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https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-22 02:11:19 +00:00
get everything compiling again. there are likely still incorrect prototypes
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118fc4b3ef
commit
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10 changed files with 12 additions and 15 deletions
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@ -1,10 +1,10 @@
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#include "axe.h"
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#include "gameent.h"
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#include "message.h"
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#include "math.h"
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#include "physics.h"
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#include "qw_message.h"
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#include "sound.h"
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#include "tempent.h"
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#include "trace.h"
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#include "vector.h"
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#include "world.h"
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@implementation Axe
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@ -1,4 +1,4 @@
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#include "message.h"
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#include "qw_message.h"
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#include "tempent.h"
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void(vector org, float damage) SpawnBlood =
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@ -4,10 +4,6 @@
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id world;
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integer deathmatch;
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void(entity e, vector min, vector max) setsize = #0;
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void(entity e, vector o) setorigin = #0;
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#define MAX_BODIES 8
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@interface BodyQue : Object
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@ -3,7 +3,7 @@
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@extern vector v_forward, v_up, v_right;
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@extern void (entity e) makevectors;
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@extern void (vector ang) makevectors;
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@extern float () random;
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@extern integer (float f) ftoi;
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@extern float (integer i) itof;
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@ -11,7 +11,7 @@
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@extern float trace_inopen;
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@extern float trace_inwater;
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@extern float (vector v1, vector v2, float tryents) traceline;
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@extern void (vector v1, vector v2, float nomonsters, entity forent) traceline;
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@extern entity () checkclient;
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@extern float (float yaw, float dist) walkmove;
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@extern float () droptofloor;
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@ -1,6 +1,8 @@
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#ifndef __qw_message_h
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#define __qw_message_h
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#include "message.h"
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@extern void (vector where, float set) multicast;
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#endif//__qw_message_h
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@ -13,7 +13,7 @@
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#define ATTN_IDLE 2
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#define ATTN_STATIC 3
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@extern void (entity e, float chan, string samp) sound;
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@extern void (entity e, float chan, string samp, float vol, float atten) sound;
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@extern void (vector pos, string samp, float vol, float atten) ambientsound;
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#endif//__sound_h
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@ -2,7 +2,7 @@
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vector v_forward, v_up, v_right;
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void (entity e) makevectors = #1;
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void (vector ang) makevectors = #1;
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float () random = #7;
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integer (float f) ftoi = #110;
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float (integer i) itof = #111;
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@ -10,9 +10,8 @@ entity trace_ent;
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float trace_inopen;
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float trace_inwater;
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void(vector v1, vector v2, float nomonsters, entity forent) traceline = #0;
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float (vector v1, vector v2, float tryents) traceline = #16;
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void (vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
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entity () checkclient = #17;
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float (float yaw, float dist) walkmove = #32;
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float () droptofloor = #34;
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@ -1,4 +1,4 @@
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#include "sound.h"
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void (entity e, float chan, string samp) sound = #8;
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void (entity e, float chan, string samp, float vol, float atten) sound = #8;
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void (vector pos, string samp, float vol, float atten) ambientsound = #74;
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