quakeforge-old/common
Joseph Carter 47bed98da1 new serverinfo key: *qsg_standard, set to 1.
How view height changes in QW are passed from server to client HAS CHANGED
and you will need to update both client and server for things not to act
weird.  You may also need to distclean before rebuilding..
2000-04-15 11:20:28 +00:00
..
.gitignore Added Makefile to .gitignore 2000-01-27 19:08:46 +00:00
adivtab.-c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
anorm_dots.-c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
anorms.-c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
asm_draw.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
asm_i386.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
block8.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
block16.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
bothdefs.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
bspfile.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
buildnum.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_audio.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_linux.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_null.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_sdl.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_win.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cd_wrapper.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cdaudio.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cl_cam.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cl_ents.c The colored dlight fix! 2000-04-12 05:01:36 +00:00
cl_input.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cl_main.c new serverinfo key: *qsg_standard, set to 1. 2000-04-15 11:20:28 +00:00
cl_tent.c Rearranging things a little for colored lights. 2000-04-13 01:34:01 +00:00
client.h new serverinfo key: *qsg_standard, set to 1. 2000-04-15 11:20:28 +00:00
cmd.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
cmd.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
common.c turn \ parsing OFF by default. infact, atm, there is no way of turning it on at run time. 2000-04-12 08:14:45 +00:00
common.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
common_protocol.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
common_quakedef.h Changed Host_Frame(float time) to Host_Frame(double time). Again :) 2000-04-12 11:10:34 +00:00
console.c fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :) 2000-04-06 11:52:26 +00:00
console.h Backscrolling fix. 2000-04-02 22:01:39 +00:00
context_x11.c finally fix the glx shutdown bug 2000-04-15 04:02:10 +00:00
context_x11.h Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly 2000-04-08 10:38:33 +00:00
crc.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
crc.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cvar.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
cvar.h Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
cvars.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
cvars.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_copy.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_draw.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_draw16.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_edge.c apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 11:59:28 +00:00
d_fill.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_iface.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_ifacea.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_init.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_local.h apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:23:49 +00:00
d_modech.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_part.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_parta.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_polysa.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_polyse.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_scan.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_scana.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_sky.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_spr8.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_sprite.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_surf.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_vars.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_varsa.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
d_zpoint.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
dga_check.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
dga_check.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
dirent.c Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs. 2000-03-31 05:58:16 +00:00
dosasm.s The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
dosisms.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
draw.c The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
draw.h The very first bit of the boiler cleanup (a-d in common) More where this 2000-03-24 09:08:39 +00:00
fnmatch.c Applied Thad Ward's patch to make win32 locase filenames. Also a few 2000-04-01 09:59:35 +00:00
gl_cl_parse.c A bit more 2000-03-24 09:55:33 +00:00
gl_draw.c TODO items completed are removed 2000-04-15 10:14:40 +00:00
gl_mesh.c A bit more 2000-03-24 09:55:33 +00:00
gl_model.c Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly 2000-04-08 10:38:33 +00:00
gl_ngraph.c A bit more 2000-03-24 09:55:33 +00:00
gl_refrag.c A bit more 2000-03-24 09:55:33 +00:00
gl_rlight.c TODO items completed are removed 2000-04-15 10:14:40 +00:00
gl_rmain.c TODO items completed are removed 2000-04-15 10:14:40 +00:00
gl_rmisc.c Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly 2000-04-08 10:38:33 +00:00
gl_rpart.c Particle code cleanup and optimizations.. 2000-04-11 11:14:48 +00:00
gl_rsurf.c Rearranging things a little for colored lights. 2000-04-13 01:34:01 +00:00
gl_screen.c apply another patch from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-12 05:14:32 +00:00
gl_test.c A bit more 2000-03-24 09:55:33 +00:00
gl_vidglx.c remove unnessecary test 2000-04-15 04:08:20 +00:00
gl_vidlinux_3dfx.c When -3dfx receives a signal it will now abort().. 2000-04-11 11:11:58 +00:00
gl_vidnt.c apply another patch from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-12 05:14:32 +00:00
gl_view.c A bit more 2000-03-24 09:55:33 +00:00
gl_warp.c uh, you don't want this yet. I'm screwing around with skyboxes and this 2000-04-12 23:58:17 +00:00
gl_warp_sin.-c A bit more 2000-03-24 09:55:33 +00:00
glquake.h A bit more 2000-03-24 09:55:33 +00:00
host.c Changed Host_FilterTime to double, too. 2000-04-12 11:31:08 +00:00
image.h A little more... 2000-03-24 10:37:23 +00:00
in_aa.c A little more... 2000-03-24 10:37:23 +00:00
in_dos.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
in_null.c A little more... 2000-03-24 10:37:23 +00:00
in_sun.c A little more... 2000-03-24 10:37:23 +00:00
in_svgalib.c A little more... 2000-03-24 10:37:23 +00:00
in_win.c A little more... 2000-03-24 10:37:23 +00:00
in_x11.c Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly 2000-04-08 10:38:33 +00:00
input.h A little more... 2000-03-24 10:37:23 +00:00
keys.c Tonik decided to change the names of a few key syms, breaking existing configs. 2000-04-11 11:13:20 +00:00
keys.h more and more 2000-03-24 12:11:38 +00:00
lib_replace.c Cast is_digit() parameter to an int to avoid warnings when compiling under 2000-04-03 15:33:04 +00:00
lib_replace.h Added sorting to the *.pak stuff.. 2000-03-31 22:46:39 +00:00
Makefile.in Almost there... 2000-03-24 13:34:14 +00:00
math.s more and more 2000-03-24 12:11:38 +00:00
mathlib.c more and more 2000-03-24 12:11:38 +00:00
mathlib.h more and more 2000-03-24 12:11:38 +00:00
mdfour.c more and more 2000-03-24 12:11:38 +00:00
mdfour.h more and more 2000-03-24 12:11:38 +00:00
model.c Added #include <common_quakedef.h> (_snprintf is defined there) 2000-03-27 20:07:56 +00:00
model.h more and more 2000-03-24 12:11:38 +00:00
modelgen.h more and more 2000-03-24 12:11:38 +00:00
net.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_chan.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
net_com.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_ser.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_udp.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_udp.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_udp6.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_wins.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
net_wipx.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
nonintel.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
nozip.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pcx.c Added sorting to the *.pak stuff.. 2000-03-31 22:46:39 +00:00
phys.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
plugin.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
plugin.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pmove.c more flymode stuff.. It's not QUITE working yet. Somewhere gravity is 2000-04-01 05:47:25 +00:00
pmove.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pmove_simple.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pmovetst.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pr_cmds.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
pr_comp.h add support for % operator in QC (untested) 2000-03-25 12:23:41 +00:00
pr_edict.c Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
pr_exec.c Yanster's evil hack for Mega2k support. It IS an evil hack. But it's 2000-03-26 14:27:59 +00:00
progs.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
protocol.h Not quite done yet, two more commits after this should do it for common 2000-03-24 12:43:07 +00:00
qargs.c Almost there... 2000-03-24 13:34:14 +00:00
qargs.h Almost there... 2000-03-24 13:34:14 +00:00
qdefs.h fix a protocol breakage (with other clients) 2000-04-05 11:45:48 +00:00
qendian.c Almost there... 2000-03-24 13:34:14 +00:00
qendian.h Almost there... 2000-03-24 13:34:14 +00:00
qstructs.h Almost there... 2000-03-24 13:34:14 +00:00
qtypes.h Almost there... 2000-03-24 13:34:14 +00:00
quakeasm.h Almost there... 2000-03-24 13:34:14 +00:00
quakedef.h Almost there... 2000-03-24 13:34:14 +00:00
quakeforge.rc Moving some files around for Jason Nelson (Win32 target) 2000-02-22 04:59:08 +00:00
quakefs.c The sorting works perfectly now! 2000-04-02 12:13:19 +00:00
quakefs.h give qw-server maplist and move the prototype from cl_main.c to quakefs.h 2000-03-31 01:56:52 +00:00
quakeio.c Almost there... 2000-03-24 13:34:14 +00:00
quakeio.h Almost there... 2000-03-24 13:34:14 +00:00
r_aclip.c r* done 2000-03-24 11:25:06 +00:00
r_aclipa.s r* done 2000-03-24 11:25:06 +00:00
r_alias.c r* done 2000-03-24 11:25:06 +00:00
r_aliasa.s r* done 2000-03-24 11:25:06 +00:00
r_bsp.c r* done 2000-03-24 11:25:06 +00:00
r_draw.c r* done 2000-03-24 11:25:06 +00:00
r_drawa.s r* done 2000-03-24 11:25:06 +00:00
r_edge.c r* done 2000-03-24 11:25:06 +00:00
r_edgea.s r* done 2000-03-24 11:25:06 +00:00
r_efrag.c r* done 2000-03-24 11:25:06 +00:00
r_light.c r* done 2000-03-24 11:25:06 +00:00
r_local.h r* done 2000-03-24 11:25:06 +00:00
r_main.c Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals. 2000-04-12 08:49:37 +00:00
r_misc.c r* done 2000-03-24 11:25:06 +00:00
r_part.c Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly 2000-04-08 10:38:33 +00:00
r_shared.h r* done 2000-03-24 11:25:06 +00:00
r_sky.c r* done 2000-03-24 11:25:06 +00:00
r_sprite.c r* done 2000-03-24 11:25:06 +00:00
r_surf.c r* done 2000-03-24 11:25:06 +00:00
r_vars.c r* done 2000-03-24 11:25:06 +00:00
r_varsa.s r* done 2000-03-24 11:25:06 +00:00
register_check.c Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
register_check.h r* done 2000-03-24 11:25:06 +00:00
render.h r* done 2000-03-24 11:25:06 +00:00
resource.h The big whitespace cleanup. ;-) 2000-03-19 15:59:51 +00:00
sbar.c removed useless comments from cvar cleanup 2000-04-01 00:53:34 +00:00
sbar.h All finished! 2000-03-24 14:43:43 +00:00
screen.c apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 11:59:28 +00:00
screen.h All finished! 2000-03-24 14:43:43 +00:00
server.h All finished! 2000-03-24 14:43:43 +00:00
skin.c re: skin code - what the hell was I on? 2000-03-29 09:10:53 +00:00
snd_alsa.c All finished! 2000-03-24 14:43:43 +00:00
snd_dma.c Sound fixes, the player's entnum is cl.playernum + 1, not cl.playernum, 2000-04-11 11:10:10 +00:00
snd_dos.c All finished! 2000-03-24 14:43:43 +00:00
snd_gus.c All finished! 2000-03-24 14:43:43 +00:00
snd_mem.c All finished! 2000-03-24 14:43:43 +00:00
snd_mix.c All finished! 2000-03-24 14:43:43 +00:00
snd_mixa.s All finished! 2000-03-24 14:43:43 +00:00
snd_mme.c All finished! 2000-03-24 14:43:43 +00:00
snd_next.c All finished! 2000-03-24 14:43:43 +00:00
snd_null.c All finished! 2000-03-24 14:43:43 +00:00
snd_oss.c All finished! 2000-03-24 14:43:43 +00:00
snd_sun.c All finished! 2000-03-24 14:43:43 +00:00
snd_win.c Oh, i didn't know there was a messagebox in snddma_init too. Disabled it. 2000-04-10 21:59:31 +00:00
sound.h All finished! 2000-03-24 14:43:43 +00:00
spritegn.h All finished! 2000-03-24 14:43:43 +00:00
surf8.s All finished! 2000-03-24 14:43:43 +00:00
surf16.s All finished! 2000-03-24 14:43:43 +00:00
sw_rpart.c All finished! 2000-03-24 14:43:43 +00:00
sw_view.c All finished! 2000-03-24 14:43:43 +00:00
sys.h All finished! 2000-03-24 14:43:43 +00:00
sys_common.c Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs. 2000-03-31 05:58:16 +00:00
sys_dosa.s All finished! 2000-03-24 14:43:43 +00:00
sys_linux.c All finished! 2000-03-24 14:43:43 +00:00
sys_null.c All finished! 2000-03-24 14:43:43 +00:00
uint32.h All finished! 2000-03-24 14:43:43 +00:00
unzip.c All finished! 2000-03-24 14:43:43 +00:00
unzip.h All finished! 2000-03-24 14:43:43 +00:00
vgamodes.h All finished! 2000-03-24 14:43:43 +00:00
vid.h Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
vid_aa.c Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
vid_dos.c Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
vid_ext.c Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
vid_ggi.c apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
vid_null.c apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
vid_sdl.c apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
vid_sunx.c apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
vid_sunxil.c apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
vid_svgalib.c Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
vid_vga.c Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
vid_win.c apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
vid_x11.c Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly 2000-04-08 10:38:33 +00:00
view.c new serverinfo key: *qsg_standard, set to 1. 2000-04-15 11:20:28 +00:00
view.h All finished! 2000-03-24 14:43:43 +00:00
wad.c Almost there... 2000-03-24 13:34:14 +00:00
wad.h Almost there... 2000-03-24 13:34:14 +00:00
winquake.h Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't 2000-03-31 23:58:53 +00:00
world.c Almost there... 2000-03-24 13:34:14 +00:00
world.h Almost there... 2000-03-24 13:34:14 +00:00
worlda.s Almost there... 2000-03-24 13:34:14 +00:00
zone.c Almost there... 2000-03-24 13:34:14 +00:00
zone.h Almost there... 2000-03-24 13:34:14 +00:00