quakeforge/nq/source/host_cmd.c

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/*
host_cmd.c
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cmd.h"
#include "compat.h"
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#include "QF/cvar.h"
#include "QF/va.h"
#include "QF/screen.h"
#include "QF/msg.h"
#include "QF/model.h"
#include "QF/console.h"
#include "QF/keys.h"
#include "QF/sys.h"
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#include "client.h"
#include "host.h"
#include "server.h"
#include "sv_progs.h"
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#include "world.h"
int current_skill;
void Mod_Print (void);
/*
==================
Host_Quit_f
==================
*/
void
Host_Quit_f (void)
{
// if (key_dest != key_console && cls.state != ca_dedicated) {
// M_Menu_Quit_f ();
// return;
// }
CL_Disconnect ();
Host_ShutdownServer (false);
Sys_Quit ();
}
/*
==================
Host_Status_f
==================
*/
void
Host_Status_f (void)
{
client_t *client;
int seconds;
int minutes;
int hours = 0;
int j;
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void (*print) (const char *fmt, ...);
if (cmd_source == src_command) {
if (!sv.active) {
Cmd_ForwardToServer ();
return;
}
print = Con_Printf;
} else
print = SV_ClientPrintf;
print ("host: %s\n", Cvar_VariableString ("hostname"));
print ("version: %4.2f\n", VERSION);
if (tcpipAvailable)
print ("tcp/ip: %s\n", my_tcpip_address);
if (ipxAvailable)
print ("ipx: %s\n", my_ipx_address);
print ("map: %s\n", sv.name);
print ("players: %i active (%i max)\n\n", net_activeconnections,
svs.maxclients);
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
if (!client->active)
continue;
seconds = (int) (net_time - client->netconnection->connecttime);
minutes = seconds / 60;
if (minutes) {
seconds -= (minutes * 60);
hours = minutes / 60;
if (hours)
minutes -= (hours * 60);
} else
hours = 0;
print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j + 1, client->name,
(int) SVfloat (client->edict, frags), hours, minutes, seconds);
print (" %s\n", client->netconnection->address);
}
}
/*
==================
Host_God_f
Sets client to godmode
==================
*/
void
Host_God_f (void)
{
if (cmd_source == src_command) {
Cmd_ForwardToServer ();
return;
}
if (*sv_globals.deathmatch && !host_client->privileged)
return;
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^ FL_GODMODE;
if (!((int) SVfloat (sv_player, flags) & FL_GODMODE))
SV_ClientPrintf ("godmode OFF\n");
else
SV_ClientPrintf ("godmode ON\n");
}
void
Host_Notarget_f (void)
{
if (cmd_source == src_command) {
Cmd_ForwardToServer ();
return;
}
if (*sv_globals.deathmatch && !host_client->privileged)
return;
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^ FL_NOTARGET;
if (!((int) SVfloat (sv_player, flags) & FL_NOTARGET))
SV_ClientPrintf ("notarget OFF\n");
else
SV_ClientPrintf ("notarget ON\n");
}
qboolean noclip_anglehack;
void
Host_Noclip_f (void)
{
if (cmd_source == src_command) {
Cmd_ForwardToServer ();
return;
}
if (*sv_globals.deathmatch && !host_client->privileged)
return;
if (SVfloat (sv_player, movetype) != MOVETYPE_NOCLIP) {
noclip_anglehack = true;
SVfloat (sv_player, movetype) = MOVETYPE_NOCLIP;
SV_ClientPrintf ("noclip ON\n");
} else {
noclip_anglehack = false;
SVfloat (sv_player, movetype) = MOVETYPE_WALK;
SV_ClientPrintf ("noclip OFF\n");
}
}
/*
==================
Host_Fly_f
Sets client to flymode
==================
*/
void
Host_Fly_f (void)
{
if (cmd_source == src_command) {
Cmd_ForwardToServer ();
return;
}
if (*sv_globals.deathmatch && !host_client->privileged)
return;
if (SVfloat (sv_player, movetype) != MOVETYPE_FLY) {
SVfloat (sv_player, movetype) = MOVETYPE_FLY;
SV_ClientPrintf ("flymode ON\n");
} else {
SVfloat (sv_player, movetype) = MOVETYPE_WALK;
SV_ClientPrintf ("flymode OFF\n");
}
}
/*
==================
Host_Ping_f
==================
*/
void
Host_Ping_f (void)
{
int i, j;
float total;
client_t *client;
if (cmd_source == src_command) {
Cmd_ForwardToServer ();
return;
}
SV_ClientPrintf ("Client ping times:\n");
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
if (!client->active)
continue;
total = 0;
for (j = 0; j < NUM_PING_TIMES; j++)
total += client->ping_times[j];
total /= NUM_PING_TIMES;
SV_ClientPrintf ("%4i %s\n", (int) (total * 1000), client->name);
}
}
/*
===============================================================================
SERVER TRANSITIONS
===============================================================================
*/
/*
======================
Host_Map_f
handle a
map <servername>
command from the console. Active clients are kicked off.
======================
*/
void
Host_Map_f (void)
{
int i;
char name[MAX_QPATH];
if (cmd_source != src_command)
return;
if (Cmd_Argc () == 1) {
Con_Printf ("map is %s\n", sv.name);
return;
}
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
Host_ShutdownServer (false);
key_dest = key_game; // remove console or menu
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// SCR_BeginLoadingPlaque ();
cls.mapstring[0] = 0;
for (i = 0; i < Cmd_Argc (); i++) {
strcat (cls.mapstring, Cmd_Argv (i));
strcat (cls.mapstring, " ");
}
strcat (cls.mapstring, "\n");
svs.serverflags = 0; // haven't completed an episode yet
strcpy (name, Cmd_Argv (1));
#ifdef QUAKE2
SV_SpawnServer (name, NULL);
#else
SV_SpawnServer (name);
#endif
if (!sv.active)
return;
if (cls.state != ca_dedicated) {
strcpy (cls.spawnparms, "");
for (i = 2; i < Cmd_Argc (); i++) {
strcat (cls.spawnparms, Cmd_Argv (i));
strcat (cls.spawnparms, " ");
}
Cmd_ExecuteString ("connect local", src_command);
}
}
/*
==================
Host_Changelevel_f
Goes to a new map, taking all clients along
==================
*/
void
Host_Changelevel_f (void)
{
#ifdef QUAKE2
char level[MAX_QPATH];
char _startspot[MAX_QPATH];
char *startspot;
if (Cmd_Argc () < 2) {
Con_Printf ("changelevel <levelname> : continue game on a new level\n");
return;
}
if (!sv.active || cls.demoplayback) {
Con_Printf ("Only the server may changelevel\n");
return;
}
strcpy (level, Cmd_Argv (1));
if (Cmd_Argc () == 2)
startspot = NULL;
else {
strcpy (_startspot, Cmd_Argv (2));
startspot = _startspot;
}
SV_SaveSpawnparms ();
SV_SpawnServer (level, startspot);
#else
char level[MAX_QPATH];
if (Cmd_Argc () != 2) {
Con_Printf ("changelevel <levelname> : continue game on a new level\n");
return;
}
if (!sv.active || cls.demoplayback) {
Con_Printf ("Only the server may changelevel\n");
return;
}
SV_SaveSpawnparms ();
strcpy (level, Cmd_Argv (1));
SV_SpawnServer (level);
#endif
}
/*
==================
Host_Restart_f
Restarts the current server for a dead player
==================
*/
void
Host_Restart_f (void)
{
char mapname[MAX_QPATH];
#ifdef QUAKE2
char startspot[MAX_QPATH];
#endif
if (cls.demoplayback || !sv.active)
return;
if (cmd_source != src_command)
return;
strcpy (mapname, sv.name); // must copy out, because it gets
// cleared
// in sv_spawnserver
#ifdef QUAKE2
strcpy (startspot, sv.startspot);
SV_SpawnServer (mapname, startspot);
#else
SV_SpawnServer (mapname);
#endif
}
/*
==================
Host_Reconnect_f
This command causes the client to wait for the signon messages again.
This is sent just before a server changes levels
==================
*/
void
Host_Reconnect_f (void)
{
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// SCR_BeginLoadingPlaque ();
cls.signon = 0; // need new connection messages
}
/*
=====================
Host_Connect_f
User command to connect to server
=====================
*/
void
Host_Connect_f (void)
{
char name[MAX_QPATH];
cls.demonum = -1; // stop demo loop in case this fails
if (cls.demoplayback) {
CL_StopPlayback ();
CL_Disconnect ();
}
strcpy (name, Cmd_Argv (1));
CL_EstablishConnection (name);
Host_Reconnect_f ();
}
/*
===============================================================================
LOAD / SAVE GAME
===============================================================================
*/
#define SAVEGAME_VERSION 5
/*
===============
Host_SavegameComment
Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
===============
*/
void
Host_SavegameComment (char *text)
{
int i;
char kills[20];
for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
text[i] = ' ';
memcpy (text, cl.levelname, strlen (cl.levelname));
snprintf (kills, sizeof (kills), "kills:%3i/%3i", cl.stats[STAT_MONSTERS],
cl.stats[STAT_TOTALMONSTERS]);
memcpy (text + 22, kills, strlen (kills));
// convert space to _ to make stdio happy
for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
if (text[i] == ' ')
text[i] = '_';
text[SAVEGAME_COMMENT_LENGTH] = '\0';
}
/*
===============
Host_Savegame_f
===============
*/
void
Host_Savegame_f (void)
{
char name[256];
VFile *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH + 1];
if (cmd_source != src_command)
return;
if (!sv.active) {
Con_Printf ("Not playing a local game.\n");
return;
}
if (cl.intermission) {
Con_Printf ("Can't save in intermission.\n");
return;
}
if (svs.maxclients != 1) {
Con_Printf ("Can't save multiplayer games.\n");
return;
}
if (Cmd_Argc () != 2) {
Con_Printf ("save <savename> : save a game\n");
return;
}
if (strstr (Cmd_Argv (1), "..")) {
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
for (i = 0; i < svs.maxclients; i++) {
if (svs.clients[i].active && (SVfloat (svs.clients[i].edict, health) <= 0)) {
Con_Printf ("Can't savegame with a dead player\n");
return;
}
}
snprintf (name, sizeof (name), "%s/%s", com_gamedir, Cmd_Argv (1));
COM_DefaultExtension (name, ".sav");
Con_Printf ("Saving game to %s...\n", name);
f = Qopen (name, "w");
if (!f) {
Con_Printf ("ERROR: couldn't open.\n");
return;
}
Qprintf (f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment);
Qprintf (f, "%s\n", comment);
for (i = 0; i < NUM_SPAWN_PARMS; i++)
Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
Qprintf (f, "%d\n", current_skill);
Qprintf (f, "%s\n", sv.name);
Qprintf (f, "%f\n", sv.time);
// write the light styles
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
if (sv.lightstyles[i])
Qprintf (f, "%s\n", sv.lightstyles[i]);
else
Qprintf (f, "m\n");
}
ED_WriteGlobals (&sv_pr_state, f);
for (i = 0; i < sv.num_edicts; i++) {
ED_Write (&sv_pr_state, f, EDICT_NUM (&sv_pr_state, i));
Qflush (f);
}
Qclose (f);
Con_Printf ("done.\n");
}
/*
===============
Host_Loadgame_f
===============
*/
void
Host_Loadgame_f (void)
{
char name[MAX_OSPATH];
VFile *f;
char mapname[MAX_QPATH];
float time, tfloat;
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char str[32768];
const char *start;
int i, r;
edict_t *ent;
int entnum;
int version;
float spawn_parms[NUM_SPAWN_PARMS];
char buf[100];
if (cmd_source != src_command)
return;
if (Cmd_Argc () != 2) {
Con_Printf ("load <savename> : load a game\n");
return;
}
cls.demonum = -1; // stop demo loop in case this fails
snprintf (name, sizeof (name), "%s/%s", com_gamedir, Cmd_Argv (1));
COM_DefaultExtension (name, ".sav");
// we can't call SCR_BeginLoadingPlaque, because too much stack space has
// been used. The menu calls it before stuffing loadgame command
// SCR_BeginLoadingPlaque ();
Con_Printf ("Loading game from %s...\n", name);
f = Qopen (name, "rz");
if (!f) {
Con_Printf ("ERROR: couldn't open.\n");
return;
}
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%i\n", &version);
if (version != SAVEGAME_VERSION) {
Qclose (f);
Con_Printf ("Savegame is version %i, not %i\n", version,
SAVEGAME_VERSION);
return;
}
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%s\n", str);
for (i = 0; i < NUM_SPAWN_PARMS; i++) {
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%f\n", &spawn_parms[i]);
}
// this silliness is so we can load 1.06 save files, which have float skill values
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%f\n", &tfloat);
current_skill = (int) (tfloat + 0.1);
Cvar_SetValue (skill, (float) current_skill);
#ifdef QUAKE2
Cvar_SetValue (deathmatch, 0);
Cvar_SetValue (coop, 0);
Cvar_SetValue (teamplay, 0);
#endif
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%s\n", mapname);
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%f\n", &time);
CL_Disconnect_f ();
#ifdef QUAKE2
SV_SpawnServer (mapname, NULL);
#else
SV_SpawnServer (mapname);
#endif
if (!sv.active) {
Con_Printf ("Couldn't load map\n");
return;
}
sv.paused = true; // pause until all clients connect
sv.loadgame = true;
// load the light styles
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%s\n", str);
sv.lightstyles[i] = Hunk_Alloc (strlen (str) + 1);
strcpy (sv.lightstyles[i], str);
}
// load the edicts out of the savegame file
entnum = -1; // -1 is the globals
while (!Qeof (f)) {
for (i = 0; i < sizeof (str) - 1; i++) {
r = Qgetc (f);
if (r == EOF || !r)
break;
str[i] = r;
if (r == '}') {
i++;
break;
}
}
if (i == sizeof (str) - 1)
Sys_Error ("Loadgame buffer overflow");
str[i] = 0;
start = str;
start = COM_Parse (str);
if (!com_token[0])
break; // end of file
if (strcmp (com_token, "{"))
Sys_Error ("First token isn't a brace");
if (entnum == -1) { // parse the global vars
ED_ParseGlobals (&sv_pr_state, start);
} else { // parse an edict
ent = EDICT_NUM (&sv_pr_state, entnum);
memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4);
ent->free = false;
ED_ParseEdict (&sv_pr_state, start, ent);
// link it into the bsp tree
if (!ent->free)
SV_LinkEdict (ent, false);
}
entnum++;
}
sv.num_edicts = entnum;
sv.time = time;
Qclose (f);
for (i = 0; i < NUM_SPAWN_PARMS; i++)
svs.clients->spawn_parms[i] = spawn_parms[i];
if (cls.state != ca_dedicated) {
CL_EstablishConnection ("local");
Host_Reconnect_f ();
}
}
#ifdef QUAKE2
void
SaveGamestate ()
{
char name[256];
VFile *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH + 1];
edict_t *ent;
snprintf (name, sizeof (name), "%s/%s.gip", com_gamedir, sv.name);
Con_Printf ("Saving game to %s...\n", name);
f = Qopen (name, "w");
if (!f) {
Con_Printf ("ERROR: couldn't open.\n");
return;
}
Qprintf (f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment);
Qprintf (f, "%s\n", comment);
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
Qprintf (f, "%f\n", skill->value);
Qprintf (f, "%s\n", sv.name);
Qprintf (f, "%f\n", sv.time);
// write the light styles
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
if (sv.lightstyles[i])
Qprintf (f, "%s\n", sv.lightstyles[i]);
else
Qprintf (f, "m\n");
}
for (i = svs.maxclients + 1; i < sv.num_edicts; i++) {
ent = EDICT_NUM (i);
if ((int) SVfloat (ent, flags) & FL_ARCHIVE_OVERRIDE)
continue;
Qprintf (f, "%i\n", i);
ED_Write (f, ent);
Qflush (f);
}
Qclose (f);
Con_Printf ("done.\n");
}
int
LoadGamestate (char *level, char *startspot)
{
char name[MAX_OSPATH];
VFile *f;
char mapname[MAX_QPATH];
float time, sk;
char str[32768], *start;
int i, r;
edict_t *ent;
int entnum;
int version;
// float spawn_parms[NUM_SPAWN_PARMS];
snprintf (name, sizeof (name), "%s/%s.gip", com_gamedir, level);
Con_Printf ("Loading game from %s...\n", name);
f = Qopen (name, "r");
if (!f) {
Con_Printf ("ERROR: couldn't open.\n");
return -1;
}
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%i\n", &version);
if (version != SAVEGAME_VERSION) {
Qclose (f);
Con_Printf ("Savegame is version %i, not %i\n", version,
SAVEGAME_VERSION);
return -1;
}
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%s\n", str);
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// fscanf (f, "%f\n", &spawn_parms[i]);
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%f\n", &sk);
Cvar_SetValue (skill, sk);
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%s\n", mapname);
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%f\n", &time);
SV_SpawnServer (mapname, startspot);
if (!sv.active) {
Con_Printf ("Couldn't load map\n");
return -1;
}
// load the light styles
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%s\n", str);
sv.lightstyles[i] = Hunk_Alloc (strlen (str) + 1);
strcpy (sv.lightstyles[i], str);
}
// load the edicts out of the savegame file
while (!feof (f)) {
Qgets (f, buf, sizeof (buf));
sscanf (buf, "%i\n", &entnum);
for (i = 0; i < sizeof (str) - 1; i++) {
r = fgetc (f);
if (r == EOF || !r)
break;
str[i] = r;
if (r == '}') {
i++;
break;
}
}
if (i == sizeof (str) - 1)
Sys_Error ("Loadgame buffer overflow");
str[i] = 0;
start = str;
start = COM_Parse (str);
if (!com_token[0])
break; // end of file
if (strcmp (com_token, "{"))
Sys_Error ("First token isn't a brace");
// parse an edict
ent = EDICT_NUM (entnum);
memset (&ent->v, 0, progs->entityfields * 4);
ent->free = false;
ED_ParseEdict (start, ent);
// link it into the bsp tree
if (!ent->free)
SV_LinkEdict (ent, false);
}
// sv.num_edicts = entnum;
sv.time = time;
Qclose (f);
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// svs.clients->spawn_parms[i] = spawn_parms[i];
return 0;
}
// changing levels within a unit
void
Host_Changelevel2_f (void)
{
char level[MAX_QPATH];
char _startspot[MAX_QPATH];
char *startspot;
if (Cmd_Argc () < 2) {
Con_Printf
("changelevel2 <levelname> : continue game on a new level in the unit\n");
return;
}
if (!sv.active || cls.demoplayback) {
Con_Printf ("Only the server may changelevel\n");
return;
}
strcpy (level, Cmd_Argv (1));
if (Cmd_Argc () == 2)
startspot = NULL;
else {
strcpy (_startspot, Cmd_Argv (2));
startspot = _startspot;
}
SV_SaveSpawnparms ();
// save the current level's state
SaveGamestate ();
// try to restore the new level
if (LoadGamestate (level, startspot))
SV_SpawnServer (level, startspot);
}
#endif
//============================================================================
/*
======================
Host_Name_f
======================
*/
void
Host_Name_f (void)
{
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const char *newName;
if (Cmd_Argc () == 1) {
Con_Printf ("\"name\" is \"%s\"\n", cl_name->string);
return;
}
if (Cmd_Argc () == 2)
newName = Cmd_Argv (1);
else
newName = Cmd_Args (1);
if (cmd_source == src_command) {
if (strcmp (cl_name->string, newName) == 0)
return;
2001-07-15 07:04:17 +00:00
Cvar_Set (cl_name, va ("%.15s", newName));
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
if (host_client->name[0] && strcmp (host_client->name, "unconnected"))
if (strcmp (host_client->name, newName) != 0)
Con_Printf ("%s renamed to %s\n", host_client->name, newName);
strcpy (host_client->name, newName);
SVstring (host_client->edict, netname) =
PR_SetString (&sv_pr_state, host_client->name);
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString (&sv.reliable_datagram, host_client->name);
}
void
Host_Version_f (void)
{
Con_Printf ("Version %s\n", VERSION);
Con_Printf ("Exe: " __TIME__ " " __DATE__ "\n");
}
void
Host_Say (qboolean teamonly)
{
client_t *client;
client_t *save;
int j;
char *p;
unsigned char text[64];
qboolean fromServer = false;
if (cmd_source == src_command) {
if (cls.state == ca_dedicated) {
fromServer = true;
teamonly = false;
} else {
Cmd_ForwardToServer ();
return;
}
}
if (Cmd_Argc () < 2)
return;
save = host_client;
2001-07-15 07:04:17 +00:00
p = Hunk_TempAlloc (strlen(Cmd_Args (1)) + 1);
strcpy (p, Cmd_Args (1));
// remove quotes if present
if (*p == '"') {
p++;
p[strlen (p) - 1] = 0;
}
// turn on color set 1
if (!fromServer)
snprintf (text, sizeof (text), "%c%s: ", 1, save->name);
else
snprintf (text, sizeof (text), "%c<%s> ", 1, hostname->string);
j = sizeof (text) - 2 - strlen (text); // -2 for /n and null terminator
if (strlen (p) > j)
p[j] = 0;
strcat (text, p);
strcat (text, "\n");
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
if (!client || !client->active || !client->spawned)
continue;
if (teamplay->int_val && teamonly
&& SVfloat (client->edict, team) != SVfloat (save->edict, team)) continue;
host_client = client;
SV_ClientPrintf ("%s", text);
}
host_client = save;
Sys_Printf ("%s", &text[1]);
}
void
Host_Say_f (void)
{
Host_Say (false);
}
void
Host_Say_Team_f (void)
{
Host_Say (true);
}
void
Host_Tell_f (void)
{
client_t *client;
client_t *save;
int j;
char *p;
char text[64];
if (cmd_source == src_command) {
Cmd_ForwardToServer ();
return;
}
if (Cmd_Argc () < 3)
return;
strcpy (text, host_client->name);
strcat (text, ": ");
2001-07-15 07:04:17 +00:00
p = Hunk_TempAlloc (strlen(Cmd_Args (1)) + 1);
strcpy (p, Cmd_Args (1));
// remove quotes if present
if (*p == '"') {
p++;
p[strlen (p) - 1] = 0;
}
// check length & truncate if necessary
j = sizeof (text) - 2 - strlen (text); // -2 for /n and null terminator
if (strlen (p) > j)
p[j] = 0;
strcat (text, p);
strcat (text, "\n");
save = host_client;
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
if (!client->active || !client->spawned)
continue;
if (strcasecmp (client->name, Cmd_Argv (1)))
continue;
host_client = client;
SV_ClientPrintf ("%s", text);
break;
}
host_client = save;
}
/*
==================
Host_Kill_f
==================
*/
void
Host_Kill_f (void)
{
if (cmd_source == src_command) {
Cmd_ForwardToServer ();
return;
}
if (SVfloat (sv_player, health) <= 0) {
SV_ClientPrintf ("Can't suicide -- already dead!\n");
return;
}
*sv_globals.time = sv.time;
*sv_globals.self =
EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientKill);
}
/*
==================
Host_Pause_f
==================
*/
void
Host_Pause_f (void)
{
if (cmd_source == src_command) {
Cmd_ForwardToServer ();
return;
}
if (!pausable->int_val)
SV_ClientPrintf ("Pause not allowed.\n");
else {
sv.paused ^= 1;
if (sv.paused) {
SV_BroadcastPrintf ("%s paused the game\n",
PR_GetString (&sv_pr_state, SVstring (sv_player, netname)));
} else {
SV_BroadcastPrintf ("%s unpaused the game\n",
PR_GetString (&sv_pr_state, SVstring (sv_player, netname)));
}
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
MSG_WriteByte (&sv.reliable_datagram, sv.paused);
}
}
//===========================================================================
/*
==================
Host_PreSpawn_f
==================
*/
void
Host_PreSpawn_f (void)
{
if (cmd_source == src_command) {
Con_Printf ("prespawn is not valid from the console\n");
return;
}
if (host_client->spawned) {
Con_Printf ("prespawn not valid -- already spawned\n");
return;
}
SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 2);
host_client->sendsignon = true;
}
/*
==================
Host_Spawn_f
==================
*/
void
Host_Spawn_f (void)
{
int i;
client_t *client;
edict_t *ent;
if (cmd_source == src_command) {
Con_Printf ("spawn is not valid from the console\n");
return;
}
if (host_client->spawned) {
Con_Printf ("Spawn not valid -- already spawned\n");
return;
}
// run the entrance script
if (sv.loadgame) { // loaded games are fully inited
// already
// if this is the last client to be connected, unpause
sv.paused = false;
} else {
// set up the edict
ent = host_client->edict;
memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4);
SVfloat (ent, colormap) = NUM_FOR_EDICT (&sv_pr_state, ent);
SVfloat (ent, team) = (host_client->colors & 15) + 1;
SVstring (ent, netname) = PR_SetString (&sv_pr_state, host_client->name);
// copy spawn parms out of the client_t
for (i = 0; i < NUM_SPAWN_PARMS; i++)
sv_globals.parms[i] = host_client->spawn_parms[i];
// call the spawn function
*sv_globals.time = sv.time;
*sv_globals.self =
EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state,
sv_funcs.ClientConnect);
if ((Sys_DoubleTime () - host_client->netconnection->connecttime) <=
sv.time) Sys_Printf ("%s entered the game\n", host_client->name);
PR_ExecuteProgram (&sv_pr_state,
sv_funcs.PutClientInServer);
}
// send all current names, colors, and frag counts
SZ_Clear (&host_client->message);
// send time of update
MSG_WriteByte (&host_client->message, svc_time);
MSG_WriteFloat (&host_client->message, sv.time);
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
MSG_WriteByte (&host_client->message, svc_updatename);
MSG_WriteByte (&host_client->message, i);
MSG_WriteString (&host_client->message, client->name);
MSG_WriteByte (&host_client->message, svc_updatefrags);
MSG_WriteByte (&host_client->message, i);
MSG_WriteShort (&host_client->message, client->old_frags);
MSG_WriteByte (&host_client->message, svc_updatecolors);
MSG_WriteByte (&host_client->message, i);
MSG_WriteByte (&host_client->message, client->colors);
}
// send all current light styles
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
MSG_WriteByte (&host_client->message, svc_lightstyle);
MSG_WriteByte (&host_client->message, (char) i);
MSG_WriteString (&host_client->message, sv.lightstyles[i]);
}
//
// send some stats
//
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
MSG_WriteLong (&host_client->message,
*sv_globals.total_secrets);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
MSG_WriteLong (&host_client->message,
*sv_globals.total_monsters);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_SECRETS);
MSG_WriteLong (&host_client->message,
*sv_globals.found_secrets);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_MONSTERS);
MSG_WriteLong (&host_client->message,
*sv_globals.killed_monsters);
//
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
ent = EDICT_NUM (&sv_pr_state, 1 + (host_client - svs.clients));
MSG_WriteByte (&host_client->message, svc_setangle);
for (i = 0; i < 2; i++)
MSG_WriteAngle (&host_client->message, SVvector (ent, angles)[i]);
MSG_WriteAngle (&host_client->message, 0);
SV_WriteClientdataToMessage (sv_player, &host_client->message);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 3);
host_client->sendsignon = true;
}
/*
==================
Host_Begin_f
==================
*/
void
Host_Begin_f (void)
{
if (cmd_source == src_command) {
Con_Printf ("begin is not valid from the console\n");
return;
}
host_client->spawned = true;
}
//===========================================================================
/*
==================
Host_Kick_f
Kicks a user off of the server
==================
*/
void
Host_Kick_f (void)
{
2001-07-15 07:04:17 +00:00
const char *who;
const char *message = NULL;
client_t *save;
int i;
qboolean byNumber = false;
if (cmd_source == src_command) {
if (!sv.active) {
Cmd_ForwardToServer ();
return;
}
}
else if (*sv_globals.deathmatch
&& !host_client->privileged) return;
save = host_client;
if (Cmd_Argc () > 2 && strcmp (Cmd_Argv (1), "#") == 0) {
i = atof (Cmd_Argv (2)) - 1;
if (i < 0 || i >= svs.maxclients)
return;
if (!svs.clients[i].active)
return;
host_client = &svs.clients[i];
byNumber = true;
} else {
for (i = 0, host_client = svs.clients; i < svs.maxclients;
i++, host_client++) {
if (!host_client->active)
continue;
if (strcasecmp (host_client->name, Cmd_Argv (1)) == 0)
break;
}
}
if (i < svs.maxclients) {
if (cmd_source == src_command)
if (cls.state == ca_dedicated)
who = "Console";
else
who = cl_name->string;
else
who = save->name;
// can't kick yourself!
if (host_client == save)
return;
if (Cmd_Argc () > 2) {
message = COM_Parse (Cmd_Args (1));
if (byNumber) {
message++; // skip the #
while (*message == ' ') // skip white space
message++;
message += strlen (Cmd_Argv (2)); // skip the number
}
while (*message && *message == ' ')
message++;
}
if (message)
SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
else
SV_ClientPrintf ("Kicked by %s\n", who);
SV_DropClient (false);
}
host_client = save;
}
/*
===============================================================================
DEBUGGING TOOLS
===============================================================================
*/
// FIXME: This cheat should be re-implemented OUTSIDE the engine!
#if 0
/*
==================
Host_Give_f
==================
*/
void
Host_Give_f (void)
{
char *t;
int v;
eval_t *val;
if (cmd_source == src_command) {
Cmd_ForwardToServer ();
return;
}
if (*sv_globals.deathmatch && !host_client->privileged)
return;
t = Cmd_Argv (1);
v = atoi (Cmd_Argv (2));
switch (t[0]) {
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
// MED 01/04/97 added hipnotic give stuff
if (hipnotic) {
if (t[0] == '6') {
if (t[1] == 'a')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | HIT_PROXIMITY_GUN;
else
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | IT_GRENADE_LAUNCHER;
} else if (t[0] == '9')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | HIT_LASER_CANNON;
else if (t[0] == '0')
SVfloat (sv_player, items) = (int) SVfloat (sv_player, items) | HIT_MJOLNIR;
else if (t[0] >= '2')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | (IT_SHOTGUN << (t[0] - '2'));
} else {
if (t[0] >= '2')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
if (rogue) {
val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_shells1");
if (val)
val->_float = v;
}
SVfloat (sv_player, ammo_shells) = v;
break;
case 'n':
if (rogue) {
val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_nails1");
if (val) {
val->_float = v;
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
SVfloat (sv_player, ammo_nails) = v;
}
} else {
SVfloat (sv_player, ammo_nails) = v;
}
break;
case 'l':
if (rogue) {
val =
GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_lava_nails");
if (val) {
val->_float = v;
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
SVfloat (sv_player, ammo_nails) = v;
}
}
break;
case 'r':
if (rogue) {
val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_rockets1");
if (val) {
val->_float = v;
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
SVfloat (sv_player, ammo_rockets) = v;
}
} else {
SVfloat (sv_player, ammo_rockets) = v;
}
break;
case 'm':
if (rogue) {
val =
GetEdictFieldValue (&sv_pr_state, sv_player,
"ammo_multi_rockets");
if (val) {
val->_float = v;
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
SVfloat (sv_player, ammo_rockets) = v;
}
}
break;
case 'h':
SVfloat (sv_player, health) = v;
break;
case 'c':
if (rogue) {
val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_cells1");
if (val) {
val->_float = v;
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
SVfloat (sv_player, ammo_cells) = v;
}
} else {
SVfloat (sv_player, ammo_cells) = v;
}
break;
case 'p':
if (rogue) {
val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_plasma");
if (val) {
val->_float = v;
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
SVfloat (sv_player, ammo_cells) = v;
}
}
break;
}
}
#endif
edict_t *
FindViewthing (void)
{
int i;
edict_t *e;
for (i = 0; i < sv.num_edicts; i++) {
e = EDICT_NUM (&sv_pr_state, i);
if (!strcmp (PR_GetString (&sv_pr_state, SVstring (e, classname)), "viewthing"))
return e;
}
Con_Printf ("No viewthing on map\n");
return NULL;
}
/*
==================
Host_Viewmodel_f
==================
*/
void
Host_Viewmodel_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = Mod_ForName (Cmd_Argv (1), false);
if (!m) {
Con_Printf ("Can't load %s\n", Cmd_Argv (1));
return;
}
SVfloat (e, frame) = 0;
cl.model_precache[(int) SVfloat (e, modelindex)] = m;
}
/*
==================
Host_Viewframe_f
==================
*/
void
Host_Viewframe_f (void)
{
edict_t *e;
int f;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int) SVfloat (e, modelindex)];
f = atoi (Cmd_Argv (1));
if (f >= m->numframes)
f = m->numframes - 1;
SVfloat (e, frame) = f;
}
void
PrintFrameName (model_t *m, int frame)
{
aliashdr_t *hdr;
maliasframedesc_t *pframedesc;
hdr = (aliashdr_t *) Mod_Extradata (m);
if (!hdr)
return;
pframedesc = &hdr->frames[frame];
Con_Printf ("frame %i: %s\n", frame, pframedesc->name);
}
/*
==================
Host_Viewnext_f
==================
*/
void
Host_Viewnext_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int) SVfloat (e, modelindex)];
SVfloat (e, frame) = SVfloat (e, frame) + 1;
if (SVfloat (e, frame) >= m->numframes)
SVfloat (e, frame) = m->numframes - 1;
PrintFrameName (m, SVfloat (e, frame));
}
/*
==================
Host_Viewprev_f
==================
*/
void
Host_Viewprev_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int) SVfloat (e, modelindex)];
SVfloat (e, frame) = SVfloat (e, frame) - 1;
if (SVfloat (e, frame) < 0)
SVfloat (e, frame) = 0;
PrintFrameName (m, SVfloat (e, frame));
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
/*
==================
Host_Startdemos_f
==================
*/
void
Host_Startdemos_f (void)
{
int i, c;
if (cls.state == ca_dedicated) {
if (!sv.active)
Cbuf_AddText ("map start\n");
return;
}
c = Cmd_Argc () - 1;
if (c > MAX_DEMOS) {
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Con_Printf ("%i demo(s) in loop\n", c);
for (i = 1; i < c + 1; i++)
strncpy (cls.demos[i - 1], Cmd_Argv (i), sizeof (cls.demos[0]) - 1);
if (!sv.active && cls.demonum != -1 && !cls.demoplayback) {
cls.demonum = 0;
CL_NextDemo ();
} else
cls.demonum = -1;
}
/*
==================
Host_Demos_f
Return to looping demos
==================
*/
void
Host_Demos_f (void)
{
if (cls.state == ca_dedicated)
return;
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f ();
CL_NextDemo ();
}
/*
==================
Host_Stopdemo_f
Return to looping demos
==================
*/
void
Host_Stopdemo_f (void)
{
if (cls.state == ca_dedicated)
return;
if (!cls.demoplayback)
return;
CL_StopPlayback ();
CL_Disconnect ();
}
//=============================================================================
/*
==================
Host_InitCommands
==================
*/
void
Host_InitCommands (void)
{
Cmd_AddCommand ("status", Host_Status_f, "No Description");
Cmd_AddCommand ("quit", Host_Quit_f, "No Description");
Cmd_AddCommand ("god", Host_God_f, "No Description");
Cmd_AddCommand ("notarget", Host_Notarget_f, "No Description");
Cmd_AddCommand ("fly", Host_Fly_f, "No Description");
Cmd_AddCommand ("map", Host_Map_f, "No Description");
Cmd_AddCommand ("restart", Host_Restart_f, "No Description");
Cmd_AddCommand ("changelevel", Host_Changelevel_f, "No Description");
#ifdef QUAKE2
Cmd_AddCommand ("changelevel2", Host_Changelevel2_f, "No Description");
#endif
Cmd_AddCommand ("connect", Host_Connect_f, "No Description");
Cmd_AddCommand ("reconnect", Host_Reconnect_f, "No Description");
Cmd_AddCommand ("name", Host_Name_f, "No Description");
Cmd_AddCommand ("noclip", Host_Noclip_f, "No Description");
Cmd_AddCommand ("version", Host_Version_f, "No Description");
Cmd_AddCommand ("say", Host_Say_f, "No Description");
Cmd_AddCommand ("say_team", Host_Say_Team_f, "No Description");
Cmd_AddCommand ("tell", Host_Tell_f, "No Description");
Cmd_AddCommand ("kill", Host_Kill_f, "No Description");
Cmd_AddCommand ("pause", Host_Pause_f, "No Description");
Cmd_AddCommand ("spawn", Host_Spawn_f, "No Description");
Cmd_AddCommand ("begin", Host_Begin_f, "No Description");
Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "No Description");
Cmd_AddCommand ("kick", Host_Kick_f, "No Description");
Cmd_AddCommand ("ping", Host_Ping_f, "No Description");
Cmd_AddCommand ("load", Host_Loadgame_f, "No Description");
Cmd_AddCommand ("save", Host_Savegame_f, "No Description");
Cmd_AddCommand ("startdemos", Host_Startdemos_f, "No Description");
Cmd_AddCommand ("demos", Host_Demos_f, "No Description");
Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "No Description");
Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "No Description");
Cmd_AddCommand ("viewframe", Host_Viewframe_f, "No Description");
Cmd_AddCommand ("viewnext", Host_Viewnext_f, "No Description");
Cmd_AddCommand ("viewprev", Host_Viewprev_f, "No Description");
Cmd_AddCommand ("mcache", Mod_Print, "No Description");
}