clean out unused fields

This commit is contained in:
Bill Currie 2001-03-01 19:05:40 +00:00
parent ef38fd2e79
commit 4fcf7704d3

View file

@ -83,82 +83,70 @@ extern sv_funcs_t sv_funcs;
typedef struct
{
int modelindex; //float *
int absmin; //vec3_t * *
int absmax; //vec3_t *
int ltime; //float *
int lastruntime; //float *
int movetype; //float *
int solid; //float *
int origin; //vec3_t *
int oldorigin; //vec3_t *
int velocity; //vec3_t *
int angles; //vec3_t *
int avelocity; //vec3_t *
int modelindex; //float
int absmin; //vec3_t
int absmax; //vec3_t
int ltime; //float
int lastruntime; //float
int movetype; //float
int solid; //float
int origin; //vec3_t
int oldorigin; //vec3_t
int velocity; //vec3_t
int angles; //vec3_t
int avelocity; //vec3_t
int classname; //string_t
int model; //string_t *
int frame; //float *
int skin; //float *
int effects; //float *
int mins; //vec3_t *
int maxs; //vec3_t *
int size; //vec3_t *
int touch; //func_t *
//int use; //func_t
int think; //func_t *
int blocked; //func_t *
int nextthink; //float *
int groundentity; //int *
int health; //float *
int frags; //float *
int weapon; //float *
int weaponmodel; //string_t *
int weaponframe; //float *
int model; //string_t
int frame; //float
int skin; //float
int effects; //float
int mins; //vec3_t
int maxs; //vec3_t
int size; //vec3_t
int touch; //func_t
int think; //func_t
int blocked; //func_t
int nextthink; //float
int groundentity; //int
int health; //float
int frags; //float
int weapon; //float
int weaponmodel; //string_t
int weaponframe; //float
int currentammo; //float
int ammo_shells; //float *
int ammo_nails; //float *
int ammo_rockets; //float *
int ammo_cells; //float *
int items; //float *
int ammo_shells; //float
int ammo_nails; //float
int ammo_rockets; //float
int ammo_cells; //float
int items; //float
int takedamage; //float
int chain; //int *
//int deadflag; //float
int view_ofs; //vec3_t *
int button0; //float *
int button1; //float *
int button2; //float *
int chain; //int
int view_ofs; //vec3_t
int button0; //float
int button1; //float
int button2; //float
int impulse; //float
int fixangle; //float *
int v_angle; //vec3_t *
int netname; //string_t *
int enemy; //int *
int flags; //float *
int colormap; //float *
int fixangle; //float
int v_angle; //vec3_t
int netname; //string_t
int enemy; //int
int flags; //float
int colormap; //float
int team; //float
//int max_health; //float
int teleport_time; //float *
//int armortype; //float
int armorvalue; //float *
int waterlevel; //float *
int watertype; //float *
int ideal_yaw; //float *
int yaw_speed; //float *
//int aiment; //int
int goalentity; //int *
int spawnflags; //float *
//int target; //string_t
//int targetname; //string_t
int dmg_take; //float *
int dmg_save; //float *
int dmg_inflictor; //int *
int teleport_time; //float
int armorvalue; //float
int waterlevel; //float
int watertype; //float
int ideal_yaw; //float
int yaw_speed; //float
int goalentity; //int
int spawnflags; //float
int dmg_take; //float
int dmg_save; //float
int dmg_inflictor; //int
int owner; //int
//int movedir; //vec3_t
int message; //string_t
int sounds; //float
//int noise; //string_t
//int noise1; //string_t
//int noise2; //string_t
//int noise3; //string_t
} sv_fields_t;
extern sv_fields_t sv_fields;