mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 07:11:41 +00:00
Export non-triangular faces as triangle clusters.
It turns out this behavior is preferable (by at least one artist, anyway).
This commit is contained in:
parent
a4da11cdb5
commit
634b3b043d
2 changed files with 21 additions and 18 deletions
|
@ -1,4 +1,4 @@
|
|||
o auto-convert quads/ngons to tris
|
||||
X auto-convert quads/ngons to tris
|
||||
o combine multiple selected meshes into one mdl
|
||||
? active object determines origin?
|
||||
? non-active objects' meshes rotated relative to active? all objects
|
||||
|
|
|
@ -109,23 +109,26 @@ def build_tris(mesh):
|
|||
stverts = []
|
||||
tris = []
|
||||
vertmap = [] # map mdl vert num to blender vert num (for 3d verts)
|
||||
uvdict = {}
|
||||
vuvdict = {}
|
||||
for face in mesh.polygons:
|
||||
fv = list(face.vertices)
|
||||
uv = uvfaces[face.loop_start:face.loop_start + face.loop_total]
|
||||
uv = list(map(lambda a: a.uv, uv))
|
||||
# blender's and quake's vertex order seem to be opposed
|
||||
fv.reverse()
|
||||
uv.reverse()
|
||||
tv = []
|
||||
for v, u in map(lambda a,b: (a,b), fv, uv):
|
||||
k = v, tuple(u)
|
||||
if k not in uvdict:
|
||||
uvdict[k] = len(stverts)
|
||||
vertmap.append(v)
|
||||
stverts.append(u)
|
||||
tv.append(uvdict[k])
|
||||
tris.append(MDL.Tri(tv))
|
||||
face_tris = []
|
||||
for i in range (1, len(fv) - 1):
|
||||
# blender's and quake's vertex order are opposed
|
||||
face_tris.append([(fv[0], tuple(uv[0])),
|
||||
(fv[i + 1], tuple(uv[i + 1])),
|
||||
(fv[i], tuple(uv[i]))])
|
||||
for ft in face_tris:
|
||||
tv = []
|
||||
for vuv in ft:
|
||||
if vuv not in vuvdict:
|
||||
vuvdict[vuv] = len(stverts)
|
||||
vertmap.append(vuv[0])
|
||||
stverts.append(vuv[1])
|
||||
tv.append(vuvdict[vuv])
|
||||
tris.append(MDL.Tri(tv))
|
||||
return tris, stverts, vertmap
|
||||
|
||||
def convert_stverts(mdl, stverts):
|
||||
|
@ -264,10 +267,10 @@ def process_frame(mdl, scene, frame, vertmap, ingroup = False,
|
|||
def export_mdl(operator, context, filepath):
|
||||
obj = context.active_object
|
||||
mesh = obj.to_mesh (context.scene, True, 'PREVIEW') #wysiwyg?
|
||||
if not check_faces (mesh):
|
||||
operator.report({'ERROR'},
|
||||
"Mesh has faces with more than 3 vertices.")
|
||||
return {'CANCELLED'}
|
||||
#if not check_faces (mesh):
|
||||
# operator.report({'ERROR'},
|
||||
# "Mesh has faces with more than 3 vertices.")
|
||||
# return {'CANCELLED'}
|
||||
mdl = MDL(obj.name)
|
||||
mdl.obj = obj
|
||||
if not get_properties(operator, mdl, obj):
|
||||
|
|
Loading…
Reference in a new issue