AUTOMAKE_OPTIONS= foreign INCLUDES= -I$(top_srcdir)/include lib_ldflags=-version-info $(QUAKE_LIBRARY_VERSION_INFO) \ -rpath $(libdir) -no-undefined lib_LTLIBRARIES= @JOY_TARGETS@ noinst_LTLIBRARIES= @VID_TARGETS@ @vid_libs@ EXTRA_LTLIBRARIES= \ libQFjs.la libQFfbdev.la libQFsvga.la libQFx11.la libQFsdl.la libQFwgl.la \ libvid_common.la libvid_sdl.la \ libvid_svga.la libvid_x11.la joy_linux_src= joy_linux.c joy_win_src= joy_win.c joy_null_src= joy_null.c if JOYTYPE_LINUX joy_src= $(joy_linux_src) else if JOYTYPE_WIN32 joy_src= $(joy_win_src) else joy_src= $(joy_null_src) endif endif js_libs=$(top_builddir)/libs/util/libQFutil.la libQFjs_la_LDFLAGS= $(lib_ldflags) libQFjs_la_LIBADD= $(js_libs) libQFjs_la_DEPENDENCIES=$(js_libs) libQFjs_la_CFLAGS= @PREFER_PIC@ $(JOY_CFLAGS) libQFjs_la_SOURCES= joy.c $(joy_src) EXTRA_libQFjs_la_SOURCES= $(joy_linux_src) $(joy_win_src) $(joy_null_src) libvid_common_la_SOURCES= \ in_common.c in_event.c keys.c old_keys.c pr_keys.c vid.c libvid_common_la_CFLAGS= @PREFER_NON_PIC@ libvid_common_la_LDFLAGS= @STATIC@ libvid_x11_la_SOURCES= in_x11.c context_x11.c dga_check.c libvid_x11_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS) libvid_x11_la_LDFLAGS= @STATIC@ libvid_svga_la_SOURCES= in_svgalib.c libvid_svga_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS) libvid_svga_la_LDFLAGS= @STATIC@ libvid_sdl_la_SOURCES= in_sdl.c context_sdl.c libvid_sdl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS) libvid_sdl_la_LDFLAGS= @STATIC@ # # Linux FBdev # fbdev_c= fbset_modes_y.c fbset_modes_l.c fbdev_h= fbset_modes_y.h YFLAGS = -d YACCLEX_CLEANFILES= $(fbdev_c) $(fbdev_h) BUILT_SOURCES= $(fbdev_c) $(fbdev_h) fbdev_libs=libvid_common.la libQFfbdev_la_CFLAGS= @PREFER_NON_PIC@ libQFfbdev_la_SOURCES= fbset.c fbset_modes_y.y fbset_modes_l.l \ in_fbdev.c vid_fbdev.c libQFfbdev_la_LDFLAGS= @STATIC@ libQFfbdev_la_LIBADD= $(fbdev_libs) libQFfbdev_la_DEPENDENCIES= $(fbdev_libs) # # Simple DirectMedia Library # sdl_libs=libvid_common.la libvid_sdl.la libQFsdl_la_CFLAGS= @PREFER_NON_PIC@ $(SDL_CFLAGS) libQFsdl_la_SOURCES= vid_sdl.c libQFsdl_la_LDFLAGS= @STATIC@ libQFsdl_la_LIBADD= $(sdl_libs) libQFsdl_la_DEPENDENCIES= $(sdl_libs) # # SVGAlib # svga_libs=libvid_common.la libvid_svga.la libQFsvga_la_CFLAGS= @PREFER_NON_PIC@ $(SVGA_CFLAGS) libQFsvga_la_SOURCES= vid_svgalib.c libQFsvga_la_LDFLAGS= @STATIC@ libQFsvga_la_LIBADD= $(svga_libs) libQFsvga_la_DEPENDENCIES= $(svga_libs) # # OpenGL in Win32 # wgl_libs=libvid_common.la libvid_gl.la libQFwgl_la_CFLAGS= @PREFER_NON_PIC@ $(WGL_CFLAGS) libQFwgl_la_SOURCES= in_win.c vid_wgl.c libQFwgl_la_LDFLAGS= @STATIC@ libQFwgl_la_LIBADD= $(wgl_libs) libQFwgl_la_DEPENDENCIES= $(wgl_libs) # # X11 software rendering # x11_libs=libvid_common.la libvid_x11.la libQFx11_la_CFLAGS= @PREFER_NON_PIC@ $(X_CFLAGS) libQFx11_la_SOURCES= vid_x11.c libQFx11_la_LDFLAGS= @STATIC@ libQFx11_la_LIBADD= $(x11_libs) libQFx11_la_DEPENDENCIES= $(x11_libs) # Kill the temp files, hopefully. CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES) EXTRA_DIST= $(fbdev_c) $(fbdev_h)