Bill Currie
4c7ce6d614
give qw-server maplist and move the prototype from cl_main.c to quakefs.h
2000-03-31 01:56:52 +00:00
Bill Currie
93069db909
temp file generated by msvc. nuke the sucker :)
2000-03-31 01:24:56 +00:00
Dan Olson
a8d9ff049c
Added "maplist" command
2000-03-31 00:49:19 +00:00
Bill Currie
b553fcf7e7
remove some potential problems
2000-03-29 22:00:42 +00:00
Joseph Carter
90d881a694
re: skin code - what the hell was I on?
...
skyboxe load errors are only displayed if developer is on now..
2000-03-29 09:10:53 +00:00
Bill Currie
df205a4fab
don't attempt to load skys unless skys are enabled
2000-03-29 08:45:00 +00:00
Joseph Carter
2cdef89e82
skin loading is now for developers only - it's debug info..
2000-03-29 08:37:55 +00:00
Bill Currie
a21dfa1a3f
fix miss-named pushlatency
2000-03-28 05:05:57 +00:00
Bill Currie
56bf6beed5
fix a /really lame/ bug that killed both invert mouse and mlook in one fell
...
swoop.
2000-03-28 03:41:06 +00:00
Bill Currie
ceff666081
just an idea...
2000-03-27 22:20:27 +00:00
Anton E. Gavrilov
c5981146e3
Fixed moving down a slope (broken in QW by Zoid). Enable with 'pm_slidefix 1' on server side (or both).
2000-03-27 21:58:52 +00:00
Anton E. Gavrilov
1ab1bc09e6
Added comments about where to get scitech MGL; also, re-wrote the file completely...
2000-03-27 21:46:37 +00:00
Anton E. Gavrilov
46094d7875
I wonder what these were for? common/*.s compiles perfectly with masm.
2000-03-27 21:41:00 +00:00
Anton E. Gavrilov
5a7541111c
Added #include <common_quakedef.h> (_snprintf is defined there)
2000-03-27 20:07:56 +00:00
Anton E. Gavrilov
373779167e
Yes, i did it! (jumping bug fix)
2000-03-27 16:16:01 +00:00
Anton E. Gavrilov
8ccd881c50
Blah
2000-03-27 16:15:14 +00:00
Anton E. Gavrilov
67226cd9ee
Chase_Init() is also called from QW now; Ñhasecam in QW may be unfinished (why?), but at least it doesn't crash now!
2000-03-27 16:08:37 +00:00
Anton E. Gavrilov
a19108fc80
Uncommented SleepUntilInput (PAUSE_SLEEP);
2000-03-27 15:15:46 +00:00
Anton E. Gavrilov
7062960a7c
Possibly fixed the jumping bug.
2000-03-27 12:55:50 +00:00
Anton E. Gavrilov
28c18f0e15
No more comments
2000-03-27 09:13:36 +00:00
Anton E. Gavrilov
3501a411ac
Killed it (hi taniwha :)
2000-03-27 08:54:19 +00:00
Anton E. Gavrilov
d846c7df80
Killed it :)
2000-03-27 08:02:21 +00:00
Bill Currie
927e20799f
clean up the configure section a little. basicly merge redundant rules.
2000-03-27 04:00:04 +00:00
Joseph Carter
221b259d62
this should be in there too...
2000-03-26 14:45:29 +00:00
Joseph Carter
bcf938088b
darkangel, this one's for you! r_dynamic 0 now causes colored shading of
...
models to not happen.
2000-03-26 14:30:17 +00:00
Joseph Carter
9d3ffb99f8
Yanster's evil hack for Mega2k support. It IS an evil hack. But it's
...
also workable until we get progs with 32 bit limits standardized and
implemented in our tree. If someone feels psychotic please work on that.
2000-03-26 14:27:59 +00:00
Joseph Carter
c57298ed75
new cvar, cl_talksound. Defaults to misc/talk.wav. Could probably use a
...
little more error checking and possibly default to misc/talk.wav if the
file you give it doesn't exist or something. If someone wants to do that
go for it - I'm just adding it to my personal todo list for later so I can
get back to GL fullbright stuff.
2000-03-26 11:49:29 +00:00
Joseph Carter
902bb5304a
skybox change - use env now, not gfx/env
2000-03-26 05:35:02 +00:00
Bill Currie
056aa80627
clean up after build_rpm
2000-03-25 12:26:46 +00:00
Bill Currie
e2242f2010
add support for % operator in QC (untested)
2000-03-25 12:23:41 +00:00
Joseph Carter
8bbe24a289
All finished!
2000-03-24 14:43:43 +00:00
Joseph Carter
6caab157b1
Almost there...
2000-03-24 13:34:14 +00:00
Joseph Carter
0e457bf091
Not quite done yet, two more commits after this should do it for common
...
though..
2000-03-24 12:43:07 +00:00
Joseph Carter
4c0fdad618
added djsmoke's SVGALib input problem - Mercury this one's yours I think.
2000-03-24 12:27:07 +00:00
Joseph Carter
1688311e15
more and more
2000-03-24 12:11:38 +00:00
Joseph Carter
88f637963a
r* done
2000-03-24 11:25:06 +00:00
Joseph Carter
022803757a
A little more...
2000-03-24 10:37:23 +00:00
Joseph Carter
5a06f2f03e
A bit more
2000-03-24 09:55:33 +00:00
Joseph Carter
7df744f9e9
The very first bit of the boiler cleanup (a-d in common) More where this
...
came from as soon as I actually finish doing it since it has to be done by
hand to preserve Copyright notices and file descriptions.
2000-03-24 09:08:39 +00:00
Joseph Carter
b21783fa86
added alpha textures for MegaTF
2000-03-24 08:45:31 +00:00
Bill Currie
1c91ed2381
fix the incorrect $i and -ne :/.
...
propogate the list fix to the other makefiles
2000-03-23 23:04:48 +00:00
Bill Currie
8101db3629
fix for newer bash 2. if this works as expected, I'll propogate it to the other makefiles.
2000-03-23 22:44:33 +00:00
Bill Currie
340179389b
remove a redundant test
2000-03-23 22:22:52 +00:00
Bill Currie
82ec877fdf
now generates correct code for the jump in math.s
...
also removed warning messages and made it return 1 for an error
2000-03-23 00:09:50 +00:00
Joseph Carter
865ca4e370
updated with Ambush's wishlist
2000-03-22 11:30:08 +00:00
Anton E. Gavrilov
29a43006d0
Killed an #ifdef UQUAKE
2000-03-20 16:07:51 +00:00
Jeff Teunissen
7167c5a749
view.c: Whitespace changes.
...
*/menu.c: Sliders update the string versions of cvars again. Also, UQ now
has config menu entries for the HUD.
2000-03-20 14:24:20 +00:00
Zephaniah E. Hull
93bd2a180c
Cleaning up some of the ifdefs in the particle code..
...
Marcus Sundberg, using Mesa with GL support is PREFERED to using the
MiniGL!!
I have requests from 3Dfx and Zoid to drop support for the MiniGL
completely..
Thats now fixed..
2000-03-20 04:35:11 +00:00
Anton E. Gavrilov
cefeaf6ecf
Single player support
2000-03-19 23:53:52 +00:00
Dan Olson
934ace091f
Particle scaling code. Controlled with gl_pscale cvar. 1 is default,
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anything over 20 is just plain overkill. Thanx to QER for the idea.
2000-03-19 21:50:00 +00:00