Bill Currie
021c1347ed
remove the reliance on MAX_EDICTS
2001-03-04 05:42:26 +00:00
Bill Currie
4137fbabb5
nq seems to like the new progs setup (got to e2m2 in medium without problems)
2001-03-04 05:27:29 +00:00
Bill Currie
8e52f7dc39
more nq fixes, not there yet
2001-03-03 09:09:39 +00:00
Bill Currie
baa5ce01a1
more independence cleanups and nq is closer to running
2001-03-03 08:59:55 +00:00
Bill Currie
6d6c34320f
nq compiles with the new progs setup, but doesn't have a hope of running yet.
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None of the globals etc structs are filled in and there will be a lot of type
errors in SVFIELD usage.
2001-03-03 08:31:58 +00:00
Bill Currie
26e2d545e4
macro parameter usage must have () around them :P
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This seems to fix the aim bug
2001-03-03 05:34:50 +00:00
Bill Currie
51ca0b6a41
missed this in the previous checkin
2001-03-02 23:41:50 +00:00
Bill Currie
3c17a888be
more cleanups. rocket/shotgun bug not found yet
2001-03-02 23:40:34 +00:00
Bill Currie
26c387408c
fix a silly edict print bug
2001-03-02 23:07:21 +00:00
Bill Currie
6c9de8061b
fix the silly OP_STATE bug. also erradicate pr_offs.c and its contents (the
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source of the bug)
2001-03-02 19:18:04 +00:00
Bill Currie
ffc5838599
more debug changes. not there yet
2001-03-02 00:32:10 +00:00
Bill Currie
be8f1cef7c
just some temporary debug info
2001-03-01 23:30:55 +00:00
Bill Currie
6f590ff9d0
forgot to change ev_function to ev_func in pr_edict and pr_exec was using the
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wrong time. weaponframe still not fixed, but static entities were fixed in the
previous checkin
2001-03-01 23:03:40 +00:00
Bill Currie
10e6b7af84
edict field access type checking :) Currently forced on, but it will become a
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configure option in the future
2001-03-01 21:11:35 +00:00
Bill Currie
68220d1fb0
fix up packet logging for the new msg stuff
2001-03-01 20:41:20 +00:00
Bill Currie
4fcf7704d3
clean out unused fields
2001-03-01 19:05:40 +00:00
Bill Currie
ef38fd2e79
progsdef.h is now used only for the PROGHEADER_CRC def. Much of the protocol
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still seems to be broken :(
2001-03-01 18:44:19 +00:00
Bill Currie
ad18afaa3c
really clean up global and function access. Unfortunatly, frames are still
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borked, at least for the view entity.
2001-03-01 08:34:30 +00:00
Bill Currie
c2213f2366
must set the data field in ALL edicts, not just player edicts :)
2001-02-28 23:35:20 +00:00
Bill Currie
cc43c91c89
fix classname field finding
2001-02-28 23:33:16 +00:00
Bill Currie
63b990cd30
qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my
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progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:
SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached
I suspect I failed to find the spawn function.
2001-02-28 22:44:38 +00:00
Bill Currie
dfaf767890
libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
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the new setup.
2001-02-28 09:12:01 +00:00
Bill Currie
b5d86d522d
pr_edict.c is closer to compiling and has been re-indented
2001-02-28 02:25:03 +00:00
Bill Currie
9f2dacd2e1
re-think edict_t. this is going to massivly break things for a while, but
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tough, progs should never have known about entity_state_t in the first place.
Nor should it have been mod spefic.
2001-02-28 01:59:31 +00:00
Bill Currie
e5543eb0a6
next step of the progs merge done. just need to sort out interdependencies,
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fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00
Bill Currie
38e70e9fb2
the beginnings of merged progs code
2001-02-27 23:02:17 +00:00
Bill Currie
7e14a0fbf3
clean up RETURN_EDICT and RETURN_STRING definitions to be both easier to read
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and more correct for aliasing (and int size dependence, too:).
2001-02-27 19:05:05 +00:00
Bill Currie
ea464d5928
new operand handling from nq
2001-02-27 08:21:40 +00:00
Bill Currie
8f0272c04e
fix some indent braindamage.
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change OP[ABC] to E_OP[ABC] and add OP[ABC] as the non-cast version.
2001-02-27 05:37:35 +00:00
Bill Currie
2367b0dc5f
initial work at bringing nq's progs code up-to-snuff with qw's. Doesn't work
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yet :( nq segs due to either mangled strings or mangled functions, not sure
yet.
2001-02-26 20:52:14 +00:00
Bill Currie
f6d047712d
all -snd* params and environment checking have been removed from the sound
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subsystem in favor of Cvars*. These new cvars are:
o snd_device defaults to "" which selects the default device of the system
(eg, plug:0,0 for ALSA 0.9 or /dev/dsp for OSS)
o snd_rate defaults to 0 which selects the system default rate.
o snd_bits defaults to 0 which selects the system default bit depth.
o snd_stereo defaults to 1 (0 is mono)
* actually, not that thorough: alsa and oss only. The rest have just ws :/
2001-02-26 17:39:32 +00:00
Bill Currie
95e5b5e4cf
all -snd* params and environment checking have been removed from the sound
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subsystem in favor of Cvars. These new cvars are:
o snd_device defaults to "" which selects the default device of the system
(eg, plug:0,0 for ALSA 0.9 or /dev/dsp for OSS)
o snd_rate defaults to 0 which selects the system default rate.
o snd_bits defaults to 0 which selects the system default bit depth.
o snd_stereo defaults to 1 (0 is mono)
2001-02-26 17:12:13 +00:00
Bill Currie
1fce1ea12e
run indent over all the .c files using qw's .indent.pro. The real reason for
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this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
2001-02-26 06:48:02 +00:00
Bill Currie
a23e18e8be
strip tabs and `TODOize' the directory tree, marking those dirs I consider to
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be basicly done as such.
2001-02-25 23:18:23 +00:00
Ragnvald Maartmann-Moe IV
4723086242
More comment updates! Flee in terror! (Right into the maw of that shambler behind you!)
2001-02-24 08:38:47 +00:00
Jeff Teunissen
2dd03876af
QFCC -- the QuakeForge Code Compiler -- an autoconfiscated qcc.
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It sucks, but it works, and will form the basis for something that Does
Not Suck.
2001-02-24 06:58:54 +00:00
Bill Currie
df916ef2c7
fix up the support for -<game>
2001-02-24 06:38:01 +00:00
Bill Currie
a457cfb467
rev the version number to the devel series
2001-02-24 04:40:49 +00:00
Bill Currie
4b1f10d10d
fix the problem with getting kicked from tf/megatf servers for changing teams.
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Got the `changed' test backwards.
2001-02-24 04:25:27 +00:00
Bill Currie
2bfeed6820
looks like utils is more or less complete for now, except for some fixes in
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nq for abyss etc (ie, the magical -<mod> args).
The interface to the message subsystem got a revamp and all the mods to the .c
files reflect this. currently a little ugly, but I plan on abstracting msg
further to clean it up and make it more oo.
2001-02-23 23:16:13 +00:00
Bill Currie
b4cbb49ca0
forgot to update the alsa version test
2001-02-23 20:26:01 +00:00
Bill Currie
981d067000
merge qw's net_com.c and checksum.c (net_com.c was identitcle to nq's
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checksum.c) and then move the resutlting checksum.c into libs/utils
ditching nq's. Due to net_com.c, qw's libqfnet.a will need to be deleted or
you will get duplicate symbol link errors. Also merge crc.[ch] and move
qfplits.[ch] to their final homes. Also, remove a slightly overzealous use
of "static" in qfplist.[ch].
2001-02-23 18:31:48 +00:00
Bill Currie
265680d2c2
snd_alsa_0_9.c now works on my cards. Hope it still works for Despair.
2001-02-23 06:36:19 +00:00
Ragnvald Maartmann-Moe IV
efad87a4b7
Fiend is getting full, but I force fed it some more typos anyways.
2001-02-23 05:44:57 +00:00
Ragnvald Maartmann-Moe IV
00cf07b221
More misspellings messily dispatched.
2001-02-23 05:32:06 +00:00
Joseph Carter
f50f4a7c91
Cleared the NEWS file - what was there didn't even apply to newtree it was
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so old.
2001-02-23 00:49:59 +00:00
Bill Currie
7227f77fb6
as alsa 0.6 never came out, ditch it and add 0.9 support (thanks, Abramo)
2001-02-22 20:51:51 +00:00
Timothy C. McGrath
61ab8c2d47
swspeed.cfg is speed cfg for software clients (-x11 -svga) however it is
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not well tested, and needs someone to bash it over the head a few times.
If you routinely use the software clients, please find out what in this
file works for you, and let me know.
Misty
2001-02-22 20:39:37 +00:00
Timothy C. McGrath
721c7da648
My glspeed.cfg, which I promise to incrementally upgrade as I get
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feedback. This will produce tremendous speed increases with gl cards, so
long as you are willing to sacrifice eyecandy.
Misty
2001-02-22 19:23:11 +00:00
Bill Currie
5c7b50ab0b
add an item for doublesize modes
2001-02-22 19:06:56 +00:00