Commit graph

373 commits

Author SHA1 Message Date
Bill Currie
981acbc014 merge qw_client/r_part.c and uquake/r_part.c into common/r_part.c
merge qw_client/gl_rpart.c and uquake/gl_rpart.c into common/gl_rpart.c

r_part.c tested for uquake and seems ok, but gl_rpart.c untested
2000-02-21 08:12:35 +00:00
Dan Olson
5f3c8c1738 Keeps -glx targets from re-meshing models every time they start up. 2000-02-21 04:22:00 +00:00
Dan Olson
8ac1385c9f Jason Nelson's patch for fixing Win32 targets 2000-02-20 21:19:50 +00:00
Zephaniah E. Hull
d356761b93 Fix for the QW protocol problem by Dabb..
Some profiling changes as well..
Code now compiles with profiling support, will disable later..
2000-02-20 20:46:13 +00:00
Dan Olson
f6b334821b Small fix for duplicated Registering of _windowed_mouse 2000-02-20 20:45:18 +00:00
Bill Currie
692f99de11 Fix the gentle crash on game load once in a game. (#ifdef UQUQKE doesn't help
much, does it?:)
2000-02-20 08:39:23 +00:00
Bill Currie
78a1e3e6bc can't use Con_Printf at this stage 2000-02-20 06:18:33 +00:00
Bill Currie
592b054f82 common/gl_vidglx.c:
some tweeks in an attempt to improve shutdown. NOT the final say
qw_server/sv_ccmds.c:
	comment correction
common/quakefs.c uquake/host_cmd.c:
	knghtbrd's gamedir patch, plus some Hunk_Alloc -> Z_Malloc changes.
2000-02-20 04:20:00 +00:00
Joseph Carter
d6143f645f a few glx video cleanups 2000-02-19 20:54:58 +00:00
Dan Olson
0cd791223c Fixed a conwidth bug involving min(a,b). Whoever did this needs to be injured. 2000-02-19 20:43:34 +00:00
Marcus Sundberg
636b73cc11 Synced some code between UQ/QW. 2000-02-19 15:43:42 +00:00
Marcus Sundberg
fe555bd14e Fixed broken #endif 2000-02-19 15:42:13 +00:00
Marcus Sundberg
be77f29ec8 Merged IN_Commands with IN_Frame. 2000-02-19 14:52:17 +00:00
Marcus Sundberg
9baa100ca8 Made code work again. 2000-02-19 14:30:51 +00:00
Marcus Sundberg
10cc5228c5 Remove redundant shared stuff from Makefiles. 2000-02-19 13:53:08 +00:00
Bill Currie
aa605d7d51 fix a nastyness in shutdown code 2000-02-19 09:53:47 +00:00
Zephaniah E. Hull
1e9f882fee Whoops, minor compile fixes.. 2000-02-19 08:44:02 +00:00
Zephaniah E. Hull
0fae0e01d3 Reverting away from modules in the main branch..
-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Loring Holden
1b7369d462 Makefile.in - let autoconf tell us how to do shared library stuff
cvar.c - added $include <stdlib.h>
in_x11.c - removed #include "menu.h" (unavailable in some cases & unneeded)
vid_sunx.c - now loads x11 plugin
world.c - only call SV_Error if compiling uquake or qw-server
2000-02-17 16:18:55 +00:00
Dan Olson
7d387042f7 New CVAR flag system. Appears to work perfectly 2000-02-16 21:30:20 +00:00
Bill Currie
f74c84e695 added a comment from Zoid describing how things like CVAR_ROM works 2000-02-16 04:36:33 +00:00
Bill Currie
6656fb6af6 add the #defines Zoid posted to irc 2000-02-15 23:17:23 +00:00
Jeff Teunissen
1bf5d6c30c Makefile.in: Removed -lvga from in_x11.so build
rest: misc. fixes
2000-02-15 19:25:09 +00:00
Dan Olson
b03c0a094e More menu stuff and input plugin loading for -glx targets 2000-02-15 18:45:26 +00:00
Dan Olson
c878ab64f4 Prep of menus for video modularization. 2000-02-15 14:25:03 +00:00
Bill Currie
b099c73cc4 add Cvar_Init, which adds the "set" command to create dynamic cvars 2000-02-15 11:42:12 +00:00
Bill Currie
b099908cc7 fix a potential buffer overflow 2000-02-14 20:28:22 +00:00
Bill Currie
9ed247178f common/plugin.c:
add path searching. currently unix style only (ie ':') and defaults to
	".:${LIBDIR}/quakeforge".
*/Makefile.in:
	fix up the clean targets a little, so they actually work
2000-02-14 11:30:37 +00:00
Joseph Carter
7670da27cf Now just pass the filename (not path) when loading the plugin. Currently
assumes path of ./ but taniwha was going to add a cvar which can be used
if va("./%s", filename) doesn't exist..
2000-02-14 09:02:16 +00:00
Jeff Teunissen
17a4f34644 Whitespace changes to the opening comment 2000-02-14 08:50:30 +00:00
Bill Currie
173c556c0f put TILE_SIZE back in (still needed by r_sky.c) 2000-02-14 06:15:09 +00:00
Bill Currie
a2e5a8be6d some mods on the way to a better plugin system 2000-02-14 04:46:57 +00:00
Joseph Carter
fdd6112d74 svgalib input works again. 2000-02-14 03:27:10 +00:00
Eric Windisch
6bd0f67f8c Deleted unused/obsolete code related to my last commit. 2000-02-14 03:23:04 +00:00
Eric Windisch
17eb4d012c Some changes to quakefs.c for the pakzip (formerly pak3) support.
Found and deleted unused, obsolete functions in r_surf.c
2000-02-14 03:08:14 +00:00
Joseph Carter
6d8a39b2dd Pass just the filename to the plugin loader, no path. taniwha will do
some black voodoo (is that a plug for 3dfx?) with the plugin code shortly
to make it work..
2000-02-14 00:46:43 +00:00
Joseph Carter
f11f71d8a7 we now define LIBDIR when we build targets 2000-02-14 00:35:13 +00:00
Joseph Carter
bb5623aa9e input.h is gone - was empty anyway. vid_x11.c now is responsible for init
of the input routines it can use.  All vid targets should do this for the
input method they should use.  While this is essentially hardcoding, it's
kinda necessary for now.  Once we have everything working and tested we
can work on an interdependency scheme so X input methods only work with X
output methods, etc...
2000-02-13 11:31:00 +00:00
Joseph Carter
1d7260195f Renamed vid_x.c -> vid_x11.c, also renamed *-gl to *-glx, it it'll cause
less confusion that way (even if I have to type an extra letter..)
2000-02-13 09:06:11 +00:00
Bill Currie
9a2b4c0e5a fix sound init 2000-02-13 05:45:38 +00:00
Bill Currie
502d171cbf turns out uquake can handle (build time anyway) qw's pmove*.c as is, so make
them common
2000-02-13 04:32:18 +00:00
Zephaniah E. Hull
3b1494b153 Fixed some little errors with the plugin code.. 2000-02-12 11:42:56 +00:00
Bill Currie
b0fba33d43 uquake /almost/ links now (is that link being sort of pregnant?) 2000-02-12 10:02:22 +00:00
Bill Currie
84e7f8fb05 correct return type of S_IN_Init 2000-02-12 08:23:40 +00:00
Zephaniah E. Hull
dd7d064733 in_x11.so, and actually check in the plugin code..
vid_x works, aside from a few, err, qwirks, in the input focus handling..
2000-02-12 08:08:31 +00:00
Zephaniah E. Hull
0e8ba8d814 Sledge hammer applied..
The input stuff is now somewhat modular, I'll get everything working
soon enough, right now things are hardwired to svgalib, but its ok..
2000-02-12 05:34:22 +00:00
Bill Currie
0affdbf681 fixes for uquake
(ie #ifdef SERVERONLY -> #if defined(SERVERONLY) || defined(UQUAKE))
2000-02-12 04:18:42 +00:00
Jeff Teunissen
a2f8d0f212 Fixed "vvoid" and "oid" in server.h 2000-02-11 06:01:35 +00:00
Bill Currie
149c6c6523 getting closer to haveing a compiling uq 2000-02-11 05:47:57 +00:00
Bill Currie
e713452ba5 qw-server now compiles and links 2000-02-11 04:55:11 +00:00