quakeforge/libs/video/renderer/vid_render_gl.c
Bill Currie 48c225da89 [renderer] Merge the fog support code
GL still has its own functions for enabling and disabling fog while
rendering, but GLSL doesn't need such (thanks to the shaders), nor will
vulkan (and the software renderers don't support fog).
2022-03-08 02:28:19 +09:00

276 lines
5.8 KiB
C

/*
vid_render_gl.c
GL version of the renderer
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "gl/namehack.h"
#include "QF/cvar.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/GL/funcs.h"
#include "QF/GL/qf_draw.h"
#include "QF/GL/qf_rsurf.h"
#include "QF/GL/qf_vid.h"
#include "mod_internal.h"
#include "r_cvar.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_gl.h"
#include "gl/namehack.h"
gl_ctx_t *gl_ctx;
static void
gl_vid_render_choose_visual (void *data)
{
gl_ctx->choose_visual (gl_ctx);
}
static void
gl_vid_render_create_context (void *data)
{
gl_ctx->create_context (gl_ctx);
}
static vid_model_funcs_t model_funcs = {
sizeof (gltex_t),
gl_Mod_LoadLighting,
gl_Mod_SubdivideSurface,
gl_Mod_ProcessTexture,
Mod_LoadIQM,
Mod_LoadAliasModel,
Mod_LoadSpriteModel,
gl_Mod_MakeAliasModelDisplayLists,
gl_Mod_LoadSkin,
gl_Mod_FinalizeAliasModel,
gl_Mod_LoadExternalSkins,
gl_Mod_IQMFinish,
1,
gl_Mod_SpriteLoadFrames,
Skin_SetColormap,
Skin_SetSkin,
gl_Skin_SetupSkin,
Skin_SetTranslation,
gl_Skin_ProcessTranslation,
gl_Skin_InitTranslations,
};
static void
gl_vid_render_init (void)
{
if (!vr_data.vid->vid_internal->sw_context) {
Sys_Error ("Sorry, OpenGL not supported by this program.");
}
gl_ctx = vr_data.vid->vid_internal->gl_context ();
gl_ctx->init_gl = GL_Init_Common;
gl_ctx->load_gl ();
vr_data.vid->vid_internal->data = gl_ctx;
vr_data.vid->vid_internal->set_palette = GL_SetPalette;
vr_data.vid->vid_internal->choose_visual = gl_vid_render_choose_visual;
vr_data.vid->vid_internal->create_context = gl_vid_render_create_context;
vr_funcs = &gl_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
gl_vid_render_shutdown (void)
{
}
static void
gl_begin_frame (void)
{
if (gl_ctx->begun) {
gl_ctx->end_rendering ();
gl_ctx->begun = 0;
}
//FIXME forces the status bar to redraw. needed because it does not fully
//update in sw modes but must in gl mode
vr_data.scr_copyeverything = 1;
if (gl_clear->int_val) {
qfglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
} else {
qfglClear (GL_DEPTH_BUFFER_BIT);
}
gl_ctx->begun = 1;
if (r_speeds->int_val) {
gl_ctx->start_time = Sys_DoubleTime ();
gl_ctx->brush_polys = 0;
gl_ctx->alias_polys = 0;
}
GL_Set2D ();
GL_DrawReset ();
// draw any areas not covered by the refresh
if (r_refdef.vrect.x > 0) {
// left
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - vr_data.lineadj);
// right
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
vid.height - vr_data.lineadj);
}
if (r_refdef.vrect.y > 0) {
// top
Draw_TileClear (r_refdef.vrect.x, 0,
r_refdef.vrect.x + r_refdef.vrect.width,
r_refdef.vrect.y);
// bottom
Draw_TileClear (r_refdef.vrect.x,
r_refdef.vrect.y + r_refdef.vrect.height,
r_refdef.vrect.width,
vid.height - vr_data.lineadj -
(r_refdef.vrect.height + r_refdef.vrect.y));
}
gl_Fog_SetupFrame ();
}
static void
gl_render_view (void)
{
// do 3D refresh drawing, and then update the screen
gl_R_RenderView ();
}
static void
gl_set_2d (void)
{
GL_Set2DScaled ();
}
static void
gl_end_frame (void)
{
if (r_speeds->int_val) {
// qfglFinish ();
double start_time = gl_ctx->start_time;
double end_time = Sys_DoubleTime ();
Sys_MaskPrintf (SYS_dev, "%3i ms %4i wpoly %4i epoly %4i parts\n",
(int) ((end_time - start_time) * 1000),
gl_ctx->brush_polys, gl_ctx->alias_polys,
r_psystem.numparticles);
}
GL_FlushText ();
qfglFlush ();
if (gl_finish->int_val) {
gl_ctx->end_rendering ();
gl_ctx->begun = 0;
}
}
vid_render_funcs_t gl_vid_render_funcs = {
gl_vid_render_init,
gl_Draw_Character,
gl_Draw_String,
gl_Draw_nString,
gl_Draw_AltString,
gl_Draw_ConsoleBackground,
gl_Draw_Crosshair,
gl_Draw_CrosshairAt,
gl_Draw_TileClear,
gl_Draw_Fill,
gl_Draw_TextBox,
gl_Draw_FadeScreen,
gl_Draw_BlendScreen,
gl_Draw_CachePic,
gl_Draw_UncachePic,
gl_Draw_MakePic,
gl_Draw_DestroyPic,
gl_Draw_PicFromWad,
gl_Draw_Pic,
gl_Draw_Picf,
gl_Draw_SubPic,
gl_SCR_CaptureBGR,
gl_ParticleSystem,
gl_R_Init,
gl_R_ClearState,
gl_R_LoadSkys,
gl_R_NewMap,
gl_R_LineGraph,
gl_R_ViewChanged,
gl_begin_frame,
gl_render_view,
gl_set_2d,
gl_end_frame,
&model_funcs
};
static general_funcs_t plugin_info_general_funcs = {
.shutdown = gl_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.vid_render = &gl_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.vid_render = &vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"GL Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, gl)
{
return &plugin_info;
}