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Bill Currie 27f53fdd3f link nq-sdl32 against the correct renderer (I'm surprised it worked at all)
this fixes the inverted lightmaps (bug #27) and the borked bit depth
settings.
2002-04-16 17:03:27 +00:00
cs-code Added automatic binding removal, if a 3rd key is being bind. 2002-04-16 13:37:36 +00:00
debian Updated the Debian packages. They seem to work on my machine. 2002-04-16 08:07:40 +00:00
doc Added Menu_Enter-/LeaveHook to the CodingStyle as a 2002-03-19 16:20:54 +00:00
include Add multitexture support for Alias models, and disable the multitexture 2002-04-16 16:51:35 +00:00
libs Add multitexture support for Alias models, and disable the multitexture 2002-04-16 16:51:35 +00:00
nq link nq-sdl32 against the correct renderer (I'm surprised it worked at all) 2002-04-16 17:03:27 +00:00
qw clean up the mess of {send,recv}msg vs {sendto,recvfrom} 2002-04-15 19:06:25 +00:00
RPM package fixups 2002-01-22 20:18:40 +00:00
tools use dstring_new instead of dstring_newstr to avoid allocating memory that's 2002-04-15 22:24:47 +00:00
.gitignore newest autoconf creates this dir... 2002-03-14 20:51:39 +00:00
acinclude.m4 Turns out that on PPC, va_list is an array (effectivly typedef struct 2002-04-15 22:17:02 +00:00
bootstrap solaris' test doesn't like -e 2002-04-07 04:16:30 +00:00
configure.ac Turns out that on PPC, va_list is an array (effectivly typedef struct 2002-04-15 22:17:02 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL INSTALL: 2001-10-08 03:41:23 +00:00
Makefile.am scary, but the only changes qfcc needed to build as part of quakeforge was 2002-01-22 05:48:03 +00:00
NEWS Cleared the NEWS file - what was there didn't even apply to newtree it was 2001-02-23 00:49:59 +00:00
quakeforge-config.in add the beginnings of quakeforge-config ala gtk-config 2001-05-16 20:38:38 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin whitespace 2001-12-13 22:56:25 +00:00
TODO TODO stuff, and a test of the log_accum script. 2002-02-22 10:16:02 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge