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https://git.code.sf.net/p/quake/quakeforge
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8 lines
304 B
Text
8 lines
304 B
Text
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o auto-convert quads/ngons to tris
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o combine multiple selected meshes into one mdl
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? active object determines origin?
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? non-active objects' meshes rotated relative to active? all objects
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relative to world?
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o bake image textures to the mdl
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? how to handle overlapping UVs?
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