2002-08-15 07:05:17 +00:00
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#include "math.h"
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#include "physics.h"
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#include "qw_message.h"
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2007-05-07 12:17:12 +00:00
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#include "sv_sound.h"
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2002-08-17 05:27:34 +00:00
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2002-08-14 15:40:30 +00:00
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#include "tempent.h"
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2002-08-17 05:27:34 +00:00
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#include "GameEntity.h"
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#include "World.h"
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#include "Axe.h"
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2002-08-14 15:40:30 +00:00
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@implementation Axe
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2002-08-17 05:27:34 +00:00
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- (id) init
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2002-08-14 15:40:30 +00:00
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{
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[super init];
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2020-02-15 09:17:18 +00:00
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damage = (deathmatch > 3) ? 75.0f : 20.0f;
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2002-08-14 15:40:30 +00:00
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return self;
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}
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2011-02-14 13:44:08 +00:00
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- (void) setOwner: (Entity *) o
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2002-08-14 15:40:30 +00:00
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{
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owner = o;
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}
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2002-08-17 05:27:34 +00:00
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- (void) fire
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2002-08-14 15:40:30 +00:00
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{
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2002-08-17 05:27:34 +00:00
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local entity s = [owner ent];
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local vector org, source;
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2002-08-14 15:40:30 +00:00
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makevectors (s.v_angle);
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source = s.origin + '0 0 16';
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2002-08-17 05:27:34 +00:00
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2002-08-14 15:40:30 +00:00
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traceline (source, source + v_forward * 64, NO, s);
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2020-02-14 11:42:36 +00:00
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if (trace_fraction == 1.0f)
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2002-08-17 05:27:34 +00:00
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return;
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2002-08-14 15:40:30 +00:00
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org = trace_endpos - v_forward * 4;
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2003-08-22 06:34:09 +00:00
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if ([trace_ent.@this takeDamage:self :owner :owner :damage])
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2002-08-14 15:40:30 +00:00
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SpawnBlood (org, 20);
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else {
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sound (s, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM);
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2010-12-16 11:01:49 +00:00
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WriteBytes (MSG_MULTICAST,
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(float) SVC_TEMPENTITY, (float) TE_GUNSHOT, 3.0);
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2003-03-03 05:28:13 +00:00
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WriteCoordV (MSG_MULTICAST, org);
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2002-08-14 15:40:30 +00:00
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multicast (org, MULTICAST_PVS);
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}
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}
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@end
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