biosuits, pents, and quads wear off are now gone. Sort of. They are
caused by places where two texture edges meet and there are little gaps
at the seams where nothing gets drawn. This is also why noclip screws w/
the screen if you walk outside of the map in the GL targets. We now draw
a backdrop whose color is set by r_clearcolor, ala software renderer.
common_quakedef.h (and thus all files)
This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
-- we still have to find the waterwarp bug, but this is a start.
Moved raptor's r_waterripple effect into #define _EXPERIMENTAL_ until
release. It doesn't break anything that we know of, but this is _still_ a
freeze we're in, and this is a new feature.
waterwarp bug. This creates r_waterripple that causes a wave effect when
set to 1. Perhaps I will change it after release to adjust the size of the
waves...
-- Eric Windisch
added "Portions" statement to the copyright statement
Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.