quakeforge/libs/video/renderer/vid_render_gl.c

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/*
vid_render_gl.c
GL version of the renderer
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "gl/namehack.h"
#include "QF/cvar.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/GL/funcs.h"
#include "QF/GL/qf_draw.h"
#include "QF/GL/qf_rsurf.h"
#include "QF/GL/qf_vid.h"
#include "mod_internal.h"
#include "r_cvar.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_gl.h"
#include "gl/namehack.h"
gl_ctx_t *gl_ctx;
static void
gl_vid_render_choose_visual (void *data)
{
gl_ctx->choose_visual (gl_ctx);
}
static void
gl_vid_render_create_context (void *data)
{
gl_ctx->create_context (gl_ctx);
}
static vid_model_funcs_t model_funcs = {
sizeof (gltex_t),
gl_Mod_LoadLighting,
gl_Mod_SubdivideSurface,
gl_Mod_ProcessTexture,
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Mod_LoadIQM,
Mod_LoadAliasModel,
Mod_LoadSpriteModel,
gl_Mod_MakeAliasModelDisplayLists,
gl_Mod_LoadSkin,
gl_Mod_FinalizeAliasModel,
gl_Mod_LoadExternalSkins,
gl_Mod_IQMFinish,
1,
gl_Mod_SpriteLoadFrames,
Skin_SetColormap,
Skin_SetSkin,
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gl_Skin_SetupSkin,
Skin_SetTranslation,
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gl_Skin_ProcessTranslation,
gl_Skin_InitTranslations,
};
static void
gl_vid_render_init (void)
{
if (!vr_data.vid->vid_internal->sw_context) {
Sys_Error ("Sorry, OpenGL not supported by this program.");
}
gl_ctx = vr_data.vid->vid_internal->gl_context ();
gl_ctx->init_gl = GL_Init_Common;
gl_ctx->load_gl ();
vr_data.vid->vid_internal->data = gl_ctx;
vr_data.vid->vid_internal->set_palette = GL_SetPalette;
vr_data.vid->vid_internal->choose_visual = gl_vid_render_choose_visual;
vr_data.vid->vid_internal->create_context = gl_vid_render_create_context;
vr_funcs = &gl_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
gl_vid_render_shutdown (void)
{
}
static void
gl_begin_frame (void)
{
if (gl_ctx->begun) {
gl_ctx->end_rendering ();
gl_ctx->begun = 0;
}
//FIXME forces the status bar to redraw. needed because it does not fully
//update in sw modes but must in gl mode
vr_data.scr_copyeverything = 1;
if (gl_clear->int_val) {
qfglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
} else {
qfglClear (GL_DEPTH_BUFFER_BIT);
}
gl_ctx->begun = 1;
if (r_speeds->int_val) {
gl_ctx->start_time = Sys_DoubleTime ();
gl_ctx->brush_polys = 0;
gl_ctx->alias_polys = 0;
}
GL_Set2D ();
GL_DrawReset ();
// draw any areas not covered by the refresh
if (r_refdef.vrect.x > 0) {
// left
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - vr_data.lineadj);
// right
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
vid.height - vr_data.lineadj);
}
if (r_refdef.vrect.y > 0) {
// top
Draw_TileClear (r_refdef.vrect.x, 0,
r_refdef.vrect.x + r_refdef.vrect.width,
r_refdef.vrect.y);
// bottom
Draw_TileClear (r_refdef.vrect.x,
r_refdef.vrect.y + r_refdef.vrect.height,
r_refdef.vrect.width,
vid.height - vr_data.lineadj -
(r_refdef.vrect.height + r_refdef.vrect.y));
}
gl_Fog_SetupFrame ();
}
static void
gl_render_view (void)
{
// do 3D refresh drawing, and then update the screen
gl_R_RenderView ();
}
static void
gl_set_2d (void)
{
GL_Set2DScaled ();
}
static void
gl_end_frame (void)
{
if (r_speeds->int_val) {
// qfglFinish ();
double start_time = gl_ctx->start_time;
double end_time = Sys_DoubleTime ();
Sys_MaskPrintf (SYS_dev, "%3i ms %4i wpoly %4i epoly %4i parts\n",
(int) ((end_time - start_time) * 1000),
gl_ctx->brush_polys, gl_ctx->alias_polys,
r_psystem.numparticles);
}
GL_FlushText ();
qfglFlush ();
if (gl_finish->int_val) {
gl_ctx->end_rendering ();
gl_ctx->begun = 0;
}
}
vid_render_funcs_t gl_vid_render_funcs = {
gl_vid_render_init,
gl_Draw_Character,
gl_Draw_String,
gl_Draw_nString,
gl_Draw_AltString,
gl_Draw_ConsoleBackground,
gl_Draw_Crosshair,
gl_Draw_CrosshairAt,
gl_Draw_TileClear,
gl_Draw_Fill,
gl_Draw_TextBox,
gl_Draw_FadeScreen,
gl_Draw_BlendScreen,
gl_Draw_CachePic,
gl_Draw_UncachePic,
gl_Draw_MakePic,
gl_Draw_DestroyPic,
gl_Draw_PicFromWad,
gl_Draw_Pic,
gl_Draw_Picf,
gl_Draw_SubPic,
gl_SCR_CaptureBGR,
gl_ParticleSystem,
gl_R_Init,
gl_R_ClearState,
gl_R_LoadSkys,
gl_R_NewMap,
gl_R_LineGraph,
gl_R_ViewChanged,
gl_begin_frame,
gl_render_view,
gl_set_2d,
gl_end_frame,
&model_funcs
};
static general_funcs_t plugin_info_general_funcs = {
.shutdown = gl_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.vid_render = &gl_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.vid_render = &vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"GL Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, gl)
{
return &plugin_info;
}