Commit Graph

104 Commits

Author SHA1 Message Date
Marcus Sundberg 42154bc63f Moved CD_f from cd_linux.c and cd_win.c into cd_wrapper.c.
Added support for CDROM on (Free)BSD.
2000-01-06 02:43:04 +00:00
Marcus Sundberg 581e31b505 Fixed some warnings. 2000-01-06 01:43:44 +00:00
Marcus Sundberg 4120cda2d2 Include config.h and use #ifdef HAVE_SYM_PREFIX_UNDERSCORE instead of bogus #ifdef ELF 2000-01-06 00:52:51 +00:00
Marcus Sundberg b86ca17101 Fixed bunch of unused variables. 2000-01-06 00:29:41 +00:00
Marcus Sundberg 04c438c55e Check return code from mmap() properly. 2000-01-05 21:22:48 +00:00
Joseph Carter 4ebf133971 Merged the makefile targets as much as is safe to do without a serious
code alteration.  Cut my build time from 20 minutes down to about 5 from
an autoconf-clean tree.
2000-01-05 19:10:52 +00:00
Zephaniah E. Hull b68f84619e Fixes for portability issues.. 2000-01-05 16:55:01 +00:00
Zephaniah E. Hull dbbeff44fc We now have fullbright textures for GL!
This is going in as a bug fix after talking it over with Knghtbrd and Deek..
2000-01-05 15:23:12 +00:00
Joseph Carter 6e6f044ef1 VERY IMPORTANT commit before release---crosshair 3 was a little high, you
could hit anything simple with it sure, but some of us snipe.  Fixed it.
2000-01-05 10:25:30 +00:00
Marcus Sundberg d28880656b Win32 has snprintf and vsnprintf underscored. Use proper defines if needed. 2000-01-05 01:19:13 +00:00
Marcus Sundberg 8ce6e3d062 Removed the dummy VGA_* variables as they are not needed anymore. 2000-01-05 00:31:47 +00:00
Nelson Rush 705c1d0e3b fixed some problems 2000-01-05 00:11:02 +00:00
Nelson Rush a77bb35db6 Fixed buffer overflow problems, changed sprintf to snprintf don't use this yet, i have a few things that need to be fixed. 2000-01-05 00:05:48 +00:00
Marcus Sundberg b9d6599958 Include mgraph.h here.
Made mouseactive extern (defined in in_win.c)
Removed unused variables.
Some minor cleanups.
2000-01-04 23:32:43 +00:00
Marcus Sundberg bb1f7ac924 Define uiWheelMessage and mouseactive here.
Removed unused variables.
Some minor cleanups.
2000-01-04 23:31:14 +00:00
Marcus Sundberg fce145168c Arm x86 assembly with #if id386 2000-01-04 23:30:00 +00:00
Marcus Sundberg 6120f2dab5 Server need mmsystem.h for timeGetTime() 2000-01-04 22:24:49 +00:00
Marcus Sundberg de443cad14 Mingw32 needs to include initguid.h before dinput.c - do that if we have it
uiWheelMessage needs to be defined here.
Avoid multi-line C++-comments.
2000-01-04 22:16:27 +00:00
Marcus Sundberg f0a9fffc5a Add support for cd_win.c 2000-01-04 22:11:17 +00:00
Marcus Sundberg 5d5cfd6e4b Include mmsystem.h if we have it. 2000-01-04 22:09:43 +00:00
Nelson Rush 19b2728495 Applied prototype fix to vid_svgalib.c and removed unused variable from qw_client/cl_main.c 2000-01-04 05:52:00 +00:00
Nelson Rush de56a6f223 removed extra m_filter registration 2000-01-04 05:38:27 +00:00
Nelson Rush 5f20ff0bd7 added loring's multi-platform, non-mesa OpenGL patch. 2000-01-04 05:33:00 +00:00
Joseph Carter 49d9711def Small mingw32 fix and updated debian/control 2000-01-04 04:14:35 +00:00
Joseph Carter 740177b2c0 Another merge from BigM 2000-01-04 03:34:56 +00:00
Zephaniah E. Hull 6006adda7c Backported and merged the qw_client/keys.c to uquake.
Added support for the KP_* keysyms..
2000-01-04 01:53:31 +00:00
Joseph Carter 0b8df448c2 Major configure.in update, applied BigM's gl_rsurf.c merge patch 2000-01-04 01:03:18 +00:00
Zephaniah E. Hull ced209c8ba Reordering the scancode stuff for some stuff I'm doing after release.. 2000-01-04 00:17:30 +00:00
Jeff Teunissen fbc21a8c5e * Merged d_polyse.c from qw_client, _unchanged_ -- current data suggest it
works properly with UQ.
* Repaired my FIXME in r_alias.c (caused UQ's software targets to segfault)
2000-01-03 23:27:17 +00:00
Nelson Rush 0b480a8691 added copyright lines 2000-01-03 22:12:26 +00:00
Nelson Rush d75ee8d6b7 Optimized VectorCompare() 2000-01-03 22:10:13 +00:00
Joseph Carter 55a4e4e01c Fixed register_check(), renamed a couple of non-headers to the "standard"
naming of .-c, also the very beginnings of the eventual source reformat.
2000-01-03 21:54:18 +00:00
Jeff Teunissen 6337f34ba1 * Fixed an X11 software renderer crash in vid_x.c, thanks Justin A. McCright
* Renamed chase_* to cl_chasecam_* in UQ to match their parent cvar.
* Changed cl_chasecam* in UQ to be saved in config.cfg
* Moved dosasm.s to common, though it doesn't seem to be referenced at _all_
2000-01-03 21:20:01 +00:00
Joseph Carter 7a6884e4fb Portability fix 2000-01-03 20:16:47 +00:00
Jeff Teunissen a6a29bdb63 Moved skin.c to common/ -- it doesn't conflict with UQ, so it might as
well be moved now.
2000-01-03 16:53:06 +00:00
Jeff Teunissen c8339f5d3a Moved buildnum.c to common/ -- we don't use it any more, but we could.
Also changed it so that the starting build number would be 21 Dec 1999,
the date of the Q1 source release. Today would be build number 13. :)
2000-01-03 16:49:28 +00:00
Jeff Teunissen 978ccb3cc8 Merged nonintel.c into common/ 2000-01-03 13:45:02 +00:00
Jeff Teunissen 71b8dc4cad Merged r_bsp.c into common/ 2000-01-03 13:35:09 +00:00
Jeff Teunissen a671482dd5 sys_linux.c merged and moved into common/ 2000-01-03 12:12:13 +00:00
Jeff Teunissen 202f794fbe The merge continues...sys_null.c (Portability aid) is common. 2000-01-03 11:14:42 +00:00
Jeff Teunissen 518401c90c Simplified COM_Block*Checksum (don't worry, it's still compatible -- I
tested it), merged r_alias.c (note the FIXME at the end of r_alias.c)
2000-01-03 10:41:24 +00:00
Joseph Carter 24312dcadd Fixed bug with shareware pak file 2000-01-03 09:19:02 +00:00
Joseph Carter 68785812de More BSD fixes from Darius 2000-01-03 08:00:46 +00:00
Nelson Rush 28d134d096 added vid_sdl.c and cd_sdl.c which are part of Maas patch for the SDL merge. 2000-01-03 06:26:49 +00:00
Nelson Rush a841b90d2d SDLQuake merge with our tree made possible by Sam Lantinga and Maas van den Berg, currently the video and cdrom audio are supported. 2000-01-03 06:18:32 +00:00
Joseph Carter d0674e837c pandr's pr_* merge.. 2000-01-03 04:45:54 +00:00
Joseph Carter d5217418ec QW's crosshair 2 and crosshaircolor now work in UQ. Also because I felt
like adding a gratuitious feature, GL target users can crosshair 3 for a
completely new crosshair and higher resolution crosshair (oooh!)  Software
renderer doesn't have it because...well look at Draw_Crosshair() in
draw.c, it's truly a nightmare!  You have to plot each pixel individually,
makes you feel like you're coding in Applesoft BASIC.  If you want it,
figure out how to do it sanely.
2000-01-03 04:33:43 +00:00
Joseph Carter cfa702ec38 pr_comp.h's identical, moved to common 2000-01-03 02:24:26 +00:00
Zephaniah E. Hull 47e85cdd29 Version cleanup, not completely happy with it yet..
Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Joseph Carter 590b4c1c58 crosshair 2 now works in UQ, as does crosshaircolor 2000-01-03 00:08:03 +00:00