2012-08-07 01:49:32 +00:00
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X auto-convert quads/ngons to tris
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2012-08-06 13:34:19 +00:00
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o combine multiple selected meshes into one mdl
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? active object determines origin?
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? non-active objects' meshes rotated relative to active? all objects
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relative to world?
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o bake image textures to the mdl
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? how to handle overlapping UVs?
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