2001-05-19 00:05:35 +00:00
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/*
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snd_plugin.c
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sound plugin wrapper
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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2001-10-10 05:52:14 +00:00
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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2001-05-31 03:41:35 +00:00
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#include "QF/cvar.h"
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2001-05-19 00:05:35 +00:00
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#include "QF/sound.h"
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2007-03-10 07:30:12 +00:00
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#include "QF/qargs.h"
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2001-09-21 04:22:46 +00:00
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#include "QF/sys.h"
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2001-05-19 00:05:35 +00:00
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[scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).
While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 01:32:09 +00:00
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#include "QF/scene/transform.h"
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2012-02-13 12:58:34 +00:00
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#include "snd_internal.h"
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|
|
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[cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.
As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.
The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).
While not used yet (partly due to working out the design), cvars can
have a validation function.
Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.
nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-23 03:22:45 +00:00
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static char *snd_output;
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static cvar_t snd_output_cvar = {
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.name = "snd_output",
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.description =
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"Sound Output Plugin to use",
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.default_value = SND_OUTPUT_DEFAULT,
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.flags = CVAR_ROM,
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.value = { .type = 0, .value = &snd_output },
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};
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static char *snd_render;
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static cvar_t snd_render_cvar = {
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.name = "snd_render",
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.description =
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"Sound Renderer Plugin to use",
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.default_value = "default",
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.flags = CVAR_ROM,
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.value = { .type = 0, .value = &snd_render },
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};
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2003-01-31 20:19:42 +00:00
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static plugin_t *snd_render_module = NULL;
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static plugin_t *snd_output_module = NULL;
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static snd_render_funcs_t *snd_render_funcs = NULL;
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2001-10-10 05:52:14 +00:00
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2012-02-12 02:37:25 +00:00
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SND_OUTPUT_PLUGIN_PROTOS
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2004-01-08 01:48:02 +00:00
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static plugin_list_t snd_output_list[] = {
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2012-02-12 02:37:25 +00:00
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SND_OUTPUT_PLUGIN_LIST
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2001-10-10 05:52:14 +00:00
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};
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2012-02-12 02:37:25 +00:00
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SND_RENDER_PLUGIN_PROTOS
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2004-01-08 01:48:02 +00:00
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static plugin_list_t snd_render_list[] = {
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2012-02-12 02:37:25 +00:00
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SND_RENDER_PLUGIN_LIST
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2001-10-10 05:52:14 +00:00
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};
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2001-05-19 00:05:35 +00:00
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2019-07-12 14:15:26 +00:00
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static void
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2020-06-25 05:03:52 +00:00
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S_shutdown (void *data)
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2019-07-12 14:15:26 +00:00
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{
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if (snd_render_module) {
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PI_UnloadPlugin (snd_render_module);
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snd_render_module = NULL;
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snd_render_funcs = NULL;
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}
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if (snd_output_module) {
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PI_UnloadPlugin (snd_output_module);
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snd_output_module = NULL;
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}
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}
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2001-08-27 01:00:03 +00:00
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2007-03-10 12:00:59 +00:00
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VISIBLE void
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2012-02-13 04:44:29 +00:00
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S_Init (int *viewentity, double *host_frametime)
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2001-05-19 00:05:35 +00:00
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{
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2007-03-10 07:22:32 +00:00
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if (COM_CheckParm ("-nosound"))
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return;
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|
|
|
[cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.
As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.
The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).
While not used yet (partly due to working out the design), cvars can
have a validation function.
Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.
nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-23 03:22:45 +00:00
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if (!*snd_output || !*snd_render) {
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2001-09-21 04:22:46 +00:00
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Sys_Printf ("Not loading sound due to no renderer/output\n");
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2001-09-19 05:32:20 +00:00
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return;
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}
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2020-06-25 05:03:52 +00:00
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Sys_RegisterShutdown (S_shutdown, 0);
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2019-07-12 14:15:26 +00:00
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2001-10-10 16:22:41 +00:00
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PI_RegisterPlugins (snd_output_list);
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PI_RegisterPlugins (snd_render_list);
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[cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.
As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.
The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).
While not used yet (partly due to working out the design), cvars can
have a validation function.
Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.
nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-23 03:22:45 +00:00
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snd_output_module = PI_LoadPlugin ("snd_output", snd_output);
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2001-08-23 04:01:46 +00:00
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if (!snd_output_module) {
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2001-09-21 04:22:46 +00:00
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Sys_Printf ("Loading of sound output module: %s failed!\n",
|
[cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.
As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.
The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).
While not used yet (partly due to working out the design), cvars can
have a validation function.
Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.
nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-23 03:22:45 +00:00
|
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snd_output);
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2001-08-23 04:01:46 +00:00
|
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} else {
|
[cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.
As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.
The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).
While not used yet (partly due to working out the design), cvars can
have a validation function.
Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.
nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-23 03:22:45 +00:00
|
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snd_render_module = PI_LoadPlugin ("snd_render", snd_render);
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2001-08-23 04:01:46 +00:00
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if (!snd_render_module) {
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2001-09-21 04:22:46 +00:00
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Sys_Printf ("Loading of sound render module: %s failed!\n",
|
[cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.
As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.
The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).
While not used yet (partly due to working out the design), cvars can
have a validation function.
Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.
nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-23 03:22:45 +00:00
|
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snd_render);
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2001-08-23 04:01:46 +00:00
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PI_UnloadPlugin (snd_output_module);
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snd_output_module = NULL;
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} else {
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2001-10-28 04:23:37 +00:00
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snd_render_module->data->snd_render->viewentity = viewentity;
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2001-08-27 01:00:03 +00:00
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snd_render_module->data->snd_render->host_frametime =
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2001-10-28 04:23:37 +00:00
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host_frametime;
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2003-01-31 19:14:12 +00:00
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snd_render_module->data->snd_render->output = snd_output_module;
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2001-08-23 04:01:46 +00:00
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2021-06-26 06:43:17 +00:00
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snd_render_module->functions->snd_render->init ();
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2007-03-18 01:15:57 +00:00
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2001-08-23 04:01:46 +00:00
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snd_output_module->data->snd_output->soundtime
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= snd_render_module->data->snd_render->soundtime;
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snd_output_module->data->snd_output->paintedtime
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= snd_render_module->data->snd_render->paintedtime;
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2003-01-31 20:19:42 +00:00
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snd_render_funcs = snd_render_module->functions->snd_render;
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2001-08-23 04:01:46 +00:00
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}
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2001-05-19 00:05:35 +00:00
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}
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}
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2007-03-10 12:00:59 +00:00
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VISIBLE void
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2001-05-19 00:05:35 +00:00
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S_Init_Cvars (void)
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{
|
[cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.
As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.
The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).
While not used yet (partly due to working out the design), cvars can
have a validation function.
Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.
nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-23 03:22:45 +00:00
|
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Cvar_Register (&snd_output_cvar, 0, 0);
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|
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Cvar_Register (&snd_render_cvar, 0, 0);
|
2001-05-19 00:05:35 +00:00
|
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}
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|
2007-03-10 12:00:59 +00:00
|
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|
VISIBLE void
|
2001-05-19 00:05:35 +00:00
|
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S_AmbientOff (void)
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|
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{
|
2003-01-31 20:19:42 +00:00
|
|
|
if (snd_render_funcs)
|
2021-06-22 06:35:37 +00:00
|
|
|
snd_render_funcs->ambient_off ();
|
2001-05-19 00:05:35 +00:00
|
|
|
}
|
|
|
|
|
2007-03-10 12:00:59 +00:00
|
|
|
VISIBLE void
|
2001-05-19 00:05:35 +00:00
|
|
|
S_AmbientOn (void)
|
|
|
|
{
|
2003-01-31 20:19:42 +00:00
|
|
|
if (snd_render_funcs)
|
2021-06-22 06:35:37 +00:00
|
|
|
snd_render_funcs->ambient_on ();
|
2001-05-19 00:05:35 +00:00
|
|
|
}
|
|
|
|
|
2022-06-06 05:29:14 +00:00
|
|
|
VISIBLE void
|
|
|
|
S_SetAmbient (int amb_channel, sfx_t *sfx)
|
|
|
|
{
|
|
|
|
if (snd_render_funcs)
|
|
|
|
snd_render_funcs->set_ambient (amb_channel, sfx);
|
|
|
|
}
|
|
|
|
|
2007-03-10 12:00:59 +00:00
|
|
|
VISIBLE void
|
2022-03-30 14:38:01 +00:00
|
|
|
S_StaticSound (sfx_t *sfx, vec4f_t origin, float vol, float attenuation)
|
2001-05-19 00:05:35 +00:00
|
|
|
{
|
2003-01-31 20:19:42 +00:00
|
|
|
if (snd_render_funcs)
|
2021-06-22 06:35:37 +00:00
|
|
|
snd_render_funcs->static_sound (sfx, origin, vol, attenuation);
|
2001-05-19 00:05:35 +00:00
|
|
|
}
|
|
|
|
|
2007-03-10 12:00:59 +00:00
|
|
|
VISIBLE void
|
2022-03-30 14:38:01 +00:00
|
|
|
S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec4f_t origin,
|
2021-06-25 07:52:09 +00:00
|
|
|
float vol, float attenuation)
|
2001-05-19 00:05:35 +00:00
|
|
|
{
|
2003-01-31 20:19:42 +00:00
|
|
|
if (snd_render_funcs)
|
2021-06-25 07:52:09 +00:00
|
|
|
snd_render_funcs->start_sound (entnum, entchannel, sfx, origin, vol,
|
2004-01-07 08:16:59 +00:00
|
|
|
attenuation);
|
2001-05-19 00:05:35 +00:00
|
|
|
}
|
|
|
|
|
2007-03-10 12:00:59 +00:00
|
|
|
VISIBLE void
|
2001-05-19 00:05:35 +00:00
|
|
|
S_StopSound (int entnum, int entchannel)
|
|
|
|
{
|
2003-01-31 20:19:42 +00:00
|
|
|
if (snd_render_funcs)
|
2021-06-22 06:35:37 +00:00
|
|
|
snd_render_funcs->stop_sound (entnum, entchannel);
|
2001-05-19 00:05:35 +00:00
|
|
|
}
|
|
|
|
|
2007-03-10 12:00:59 +00:00
|
|
|
VISIBLE sfx_t *
|
2001-07-15 07:04:17 +00:00
|
|
|
S_PrecacheSound (const char *sample)
|
2001-05-19 00:05:35 +00:00
|
|
|
{
|
2003-01-31 20:19:42 +00:00
|
|
|
if (snd_render_funcs)
|
2021-06-22 06:35:37 +00:00
|
|
|
return snd_render_funcs->precache_sound (sample);
|
2004-01-21 02:52:12 +00:00
|
|
|
return NULL;
|
2001-05-19 00:05:35 +00:00
|
|
|
}
|
|
|
|
|
2007-03-10 12:00:59 +00:00
|
|
|
VISIBLE void
|
[scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).
While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 01:32:09 +00:00
|
|
|
S_Update (transform_t ear, const byte *ambient_sound_level)
|
2001-05-19 00:05:35 +00:00
|
|
|
{
|
2003-01-31 20:19:42 +00:00
|
|
|
if (snd_render_funcs)
|
2022-02-28 07:59:38 +00:00
|
|
|
snd_render_funcs->update (ear, ambient_sound_level);
|
2001-05-19 00:05:35 +00:00
|
|
|
}
|
|
|
|
|
2007-03-10 12:00:59 +00:00
|
|
|
VISIBLE void
|
2007-03-17 03:10:45 +00:00
|
|
|
S_StopAllSounds (void)
|
2001-05-19 00:05:35 +00:00
|
|
|
{
|
2003-01-31 20:19:42 +00:00
|
|
|
if (snd_render_funcs)
|
2021-06-22 06:35:37 +00:00
|
|
|
snd_render_funcs->stop_all_sounds ();
|
2001-05-19 00:05:35 +00:00
|
|
|
}
|
|
|
|
|
2007-03-10 12:00:59 +00:00
|
|
|
VISIBLE void
|
2001-05-19 00:05:35 +00:00
|
|
|
S_ExtraUpdate (void)
|
|
|
|
{
|
2021-06-22 06:35:37 +00:00
|
|
|
if (snd_render_funcs && snd_render_funcs->extra_update)
|
|
|
|
snd_render_funcs->extra_update ();
|
2001-05-19 00:05:35 +00:00
|
|
|
}
|
|
|
|
|
2007-03-10 12:00:59 +00:00
|
|
|
VISIBLE void
|
2001-07-15 07:04:17 +00:00
|
|
|
S_LocalSound (const char *s)
|
2001-05-19 00:05:35 +00:00
|
|
|
{
|
2003-01-31 20:19:42 +00:00
|
|
|
if (snd_render_funcs)
|
2021-06-22 06:35:37 +00:00
|
|
|
snd_render_funcs->local_sound (s);
|
2001-05-19 00:05:35 +00:00
|
|
|
}
|
2001-07-05 20:18:23 +00:00
|
|
|
|
2007-03-10 12:00:59 +00:00
|
|
|
VISIBLE void
|
2001-07-05 20:18:23 +00:00
|
|
|
S_BlockSound (void)
|
|
|
|
{
|
2003-01-31 20:19:42 +00:00
|
|
|
if (snd_render_funcs)
|
2021-06-22 06:35:37 +00:00
|
|
|
snd_render_funcs->block_sound ();
|
2001-07-05 20:18:23 +00:00
|
|
|
}
|
|
|
|
|
2007-03-10 12:00:59 +00:00
|
|
|
VISIBLE void
|
2001-07-05 20:18:23 +00:00
|
|
|
S_UnblockSound (void)
|
|
|
|
{
|
2003-01-31 20:19:42 +00:00
|
|
|
if (snd_render_funcs)
|
2021-06-22 06:35:37 +00:00
|
|
|
snd_render_funcs->unblock_sound ();
|
2001-08-23 04:01:46 +00:00
|
|
|
}
|
2004-01-21 02:52:12 +00:00
|
|
|
|
2007-03-10 12:00:59 +00:00
|
|
|
VISIBLE sfx_t *
|
2004-01-21 02:52:12 +00:00
|
|
|
S_LoadSound (const char *name)
|
|
|
|
{
|
|
|
|
if (snd_render_funcs)
|
2021-06-22 06:35:37 +00:00
|
|
|
return snd_render_funcs->load_sound (name);
|
2004-01-21 02:52:12 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2022-06-03 06:20:41 +00:00
|
|
|
VISIBLE channel_t *
|
2004-01-21 02:52:12 +00:00
|
|
|
S_AllocChannel (void)
|
|
|
|
{
|
|
|
|
if (snd_render_funcs)
|
2021-06-22 06:35:37 +00:00
|
|
|
return snd_render_funcs->alloc_channel ();
|
2004-01-21 02:52:12 +00:00
|
|
|
return 0;
|
|
|
|
}
|
2007-03-18 12:54:59 +00:00
|
|
|
|
|
|
|
VISIBLE void
|
2022-06-03 06:20:41 +00:00
|
|
|
S_ChannelFree (channel_t *chan)
|
2007-03-18 12:54:59 +00:00
|
|
|
{
|
2022-06-03 06:20:41 +00:00
|
|
|
if (snd_render_funcs) {
|
|
|
|
snd_render_funcs->channel_free (chan);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VISIBLE int
|
|
|
|
S_ChannelSetSfx (channel_t *chan, sfx_t *sfx)
|
|
|
|
{
|
|
|
|
if (snd_render_funcs) {
|
|
|
|
return snd_render_funcs->channel_set_sfx (chan, sfx);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
VISIBLE void
|
|
|
|
S_ChannelSetPaused (channel_t *chan, int paused)
|
|
|
|
{
|
|
|
|
if (snd_render_funcs) {
|
|
|
|
snd_render_funcs->channel_set_paused (chan, paused);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VISIBLE void
|
|
|
|
S_ChannelSetLooping (channel_t *chan, int looping)
|
|
|
|
{
|
|
|
|
if (snd_render_funcs) {
|
|
|
|
snd_render_funcs->channel_set_looping (chan, looping);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VISIBLE chan_state
|
|
|
|
S_ChannelGetState (channel_t *chan)
|
|
|
|
{
|
|
|
|
if (snd_render_funcs) {
|
|
|
|
return snd_render_funcs->channel_get_state (chan);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
VISIBLE void
|
|
|
|
S_ChannelSetVolume (channel_t *chan, float volume)
|
|
|
|
{
|
|
|
|
if (snd_render_funcs) {
|
|
|
|
snd_render_funcs->channel_set_volume (chan, volume);
|
|
|
|
}
|
2007-03-18 12:54:59 +00:00
|
|
|
}
|