quakeforge/libs/video/targets/Makefile.am

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
lib_ldflags=-version-info $(QUAKE_LIBRARY_VERSION_INFO) \
-rpath $(libdir) -no-undefined
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lib_LTLIBRARIES= @JOY_TARGETS@
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noinst_LTLIBRARIES= @VID_TARGETS@ @vid_libs@
EXTRA_LTLIBRARIES= \
libQFjs.la libQFfbdev.la libQFsvga.la libQFx11.la libQFsdl.la libQFwgl.la \
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libvid_common.la libvid_sdl.la \
libvid_svga.la libvid_x11.la
joy_linux_src= joy_linux.c
joy_win_src= joy_win.c
joy_null_src= joy_null.c
if JOYTYPE_LINUX
joy_src= $(joy_linux_src)
else
if JOYTYPE_WIN32
joy_src= $(joy_win_src)
else
joy_src= $(joy_null_src)
endif
endif
js_libs=$(top_builddir)/libs/util/libQFutil.la
libQFjs_la_LDFLAGS= $(lib_ldflags)
libQFjs_la_LIBADD= $(js_libs)
libQFjs_la_DEPENDENCIES=$(js_libs)
libQFjs_la_CFLAGS= @PREFER_PIC@ $(JOY_CFLAGS)
libQFjs_la_SOURCES= joy.c $(joy_src)
EXTRA_libQFjs_la_SOURCES= $(joy_linux_src) $(joy_win_src) $(joy_null_src)
libvid_common_la_SOURCES= \
in_common.c in_event.c keys.c old_keys.c pr_keys.c vid.c
libvid_common_la_CFLAGS= @PREFER_NON_PIC@
libvid_common_la_LDFLAGS= @STATIC@
libvid_x11_la_SOURCES= in_x11.c context_x11.c dga_check.c
libvid_x11_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
libvid_x11_la_LDFLAGS= @STATIC@
libvid_svga_la_SOURCES= in_svgalib.c
libvid_svga_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS)
libvid_svga_la_LDFLAGS= @STATIC@
libvid_sdl_la_SOURCES= in_sdl.c context_sdl.c
libvid_sdl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS)
libvid_sdl_la_LDFLAGS= @STATIC@
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#
# Linux FBdev
#
fbdev_c= fbset_modes_y.c fbset_modes_l.c
fbdev_h= fbset_modes_y.h
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YFLAGS = -d
YACCLEX_CLEANFILES= $(fbdev_c) $(fbdev_h)
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BUILT_SOURCES= $(fbdev_c) $(fbdev_h)
fbdev_libs=libvid_common.la
libQFfbdev_la_CFLAGS= @PREFER_NON_PIC@
libQFfbdev_la_SOURCES= fbset.c fbset_modes_y.y fbset_modes_l.l \
in_fbdev.c vid_fbdev.c
libQFfbdev_la_LDFLAGS= @STATIC@
libQFfbdev_la_LIBADD= $(fbdev_libs)
libQFfbdev_la_DEPENDENCIES= $(fbdev_libs)
#
# Simple DirectMedia Library
#
sdl_libs=libvid_common.la libvid_sdl.la
libQFsdl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS)
libQFsdl_la_SOURCES= vid_sdl.c
libQFsdl_la_LDFLAGS= @STATIC@
libQFsdl_la_LIBADD= $(sdl_libs)
libQFsdl_la_DEPENDENCIES= $(sdl_libs)
#
# SVGAlib
#
svga_libs=libvid_common.la libvid_svga.la
libQFsvga_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS)
libQFsvga_la_SOURCES= vid_svgalib.c
libQFsvga_la_LDFLAGS= @STATIC@
libQFsvga_la_LIBADD= $(svga_libs)
libQFsvga_la_DEPENDENCIES= $(svga_libs)
#
# OpenGL in Win32
#
wgl_libs=libvid_common.la libvid_gl.la
libQFwgl_la_CFLAGS= @PREFER_NON_PIC@ $(WGL_CFLAGS)
libQFwgl_la_SOURCES= in_win.c vid_wgl.c
libQFwgl_la_LDFLAGS= @STATIC@
libQFwgl_la_LIBADD= $(wgl_libs)
libQFwgl_la_DEPENDENCIES= $(wgl_libs)
#
# X11 software rendering
#
x11_libs=libvid_common.la libvid_x11.la
libQFx11_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS)
libQFx11_la_SOURCES= vid_x11.c
libQFx11_la_LDFLAGS= @STATIC@
libQFx11_la_LIBADD= $(x11_libs)
libQFx11_la_DEPENDENCIES= $(x11_libs)
# Kill the temp files, hopefully.
CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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EXTRA_DIST= $(fbdev_c) $(fbdev_h)