Also, FULL SCREEN QUAKE IS HERE!!! unfortunatly, so is full screen quake :/. ie if you have the vidmode extentions, you don't have a choice at the moment. Still, that's just a matter of cvars :), but not tonight.
S_Init() is now where it belongs--outside of VID_Init(). I think I did
manage to update every target. If I missed one, kill the sound.h include
and remove S_Init() from VID_Init().
New Cvar: r_sky, defaults to 0, turn it on if you want to use skyboxes.
Cvar r_skyname can actually be used now I _think_, need another skybox
to test it. Quake2000's instructions were used in the skybox stuff but,
as all know by now, our tree is so different from anyone else's that I had
to redo a number of things. But thanks all the same--cut the time spent
debugging it in half. I also want to thank whoever did the night skybox
on the MegaTF page I used to test. Looks great on start map!
New GL-specific Cvar: r_conspin, defaults to 0. Turn it on. You can turn
it off too. Shamelessly ripped from QER.
now, the rest I don't know how much of it I can do without breaking the
protocol's compatibility.
client_state_t has moved back to client.h in qw_common and uquake. Seems
like that's a step backward, but the way it was being used while common
was far worse! This required massive reworking of headers and such.
Speaking of using cl (the global client_state_t) badly, the sound code did
exactly that. Mercury should be shot for not fixing that when he did the
sound_lib.a stuff. The fix illustrates what we need to start doing to the
code to make modularization possible. I'll be sending a message to the
list about this shortly..
i *hope* this works....
Here's the patch for fixing the _windowed_mouse cvar
on SDL binaries. Its now set by default to "0" to
match the default value in vid_x.c and
gl_vidlinuxglx.c.
target's video file. These functions are VID_ExtraOptionDraw() and
VID_ExtraOptionCmd(int options_cursor).
These are to help modulize the option menu a bit, now all you have to do is
define #OPTIONS_ITEMS to one more then the number of items there are (this
is done in your target's vid*.c/gl_vid*.c file)
I also removed a bunch of #ifdefs, although a few #ifdef _WIN32's remain.
--
Eric Windisch