quakeforge/ruamoko/game/axe.r

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#include "axe.h"
#include "gameent.h"
#include "math.h"
#include "physics.h"
#include "qw_message.h"
#include "sound.h"
#include "tempent.h"
#include "world.h"
@implementation Axe
-init
{
[super init];
damage = (deathmatch > 3) ? 75.0 : 20.0;
return self;
}
-setOwner:(Entity)o
{
owner = o;
return self;
}
-fire
{
local entity s = [owner ent];
local vector org, source;
makevectors (s.v_angle);
source = s.origin + '0 0 16';
traceline (source, source + v_forward * 64, NO, s);
if (trace_fraction == 1.0)
return self;
org = trace_endpos - v_forward * 4;
if ([trace_ent.@this takeDamage:self inflictor:s attacker:s :damage])
SpawnBlood (org, 20);
else {
sound (s, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM);
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
WriteByte (MSG_MULTICAST, TE_GUNSHOT);
WriteByte (MSG_MULTICAST, 3);
WriteCoord (MSG_MULTICAST, org_x);
WriteCoord (MSG_MULTICAST, org_y);
WriteCoord (MSG_MULTICAST, org_z);
multicast (org, MULTICAST_PVS);
}
return self;
}
@end