quakeforge/ruamoko/cl_menu/client_menu.r

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#include "AutoreleasePool.h"
#include "menu.h"
#include "cmd.h"
#include "gib.h"
#include "draw.h"
#include "key.h"
#include "string.h"
#include "cbuf.h"
#include "options.h"
#include "servlist.h"
#include "system.h"
#include "qfs.h"
#include "debug.h"
#include "HUD.h"
#include "client_menu.h"
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#include "PropertyList.h"
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#include "sound.h"
#include "gui/InputLine.h"
#include "gui/Rect.h"
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float () random = #7;
string dot_name[6] = {
"gfx/menudot1.lmp",
"gfx/menudot2.lmp",
"gfx/menudot3.lmp",
"gfx/menudot4.lmp",
"gfx/menudot5.lmp",
"gfx/menudot6.lmp",
};
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void ()
menu_enter_sound =
{
S_LocalSound ("misc/menu2.wav");
}
void ()
menu_leave_sound =
{
S_LocalSound ("misc/menu2.wav");
}
int (int key, int unicode, int down)
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menu_key_sound =
{
switch (key) {
case QFK_DOWN:
//case QFM_WHEEL_DOWN:
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S_LocalSound ("misc/menu1.wav");
break;
case QFK_UP:
//case QFM_WHEEL_UP:
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S_LocalSound ("misc/menu1.wav");
break;
}
return 0;
}
void (int x, int y) spinner =
{
local int i = (int) (time * 10) % 6;
local qpic_t p = Draw_CachePic (dot_name[i], 1);
Draw_Pic (x, y, p);
};
int do_single_player;
string quitMessage[32] = {
/* .........1.........2.... */
" Are you gonna quit ",
" this game just like ",
" everything else? ",
" ",
" Milord, methinks that ",
" thou art a lowly ",
" quitter. Is this true? ",
" ",
" Do I need to bust your ",
" face open for trying ",
" to quit? ",
" ",
" Man, I oughta smack you",
" for trying to quit! ",
" Press Y to get ",
" smacked out. ",
" Press Y to quit like a ",
" big loser in life. ",
" Press N to stay proud ",
" and successful! ",
" If you press Y to ",
" quit, I will summon ",
" Satan all over your ",
" hard drive! ",
" Um, Asmodeus dislikes ",
" his children trying to ",
" quit. Press Y to return",
" to your Tinkertoys. ",
" If you quit now, I'll ",
" throw a blanket-party ",
" for you next time! ",
" "
};
int quit_index;
// ********* LOAD / SAVE
#define MAX_SAVEGAMES 12
#define MAX_QUICK 5
string filenames[MAX_SAVEGAMES];
int loadable[MAX_SAVEGAMES];
int load_cursor;
int save_cursor;
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string (QFile f) get_comment =
{
local string line;
local PLItem *plist;
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plist = [PLItem fromFile:f];
line = [(PLString*) [(PLDictionary*) plist getObjectForKey:"comment"] string];
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return line;
}
void (int quick) scan_saves =
{
local int i;
local QFile f;
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local string line;
local int max = MAX_SAVEGAMES;
string basename = "s";
if (quick) {
max = MAX_QUICK;
basename = "quick";
}
for (i = 0; i < max; i++) {
if (!filenames[i])
filenames[i] = str_new ();
loadable[i] = 0;
string path = sprintf ("%s%i.sav", basename, i);
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//dprint(path + "\n");
f = QFS_OpenFile (path);
if (!f) {
str_copy (filenames[i], "--- UNUSED SLOT ---");
continue;
}
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line = Qgetline (f);
if (line == "QuakeForge\n") {
str_copy (filenames[i], get_comment (f));
} else {
str_copy (filenames[i], Qgetline (f));
}
loadable[i] = 1;
Qclose (f);
}
for (i = max; i < MAX_SAVEGAMES; i++) {
loadable[i] = 0;
}
};
int (string text, int key) load_f =
{
scan_saves (0);
Menu_SelectMenu ("load");
return 0;
};
int (string text, int key) save_f =
{
scan_saves (0);
Menu_SelectMenu ("save");
return 0;
};
void () load_save_f =
{
scan_saves (0);
if (Cmd_Argv (0) == "menu_load")
Menu_SelectMenu ("load");
else
Menu_SelectMenu ("save");
};
int (int x, int y) load_quickbup_draw =
{
local int i;
Draw_CenterPic (x + 160, y + 4, Draw_CachePic ("gfx/p_load.lmp", 1));
for (i=0 ; i< MAX_QUICK; i++)
Draw_String (x + 16, y + 32 + 8 * i, filenames[i]);
Draw_Character (x + 8, y + 32 + load_cursor * 8,
12 + ((int) (time * 4) & 1));
return 1;
};
int (int x, int y) load_draw =
{
local int i;
Draw_CenterPic (x + 160, y + 4, Draw_CachePic ("gfx/p_load.lmp", 1));
for (i=0 ; i< MAX_SAVEGAMES; i++)
Draw_String (x + 16, y + 32 + 8 * i, filenames[i]);
Draw_String (x + 16, y + 32 + 8 * i, "Quick save backups");
Draw_Character (x + 8, y + 32 + load_cursor * 8,
12 + ((int) (time * 4) & 1));
return 1;
};
int (int x, int y) save_draw =
{
local int i;
Draw_CenterPic (x + 160, y + 4, Draw_CachePic ("gfx/p_save.lmp", 1));
for (i=0 ; i< MAX_SAVEGAMES; i++)
Draw_String (x + 16, y + 32 + 8 * i, filenames[i]);
Draw_Character (x + 8, y + 32 + save_cursor * 8,
12 + ((int) (time * 4) & 1));
return 1;
};
int (int key, int unicode, int down) load_quickbup_keyevent =
{
switch (key) {
case QFK_DOWN:
//case QFM_WHEEL_DOWN:
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S_LocalSound ("misc/menu1.wav");
load_cursor++;
load_cursor %= MAX_QUICK;
return 1;
case QFK_UP:
//case QFM_WHEEL_UP:
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S_LocalSound ("misc/menu1.wav");
load_cursor += MAX_QUICK - 1;
load_cursor %= MAX_QUICK;
return 1;
case QFK_RETURN:
//case QFM_BUTTON1:
if (loadable[load_cursor]) {
S_LocalSound ("misc/menu2.wav");
Menu_SelectMenu (nil);
Cbuf_AddText (sprintf ("load quick%i.sav\n", load_cursor));
load_cursor = MAX_SAVEGAMES;
}
return 1;
}
return 0;
};
int (int key, int unicode, int down) load_keyevent =
{
switch (key) {
case QFK_DOWN:
//case QFM_WHEEL_DOWN:
S_LocalSound ("misc/menu1.wav");
load_cursor++;
load_cursor %= MAX_SAVEGAMES + 1;
return 1;
case QFK_UP:
//case QFM_WHEEL_UP:
S_LocalSound ("misc/menu1.wav");
load_cursor += MAX_SAVEGAMES;
load_cursor %= MAX_SAVEGAMES + 1;
return 1;
case QFK_RETURN:
//case QFM_BUTTON1:
if (load_cursor == MAX_SAVEGAMES) {
load_cursor = 0;
scan_saves (1);
Menu_SelectMenu ("load_quickbup");
} else if (loadable[load_cursor]) {
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S_LocalSound ("misc/menu2.wav");
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Menu_SelectMenu (nil);
Cbuf_AddText (sprintf ("load s%i.sav\n", load_cursor));
}
return 1;
}
return 0;
};
int (int key, int unicode, int down) save_keyevent =
{
switch (key) {
case QFK_DOWN:
//case QFM_WHEEL_DOWN:
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S_LocalSound ("misc/menu1.wav");
save_cursor++;
save_cursor %= MAX_SAVEGAMES;
return 1;
case QFK_UP:
//case QFM_WHEEL_UP:
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S_LocalSound ("misc/menu1.wav");
save_cursor += MAX_SAVEGAMES - 1;
save_cursor %= MAX_SAVEGAMES;
return 1;
case QFK_RETURN:
//case QFM_BUTTON1:
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Menu_SelectMenu (nil);
Cbuf_AddText (sprintf ("save s%i.sav\n", save_cursor));
return 1;
}
return 0;
};
void () load_quickbup_menu =
{
Menu_Begin (0, 0, "load_quickbup");
Menu_EnterHook (menu_enter_sound);
Menu_LeaveHook (menu_leave_sound);
Menu_FadeScreen (1);
Menu_KeyEvent (load_quickbup_keyevent);
Menu_Draw (load_quickbup_draw);
Menu_End ();
};
void () load_menu =
{
Menu_Begin (0, 0, "load");
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Menu_EnterHook (menu_enter_sound);
Menu_LeaveHook (menu_leave_sound);
Menu_FadeScreen (1);
Menu_KeyEvent (load_keyevent);
Menu_Draw (load_draw);
Menu_End ();
Cmd_AddCommand ("menu_load", load_save_f);
};
void () save_menu =
{
Menu_Begin (0, 0, "save");
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Menu_EnterHook (menu_enter_sound);
Menu_LeaveHook (menu_leave_sound);
Menu_FadeScreen (1);
Menu_KeyEvent (save_keyevent);
Menu_Draw (save_draw);
Menu_End ();
Cmd_AddCommand ("menu_save", load_save_f);
};
// ********* QUIT
int () quit =
{
Menu_SelectMenu ("quit");
quit_index = (int) (random () * 8);
quit_index &= 7;
return 0;
};
int (string text, int key) quit_f =
{
quit ();
return 0;
};
int (int key, int unicode, int down) quit_keyevent =
{
if (key == 'y') {
Menu_Quit ();
return 1;
}
if (key == 'n') {
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Menu_SelectMenu (nil);
return 1;
}
return 0;
};
int (int x, int y) quit_draw =
{
text_box (x + 56, y + 76, 24, 4);
Draw_String (x + 64, y + 84, quitMessage[quit_index * 4 + 0]);
Draw_String (x + 64, y + 92, quitMessage[quit_index * 4 + 1]);
Draw_String (x + 64, y + 100, quitMessage[quit_index * 4 + 2]);
Draw_String (x + 64, y + 108, quitMessage[quit_index * 4 + 3]);
return 1;
};
void () quit_menu =
{
Menu_Begin (0, 0, "quit");
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Menu_EnterHook (menu_enter_sound);
Menu_LeaveHook (menu_leave_sound);
Menu_FadeScreen (1);
Menu_KeyEvent (quit_keyevent);
Menu_Draw (quit_draw);
Menu_End ();
};
int (string text, int key) sp_start =
{
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Menu_SelectMenu (nil);
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("coop 0\n");
Cbuf_AddText ("deathmatch 0\n");
Cbuf_AddText ("teamplay 0\n");
Cbuf_AddText ("listen 0\n");
Cbuf_AddText ("noexit 0\n");
Cbuf_AddText ("samelevel 0\n");
Cbuf_AddText ("map start\n");
return 0;
};
void () single_player_menu =
{
Menu_Begin (54, 32, "");
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Menu_EnterHook (menu_enter_sound);
Menu_LeaveHook (menu_leave_sound);
Menu_KeyEvent (menu_key_sound);
Menu_FadeScreen (1);
Menu_Pic (16, 4, "gfx/qplaque.lmp");
Menu_CenterPic (160, 4, "gfx/ttl_sgl.lmp");
Menu_Pic (72, 32, "gfx/sp_menu.lmp");
Menu_Cursor (spinner);
Menu_Item (54, 32, "", sp_start, 0);
Menu_Item (54, 52, "", load_f, 0);
Menu_Item (54, 72, "", save_f, 0);
Menu_End ();
};
// ********* MULTIPLAYER
int JoiningGame;
int lanConfig_cursor;
string my_tcpip_address;
string lanConfig_portname;
string lanConfig_joinname;
#define NUM_LANCONFIG_CMDS 3
int lanConfig_cursor_table[NUM_LANCONFIG_CMDS] = { 72, 92, 124 };
InputLine *lanConfig_port_il;
InputLine *lanConfig_join_il;
InputLine *input_active;
int (int x, int y) join_draw =
{
local int f = x + (320 - 26 * 8) / 2;
text_box (f, y + 134, 24, 4);
Draw_String (f, y + 142, " Commonly used to play ");
Draw_String (f, y + 150, " over the Internet, but ");
Draw_String (f, y + 158, " also used on a Local ");
Draw_String (f, y + 166, " Area Network. ");
return 0;
};
int (int x, int y) lanconfig_draw =
{
local int basex = 54 + x;
local string startJoin = JoiningGame ? "Join Game" : "New Game";
local string protocol = "UDP";
Draw_String (basex, y + 32, sprintf ("%s - %s", startJoin, protocol));
basex += 8;
Draw_String (basex, y + 52, "Address:");
Draw_String (basex + 9 * 8, y + 52, "127.0.0.1");
Draw_String (basex, y + lanConfig_cursor_table[0], "Port");
[lanConfig_port_il setBasePos:x y:y];
[lanConfig_port_il cursor:lanConfig_cursor == 0 && input_active];
[lanConfig_port_il draw];
Draw_String (basex + 9 * 8, y + lanConfig_cursor_table[0],
lanConfig_portname);
if (JoiningGame) {
Draw_String (basex, y + lanConfig_cursor_table[1], "Search for local "
"games...");
Draw_String (basex, y + 108, "Join game at:");
[lanConfig_join_il setBasePos:x y:y];
[lanConfig_join_il cursor:lanConfig_cursor == 2 && input_active];
[lanConfig_join_il draw];
Draw_String (basex + 16, y + lanConfig_cursor_table[2],
lanConfig_joinname);
} else {
text_box (basex, y + lanConfig_cursor_table[1] - 8, 2, 1);
Draw_String (basex + 8, y + lanConfig_cursor_table[1], "OK");
}
if (!input_active)
Draw_Character (basex - 8, y + lanConfig_cursor_table[lanConfig_cursor],
12 + ((int) (time * 4) & 1));
return 0;
};
int (int key, int unicode, int down) lanconfig_keyevent =
{
if (input_active)
[input_active processInput:(key >= 256 ? key : unicode)];
switch (key) {
case QFK_DOWN:
//case QFM_WHEEL_DOWN:
if (!input_active) {
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S_LocalSound ("misc/menu2.wav");
lanConfig_cursor ++;
lanConfig_cursor %= NUM_LANCONFIG_CMDS;
}
return 1;
case QFK_UP:
//case QFM_WHEEL_UP:
if (!input_active) {
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S_LocalSound ("misc/menu2.wav");
lanConfig_cursor += NUM_LANCONFIG_CMDS - 1;
lanConfig_cursor %= NUM_LANCONFIG_CMDS;
}
return 1;
case QFK_RETURN:
if (input_active) {
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input_active = nil;
} else {
if (lanConfig_cursor == 0) {
input_active = lanConfig_port_il;
} else if (JoiningGame) {
if (lanConfig_cursor == 2) {
input_active = lanConfig_join_il;
}
}
}
return 1;
}
return 0;
};
void () lanconfig_menu =
{
Menu_Begin (54, 92, "");
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Menu_EnterHook (menu_enter_sound);
Menu_LeaveHook (menu_leave_sound);
Menu_FadeScreen (1);
Menu_Pic (16, 4, "gfx/qplaque.lmp");
Menu_CenterPic (160, 4, "gfx/p_multi.lmp");
Menu_Draw (lanconfig_draw);
Menu_KeyEvent (lanconfig_keyevent);
Menu_End ();
};
void () join_menu =
{
Menu_Begin (54, 32, "");
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Menu_EnterHook (menu_enter_sound);
Menu_LeaveHook (menu_leave_sound);
Menu_KeyEvent (menu_key_sound);
Menu_FadeScreen (1);
Menu_Pic (16, 4, "gfx/qplaque.lmp");
Menu_CenterPic (160, 4, "gfx/p_multi.lmp");
Menu_Pic (72, 32, "gfx/dim_modm.lmp");
Menu_Pic (72, 51, "gfx/dim_drct.lmp");
Menu_Pic (72, 70, "gfx/dim_ipx.lmp");
Menu_Pic (72, 89, "gfx/netmen4.lmp");
lanconfig_menu ();
Menu_Draw (join_draw);
Menu_Cursor (spinner);
Menu_End ();
};
int (int key, int unicode, int down) multi_player_keyevent =
{
if (key == QFK_RETURN) {
JoiningGame = (Menu_GetIndex () == 0);
}
return 0;
};
void () multi_player_menu =
{
Menu_Begin (54, 52, "");
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Menu_EnterHook (menu_enter_sound);
Menu_LeaveHook (menu_leave_sound);
Menu_FadeScreen (1);
Menu_Pic (16, 4, "gfx/qplaque.lmp");
Menu_CenterPic (160, 4, "gfx/p_multi.lmp");
Menu_Pic (72, 32, "gfx/mp_menu.lmp");
Menu_KeyEvent (multi_player_keyevent);
join_menu ();
if (do_single_player)
Menu_Item (54, 52, "", quit_f, 0);
Menu_Item (54, 72, "", quit_f, 0);
Menu_Cursor (spinner);
Menu_End ();
};
void () help_menu =
{
Menu_Item (54, 92, "", quit_f, 0);
};
void () main_menu =
{
Menu_Begin (0, 0, "main");
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Menu_EnterHook (menu_enter_sound);
Menu_LeaveHook (menu_leave_sound);
Menu_KeyEvent (menu_key_sound);
Menu_FadeScreen (1);
Menu_CenterPic (160, 4, "gfx/ttl_main.lmp");
if (do_single_player)
Menu_Pic (71,32, "gfx/mainmenu.lmp");
else
Menu_SubPic (71,52, "gfx/mainmenu.lmp", 0, 20, 240, 92);
Menu_Pic (16, 4, "gfx/qplaque.lmp");
Menu_Cursor (spinner);
if (do_single_player)
single_player_menu ();
switch (gametype ()) {
case "netquake":
multi_player_menu ();
break;
case "quakeworld":
server_list_menu ();
break;
default:
break;
}
MENU_options ();
help_menu ();
Menu_Item (54, 112, "", quit_f, 0);
Menu_End ();
};
void () menu_init =
{
lanConfig_port_il = [[InputLineBox alloc] initWithBounds:makeRect (126, lanConfig_cursor_table[0] - 8, 8, 4) promptCharacter:' '];
[lanConfig_port_il setWidth:10];
lanConfig_join_il = [[InputLineBox alloc] initWithBounds:makeRect (70, lanConfig_cursor_table[2] - 8, 24, 4) promptCharacter:' '];
[lanConfig_join_il setWidth:26];
switch (gametype ()) {
case "netquake":
do_single_player = 1;
break;
case "quakeworld":
do_single_player = 0;
break;
default:
break;
}
main_menu ();
quit_menu ();
load_menu ();
load_quickbup_menu ();
save_menu ();
Menu_TopMenu ("main");
Menu_SetQuit (quit);
};
void () menu_draw_hud =
{
};
@static AutoreleasePool *autorelease_pool;
void menu_pre ()
{
autorelease_pool = [[AutoreleasePool alloc] init];
}
void menu_post ()
{
//FIXME called too often by the engine?
AutoreleasePool *ar;
ar = autorelease_pool;
autorelease_pool = nil;
[ar release];
}