Marcus Sundberg
8a2d0d0e8f
Fix typo in BSD defines.
2000-01-06 03:13:59 +00:00
Marcus Sundberg
42154bc63f
Moved CD_f from cd_linux.c and cd_win.c into cd_wrapper.c.
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Added support for CDROM on (Free)BSD.
2000-01-06 02:43:04 +00:00
Marcus Sundberg
581e31b505
Fixed some warnings.
2000-01-06 01:43:44 +00:00
Marcus Sundberg
4120cda2d2
Include config.h and use #ifdef HAVE_SYM_PREFIX_UNDERSCORE instead of bogus #ifdef ELF
2000-01-06 00:52:51 +00:00
Marcus Sundberg
b86ca17101
Fixed bunch of unused variables.
2000-01-06 00:29:41 +00:00
Marcus Sundberg
04c438c55e
Check return code from mmap() properly.
2000-01-05 21:22:48 +00:00
Joseph Carter
4ebf133971
Merged the makefile targets as much as is safe to do without a serious
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code alteration. Cut my build time from 20 minutes down to about 5 from
an autoconf-clean tree.
2000-01-05 19:10:52 +00:00
Zephaniah E. Hull
b68f84619e
Fixes for portability issues..
2000-01-05 16:55:01 +00:00
Zephaniah E. Hull
dbbeff44fc
We now have fullbright textures for GL!
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This is going in as a bug fix after talking it over with Knghtbrd and Deek..
2000-01-05 15:23:12 +00:00
Joseph Carter
6e6f044ef1
VERY IMPORTANT commit before release---crosshair 3 was a little high, you
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could hit anything simple with it sure, but some of us snipe. Fixed it.
2000-01-05 10:25:30 +00:00
Marcus Sundberg
d28880656b
Win32 has snprintf and vsnprintf underscored. Use proper defines if needed.
2000-01-05 01:19:13 +00:00
Marcus Sundberg
8ce6e3d062
Removed the dummy VGA_* variables as they are not needed anymore.
2000-01-05 00:31:47 +00:00
Nelson Rush
705c1d0e3b
fixed some problems
2000-01-05 00:11:02 +00:00
Nelson Rush
a77bb35db6
Fixed buffer overflow problems, changed sprintf to snprintf don't use this yet, i have a few things that need to be fixed.
2000-01-05 00:05:48 +00:00
Marcus Sundberg
b9d6599958
Include mgraph.h here.
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Made mouseactive extern (defined in in_win.c)
Removed unused variables.
Some minor cleanups.
2000-01-04 23:32:43 +00:00
Marcus Sundberg
bb1f7ac924
Define uiWheelMessage and mouseactive here.
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Removed unused variables.
Some minor cleanups.
2000-01-04 23:31:14 +00:00
Marcus Sundberg
fce145168c
Arm x86 assembly with #if id386
2000-01-04 23:30:00 +00:00
Marcus Sundberg
6120f2dab5
Server need mmsystem.h for timeGetTime()
2000-01-04 22:24:49 +00:00
Marcus Sundberg
de443cad14
Mingw32 needs to include initguid.h before dinput.c - do that if we have it
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uiWheelMessage needs to be defined here.
Avoid multi-line C++-comments.
2000-01-04 22:16:27 +00:00
Marcus Sundberg
f0a9fffc5a
Add support for cd_win.c
2000-01-04 22:11:17 +00:00
Marcus Sundberg
5d5cfd6e4b
Include mmsystem.h if we have it.
2000-01-04 22:09:43 +00:00
Nelson Rush
19b2728495
Applied prototype fix to vid_svgalib.c and removed unused variable from qw_client/cl_main.c
2000-01-04 05:52:00 +00:00
Nelson Rush
de56a6f223
removed extra m_filter registration
2000-01-04 05:38:27 +00:00
Nelson Rush
5f20ff0bd7
added loring's multi-platform, non-mesa OpenGL patch.
2000-01-04 05:33:00 +00:00
Joseph Carter
49d9711def
Small mingw32 fix and updated debian/control
2000-01-04 04:14:35 +00:00
Joseph Carter
740177b2c0
Another merge from BigM
2000-01-04 03:34:56 +00:00
Zephaniah E. Hull
6006adda7c
Backported and merged the qw_client/keys.c to uquake.
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Added support for the KP_* keysyms..
2000-01-04 01:53:31 +00:00
Joseph Carter
0b8df448c2
Major configure.in update, applied BigM's gl_rsurf.c merge patch
2000-01-04 01:03:18 +00:00
Zephaniah E. Hull
ced209c8ba
Reordering the scancode stuff for some stuff I'm doing after release..
2000-01-04 00:17:30 +00:00
Jeff Teunissen
fbc21a8c5e
* Merged d_polyse.c from qw_client, _unchanged_ -- current data suggest it
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works properly with UQ.
* Repaired my FIXME in r_alias.c (caused UQ's software targets to segfault)
2000-01-03 23:27:17 +00:00
Nelson Rush
0b480a8691
added copyright lines
2000-01-03 22:12:26 +00:00
Nelson Rush
d75ee8d6b7
Optimized VectorCompare()
2000-01-03 22:10:13 +00:00
Joseph Carter
55a4e4e01c
Fixed register_check(), renamed a couple of non-headers to the "standard"
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naming of .-c, also the very beginnings of the eventual source reformat.
2000-01-03 21:54:18 +00:00
Jeff Teunissen
6337f34ba1
* Fixed an X11 software renderer crash in vid_x.c, thanks Justin A. McCright
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* Renamed chase_* to cl_chasecam_* in UQ to match their parent cvar.
* Changed cl_chasecam* in UQ to be saved in config.cfg
* Moved dosasm.s to common, though it doesn't seem to be referenced at _all_
2000-01-03 21:20:01 +00:00
Joseph Carter
7a6884e4fb
Portability fix
2000-01-03 20:16:47 +00:00
Jeff Teunissen
a6a29bdb63
Moved skin.c to common/ -- it doesn't conflict with UQ, so it might as
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well be moved now.
2000-01-03 16:53:06 +00:00
Jeff Teunissen
c8339f5d3a
Moved buildnum.c to common/ -- we don't use it any more, but we could.
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Also changed it so that the starting build number would be 21 Dec 1999,
the date of the Q1 source release. Today would be build number 13. :)
2000-01-03 16:49:28 +00:00
Jeff Teunissen
978ccb3cc8
Merged nonintel.c into common/
2000-01-03 13:45:02 +00:00
Jeff Teunissen
71b8dc4cad
Merged r_bsp.c into common/
2000-01-03 13:35:09 +00:00
Jeff Teunissen
a671482dd5
sys_linux.c merged and moved into common/
2000-01-03 12:12:13 +00:00
Jeff Teunissen
202f794fbe
The merge continues...sys_null.c (Portability aid) is common.
2000-01-03 11:14:42 +00:00
Jeff Teunissen
518401c90c
Simplified COM_Block*Checksum (don't worry, it's still compatible -- I
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tested it), merged r_alias.c (note the FIXME at the end of r_alias.c)
2000-01-03 10:41:24 +00:00
Joseph Carter
24312dcadd
Fixed bug with shareware pak file
2000-01-03 09:19:02 +00:00
Joseph Carter
68785812de
More BSD fixes from Darius
2000-01-03 08:00:46 +00:00
Nelson Rush
28d134d096
added vid_sdl.c and cd_sdl.c which are part of Maas patch for the SDL merge.
2000-01-03 06:26:49 +00:00
Nelson Rush
a841b90d2d
SDLQuake merge with our tree made possible by Sam Lantinga and Maas van den Berg, currently the video and cdrom audio are supported.
2000-01-03 06:18:32 +00:00
Joseph Carter
d0674e837c
pandr's pr_* merge..
2000-01-03 04:45:54 +00:00
Joseph Carter
d5217418ec
QW's crosshair 2 and crosshaircolor now work in UQ. Also because I felt
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like adding a gratuitious feature, GL target users can crosshair 3 for a
completely new crosshair and higher resolution crosshair (oooh!) Software
renderer doesn't have it because...well look at Draw_Crosshair() in
draw.c, it's truly a nightmare! You have to plot each pixel individually,
makes you feel like you're coding in Applesoft BASIC. If you want it,
figure out how to do it sanely.
2000-01-03 04:33:43 +00:00
Joseph Carter
cfa702ec38
pr_comp.h's identical, moved to common
2000-01-03 02:24:26 +00:00
Zephaniah E. Hull
47e85cdd29
Version cleanup, not completely happy with it yet..
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Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00