strip tabs and `TODOize' the directory tree, marking those dirs I consider to

be basicly done as such.
This commit is contained in:
Bill Currie 2001-02-25 23:18:23 +00:00
parent 4723086242
commit a23e18e8be

136
TODO
View file

@ -32,71 +32,73 @@ o doublesize modes (eg, render in 320x240 but display in 640x480)
? ban reasons and expire times
Future directory tree:
o todo
X done (a parent dir is not done until its children are done:)
quakeforge
+--- tools useful/needed tools
| +--- Forge Forge.app map/model/everything editor
| +--- cvs2cl
| +--- gas2masm
| +--- pak massively enhanced pak tool
| \--- qfgc QuakeForge Gamecode Compiler
+--- include API definitions for all subsystems
+--- nq Non-common NQ code
+--- qw Non-common QW code
\--- libs common code libs
+--- audio
| +--- cd
| +--- recording
| +--- renderer 3D audio rendering
| | +--- soft Software 3D spatialization
| | \--- openal Passing the buck to OpenAL
| \--- targets Raw sound I/O
| +--- null No raw output (none or OpenAL)
| +--- alsa ALSA
| +--- oss OSS or kernel sound
| +--- dsound MS DirectSound
| \--- sdl SDL (gack) output
+--- filesystem Filesystem code
| | (the code for normal fs is also here)
| +--- pakfile Quake Pakfiles
| +--- qfp QuakeForge Package
+--- formats
| +--- bsp29 Quake BSP read/write
| +--- bsp66 QuakeForge native BSP read/write
| +--- mdl Quake model read/write
| +--- md2 Quake2 model read/write [would be nice]
| +--- qfm QuakeForge native model format
| \--- textures PCX, QFS (multi-skins), TGA
+--- gamecode Progs interpreter (core)
| +--- client Client bindings
| \--- server Server bindings
+--- network Network code (like netchan, but sane)
| +--- transport Low-level protocols (UDP, TCP+UDP, etc.)
| +--- netquake Quake's wire protocol
| +--- null Null protocol, for single-player
| \--- quakeworld QuakeWorld's wire protocol
+--- system Platform-dependant system lib
| | (raw IO/filesystem/dlopen code)
| +--- null Portability aid, a skeleton system lib
| +--- unix POSIX stuff
| \--- win32 Win32 system lib
+--- util Utility library
| contents: Commands, Cvars, Quake-format scripts,
| property lists, console parsing/formatting/output, the
| heap and zones.
+--- video Video input and output
| +--- renderer 3D video rendering
| | +--- soft Software 3D rendering
| | \--- opengl Passing the buck to OpenGL
| \--- targets
| +--- null Portability aid, skeleton
| +--- console Non-graphical, "readline" input
| | (also needs old-style stuff for
| | dumb-ass systems/terminals)
| +--- sdl
| +--- svgalib
| +--- win32
| \--- x11
\--- world 3D layout engine (includes objects)
Talks to the sound and video renderers
to output frames
quakeforge
o +--- tools useful/needed tools
X | +--- Forge Forge.app map/model/everything editor
X | +--- cvs2cl
X | +--- gas2masm
X | +--- pak massively enhanced pak tool
X | \--- qfcc QuakeForge Gamecode Compiler
o +--- include API definitions for all subsystems
o +--- nq Non-common NQ code
o +--- qw Non-common QW code
o \--- libs common code libs
o +--- audio
o | +--- cd
o | +--- recording
o | +--- renderer 3D audio rendering
o | | +--- soft Software 3D spatialization
o | | \--- openal Passing the buck to OpenAL
o | \--- targets Raw sound I/O
o | +--- null No raw output (none or OpenAL)
o | +--- alsa ALSA
o | +--- oss OSS or kernel sound
o | +--- dsound MS DirectSound
o | \--- sdl SDL (gack) output
o +--- filesystem Filesystem code
| | (the code for normal fs is also here)
o | +--- pakfile Quake Pakfiles
o | +--- qfp QuakeForge Package
o +--- formats
o | +--- bsp29 Quake BSP read/write
o | +--- bsp66 QuakeForge native BSP read/write
o | +--- mdl Quake model read/write
o | +--- md2 Quake2 model read/write [would be nice]
o | +--- qfm QuakeForge native model format
o | \--- textures PCX, QFS (multi-skins), TGA
o +--- gamecode Progs interpreter (core)
o | +--- client Client bindings
o | \--- server Server bindings
o +--- network Network code (like netchan, but sane)
o | +--- transport Low-level protocols (UDP, TCP+UDP, etc.)
o | +--- netquake Quake's wire protocol
o | +--- null Null protocol, for single-player
o | \--- quakeworld QuakeWorld's wire protocol
o +--- system Platform-dependant system lib
| | (raw IO/filesystem/dlopen code)
o | +--- null Portability aid, a skeleton system lib
o | +--- unix POSIX stuff
o | \--- win32 Win32 system lib
X +--- util Utility library
| contents: Commands, Cvars, Quake-format scripts,
| property lists, console parsing/formatting/output, the
| heap and zones.
o +--- video Video input and output
o | +--- renderer 3D video rendering
o | | +--- soft Software 3D rendering
o | | \--- opengl Passing the buck to OpenGL
o | \--- targets
o | +--- null Portability aid, skeleton
o | +--- console Non-graphical, "readline" input
| | (also needs old-style stuff for
| | dumb-ass systems/terminals)
o | +--- sdl
o | +--- svgalib
o | +--- win32
o | \--- x11
o \--- world 3D layout engine (includes objects)
Talks to the sound and video renderers
to output frames