a hitch.
Warning: This is a major change to the architecture (or lack thereof) of
GIB.  Please test for bugs!  Also, there are a few ugly bits of code that
need to be cleaned up, but that work for now.
2002-04-16 23:56:21 +00:00
Bill Currie
d4cc899d33 even id has that blasted bug :/ 2002-04-16 17:18:28 +00:00
Bill Currie
27f53fdd3f link nq-sdl32 against the correct renderer (I'm surprised it worked at all)
this fixes the inverted lightmaps (bug #27) and the borked bit depth
settings.
2002-04-16 17:03:27 +00:00
Jeff Teunissen
a4f3973ef1 Add multitexture support for Alias models, and disable the multitexture
support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!

NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00
Robin Redeker
3a76cf4eac Added automatic binding removal, if a 3rd key is being bind. 2002-04-16 13:37:36 +00:00