quakeforge/tools/io_mesh_qfmdl/TODO

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X auto-convert quads/ngons to tris
2012-08-06 13:34:19 +00:00
o combine multiple selected meshes into one mdl
? active object determines origin?
? non-active objects' meshes rotated relative to active? all objects
relative to world?
o bake image textures to the mdl
? how to handle overlapping UVs?