Commit graph

535 commits

Author SHA1 Message Date
Bill Currie
51805ebd92 nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Bill Currie
180c517771 signal handling improvements 2002-03-13 19:20:57 +00:00
Bill Currie
1d420edcd0 start work on instrumenting GLstub.so 2002-03-11 23:55:50 +00:00
Bill Currie
26d7463be7 the majority of raptor's sgi build patch. I'll look at the last two bits
(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Bill Currie
009e6346fe now, so long as ulimit allows it, we can always get a core dump. Looks a
little odd:

Received signal 11, exiting...
IN_Shutdown
IN_LL_Shutdown
VID_Shutdown
Segmentation fault (core dumped)

but the core file does accurately show the error
2002-02-27 06:55:21 +00:00
Bill Currie
2f62b744fa After an interesting discussion with Lordhavoc, make the GPU do more work in
the background. This is achieved by doing only a (qf)glFlush at the end of
the frame, doing the inter rendering-frame processing (ie, client frame
processing), glFinish, glXSwapBuffers, then starting the next frame. I've
changed the glFinish call in SCR_UpdateScreen to glFlush and the glFlush
call in GL_EndRendering to glFinish because there's no point in calling
glFinish followed by glFlush. Also, SwapBuffers should always be precedded
by glFinish rather than just glFlush (in Lordhavoc's experience). The
GL_EndRendering at the end of SCR_UpdateScreen got moved to the beginning.
2002-02-27 05:22:21 +00:00
Bill Currie
cfb6c1db0a first stab at hardware gamma support for windows. WILL screw up system gamma :) 2002-02-26 00:14:16 +00:00
Bill Currie
29706477d4 gl_driver default is now configurable 2002-02-22 08:55:24 +00:00
Bill Currie
972bd8852b rewrite QFGL_ExtensionAddress to just use QFGL_ProcAddress and be done with
it. hopefully this will fix raorn's crash.
2002-02-21 07:56:27 +00:00
Bill Currie
af663488c8 print out the error string when failing to get shared memory 2002-02-13 08:35:46 +00:00
Bill Currie
72bd704d13 BSD compile fixes 2002-01-31 07:37:56 +00:00
Bill Currie
0906ac5694 get the positioning correct for Draw_CenterPic 2002-01-29 18:44:31 +00:00
Bill Currie
750100b3e3 obsolete declaration cleanup and const correctness for Key_GetBinding 2002-01-25 00:01:05 +00:00
Bill Currie
5b0e6dc342 add file and string modules to csqc. the file nodule is rather parnoid
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
bb82e48ab1 add Draw_String to csqc 2002-01-20 00:03:34 +00:00
Bill Currie
84636f20cb make sure r_progs gets linked in when using the .a lib 2002-01-19 22:53:00 +00:00
Bill Currie
6767d6bfa0 win32 compile fixes 2002-01-19 20:45:45 +00:00
Bill Currie
15e7e35a57 make K_ESCAPE bindable 2002-01-19 02:29:29 +00:00
Bill Currie
fcc9cbf3b7 the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie
10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Chris Ison
e3b2bfb81a clear key states on game start 2002-01-17 22:04:58 +00:00
Bill Currie
9e5c7da8e6 move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
2002-01-16 23:06:28 +00:00
Bill Currie
c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Seth Galbraith
0dcfc6dfb4 load tga versions of .lmp files if present 2002-01-16 01:59:05 +00:00
Seth Galbraith
9c1969146c cleanup, implemented tga loading for gfx.wad files 2002-01-15 21:05:34 +00:00
Bill Currie
9d59d953bd more cleanups 2002-01-12 05:32:21 +00:00
Seth Galbraith
5f4c7ee7bd implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak 2002-01-11 03:00:32 +00:00
Seth Galbraith
7dc5b587f8 also try to load skies from gfx/env as darkplaces does 2002-01-11 01:26:21 +00:00
Bill Currie
6132049bf4 gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
2002-01-10 20:19:22 +00:00
Chris Ison
859c18dc07 tidy up Draw_String calls and switched to Draw_nString were needed 2002-01-10 03:54:00 +00:00
Chris Ison
6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Bill Currie
96c7159f66 keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie
6633ea0273 correct a typo in a comment 2002-01-08 19:38:36 +00:00
Bill Currie
c84e5b2ac0 re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
2002-01-08 19:33:42 +00:00
Bill Currie
9ba80eb4d9 use Hunk_TempAlloc instead of realloc for the alias model verts 2002-01-07 16:43:47 +00:00
Bill Currie
c1c76f7058 whitespace 2002-01-07 06:50:41 +00:00
Bill Currie
72d6f34dc8 first step to using a saner internal represnetation for the high precietion
models.
2002-01-07 06:32:46 +00:00
Bill Currie
14fb289f2f duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
2002-01-07 03:46:56 +00:00
Bill Currie
b582a02aff fix the broken lighting for unlerped verteces 2002-01-07 01:05:44 +00:00
Ragnvald Maartmann-Moe IV
f8daa09bcb Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails. 2002-01-06 23:12:09 +00:00
Ragnvald Maartmann-Moe IV
097ff0006f Rearrange vertex order in quads. 2002-01-06 22:43:51 +00:00
Seth Galbraith
0a7ddae612 move high precision check out of loop to optimize sw model rendering 2002-01-05 20:00:50 +00:00
Ragnvald Maartmann-Moe IV
aa36ebf6e4 Little bit of whitespace cleanup. 2002-01-05 19:03:36 +00:00
Seth Galbraith
1e57bcdca2 no more hardcoded MAXALIASVERTS limit 2002-01-05 17:56:33 +00:00
Seth Galbraith
cb6ef3e225 putting if outside the for loop should speed things up 2002-01-05 16:53:43 +00:00
Seth Galbraith
ac5b6823c6 high precision model rendering in GL 2002-01-05 16:20:38 +00:00
Ragnvald Maartmann-Moe IV
a18fdbca68 Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail. 2002-01-05 07:23:23 +00:00
Seth Galbraith
42456845f0 high precision software mdl rendering 2002-01-05 03:21:02 +00:00
Bill Currie
df947a8843 pt_color is now an int so don't convert it 2002-01-04 04:12:10 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83 Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
Ragnvald Maartmann-Moe IV
07fb841a49 Whitespace, mark a 1 line function as inline. 2002-01-04 03:25:30 +00:00
Bill Currie
9312681182 some more const correctness (in gl_sky_clip.c) and make the sky poly debug
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie
013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Bill Currie
c68da1f299 o split up GL_DrawAliasFrame so it's normal (ie, not fullbright) pass only
creating GL_DrawAliasFrame_fb to do the fullbright pass. This removes
    the if (fb) tests.
 o  move the DepthMask setting for modelalpha != 1.0 out of
    GL_DrawAliasFrame* into R_DrawAliasModel to reduce potential GL state
    changes.
 o  minor comment cleanup/corrections
2002-01-02 19:23:09 +00:00
Ragnvald Maartmann-Moe IV
29b48c594e More tweaks to joystick code. amp settings have a far greater effect now... 2001-12-30 06:08:24 +00:00
Bill Currie
3cfd2c0a8e make GL_DrawAliasShadow use the data calculated by GL_GetAliasFraveVerts so
shadows don't cost as much when lerping is enabled.
2001-12-30 04:16:25 +00:00
Ragnvald Maartmann-Moe IV
c523671606 Joystick updates. Now support 8 joystick axes (since I have a 7-axis gamepad I'm testing with). Also adds swimup/swimdown as axis 5. And ability to invert axes by assigning them as negative numbers (set joyaxis1 "-1"). Joystick handling is liable to change radically as it improves, though, don't count on these as stable interfaces... 2001-12-28 18:02:33 +00:00
Bill Currie
0f2f58754b this is just causing confusion. if we ever need it, it's still in cvs 2001-12-21 22:39:14 +00:00
Bill Currie
ee9ed0c395 minor cleanups 2001-12-21 21:52:03 +00:00
Bill Currie
7f9e5755fb go back to my clever code (with the bug fixed this time:P). Hey, if it's
still broken, we can always revert it again ;) (NOT!)
2001-12-21 20:56:54 +00:00
Bill Currie
168d3aa308 tiny speedup to texture uploads 2001-12-21 20:12:51 +00:00
Bill Currie
825b02ad87 minor speedup to skybox loading ;) 2001-12-21 06:07:30 +00:00
Ragnvald Maartmann-Moe IV
010ca032a5 Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Bill Currie
ec44f037c1 remove the obsolete z buffer prototype code 2001-12-20 05:16:59 +00:00
Ragnvald Maartmann-Moe IV
018481b1ac Might as well allow gl_affinemodels to affect the viewmodel as well... 2001-12-19 20:15:38 +00:00
Ragnvald Maartmann-Moe IV
e78bdb3ea6 Fix failure to free cache for non-shadowed stuff (lightning, grenades, etc).
Also a minor speedup (only mess with glHints once per frame, instead of dozens of times).
2001-12-19 18:32:26 +00:00
Ragnvald Maartmann-Moe IV
c764ddc64a Just a massive speedup to gl particles. Enjoy.
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Bill Currie
5d643c2483 tiny optimisation to GL_GetAliasFrameVerts 2001-12-18 05:50:57 +00:00
Chris Ison
73f9c3aaa5 some minor tidy/speed up 2001-12-18 03:59:37 +00:00
Chris Ison
1c26723864 changed int to an unsigned int 2001-12-17 23:41:58 +00:00
Chris Ison
db71398238 removed row and col usage from Draw_Character 2001-12-17 23:10:00 +00:00
Bill Currie
9b4e21a914 minor prototype cleanups 2001-12-14 00:06:58 +00:00
Bill Currie
b3843f7f5b draw.h:
remove dead Draw_TransPic prototype
draw.c:
	really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV
e9690c8ee9 Whitespace. 2001-12-11 20:36:23 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Ragnvald Maartmann-Moe IV
f9d3f9f017 Remove dead cvar. 2001-12-09 07:43:58 +00:00
Bill Currie
b52606aed2 *sigh* Turns out id didn't feel like fixing the bugs in progs so don't blat
out frame errors under normal circumstances.
2001-12-08 20:58:09 +00:00
Bill Currie
52b0c8f3fc how me a repeatable bug and I'll show you a dead bug }:>
(this fixes the "Cache_Free: not allocated" crash)
2001-12-04 17:46:42 +00:00
Ragnvald Maartmann-Moe IV
20690b71e0 Argh! Try #2. 2001-12-03 11:46:30 +00:00
Ragnvald Maartmann-Moe IV
43b31965a2 Back out local changes that shouldn't have been committed along with the rename to r_particles_max. 2001-12-03 11:08:10 +00:00
Ragnvald Maartmann-Moe IV
29a8d84806 cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so. 2001-12-03 08:55:46 +00:00
Bill Currie
9bf575d081 several little tweaks that more than make up for the reversion of low-copy 2001-12-03 08:46:56 +00:00
Bill Currie
4f2f686834 r_netgraph_alpha works again 2001-11-30 03:51:43 +00:00
Ragnvald Maartmann-Moe IV
dea0a2c08d Whitespace. 2001-11-25 08:00:16 +00:00
Bill Currie
1cdf7fa55f clean up the math for id skys a little. doesn't fix the sillyness, but that's
caused by the deliberate texuture wrapping and I think gl isn't coping well
with that when the texture coords wind up getting swapped due to the wrap.
2001-11-25 07:41:17 +00:00
Bill Currie
e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Ragnvald Maartmann-Moe IV
405e8fffc9 Whitespace. 2001-11-24 08:16:43 +00:00
Ragnvald Maartmann-Moe IV
2c8d802935 Whitespace. 2001-11-24 08:08:44 +00:00
Bill Currie
8826bdd9dc nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit 2001-11-21 19:24:57 +00:00
Bill Currie
0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie
61382f4967 make absolutely certain skin->fb_texture is 0 if there are no fb pixels in
the skin texture.
2001-11-21 08:26:21 +00:00
Bill Currie
7d14013041 fix many, many bugs in the alias skin loading, transforming and rendering
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Chris Ison
3e34fc83e4 -3dfx re-enabled 2001-11-21 02:36:48 +00:00
Bill Currie
bc95116825 fix a defined but not used warning 2001-11-20 23:22:19 +00:00
Ragnvald Maartmann-Moe IV
3f79367865 Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order. 2001-11-20 09:41:15 +00:00
Ragnvald Maartmann-Moe IV
b836566a3d Fix particle physics bug with blob2 particles.
(thanks to taniwha for pointing out half of the fix I was missing)
2001-11-20 08:31:27 +00:00
Bill Currie
5dab7ccaf7 precalculate smoe model specific info (wether the whole model is fullbright,
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Ragnvald Maartmann-Moe IV
b69e372589 Whitespace. 2001-11-20 06:57:31 +00:00