Commit graph

18 commits

Author SHA1 Message Date
Joseph Carter
54501eaed7 SKYBOXES!
Relevant cvar to change the name of the skybox is r_skyname which defaults
to "sky".  If you don't have the files you'll get an ugly red background
in place of the sky.  I'll fix that shortly.

Sorry software people, this is just the Q2 code I'm turning on which doesn
not work for software.  The code is pretty simple though and most of it's
written already in gl_warp.c---just move that to r_sky and use the pcx's
instead of the tga's..
2000-03-02 13:56:01 +00:00
Dan Olson
106dada0b2 Non functional cvar code. Compiles, but won't run. 2000-02-27 07:13:32 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Zephaniah E. Hull
f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Loring Holden
88344ef21a glquake.h now included from only the files that use OpenGL, and not from
common_quakedef.h (and thus all files)

This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Eric Windisch
7940ad28cd Fixed waterwarp bug; athough entities no longer warp underwater.
for those interested, someone had added additional conditions which
waterwarp is applied that caused problems.
--
Eric Windisch
2000-01-26 18:15:18 +00:00
Joseph Carter
1cc41775a7 Fixed r_wateralpha... 2000-01-22 03:41:35 +00:00
Zephaniah E. Hull
34391442c7 Merged render.h, to fix compile warnings..
No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
2000-01-19 11:01:04 +00:00
Bill Currie
c494af94b6 Remove the #ifndef arround the wateralpha code. It doesn't actually fix the
wateraplha+mirroralpha problem according to knghtbrd
2000-01-18 20:33:23 +00:00
Bill Currie
adeab9e9d8 quakeforge.spec.in:
a few corrections to get rpms building. NOTE: THIS WILL NOT WORK FOR
	-pre VERSIONS because rpm doesn't like `-' in the version string.
common/gl_rsurf.c:
	experimentally comment out some code that /seems/ to fix the
	r_{water,mirror}alpha bug.
2000-01-18 05:36:42 +00:00
Jeff Teunissen
9bc10e5940 Applied raptor's r_waterwarp enable/disable patch. r_waterwarp now works
-- we still have to find the waterwarp bug, but this is a start.

Moved raptor's r_waterripple effect into #define _EXPERIMENTAL_ until
release. It doesn't break anything that we know of, but this is _still_ a
freeze we're in, and this is a new feature.
2000-01-12 21:43:48 +00:00
Marcus Sundberg
bb990403cd Removed commited CVS conflict. 2000-01-08 23:15:03 +00:00
Joseph Carter
8f503d8209 Reverted Neal's GL fullbright patch till we can actually fix it properly
after the release
2000-01-08 22:28:07 +00:00
Marcus Sundberg
e52d41a5b5 Remove unused variables. 2000-01-08 17:38:21 +00:00
Marcus Sundberg
c11b3873ff Whitespace is not allowed before the '#' of pre-processor directives. 2000-01-07 21:09:58 +00:00
Joseph Carter
2193966719 Copyright notice stuff 2000-01-06 13:48:07 +00:00
Zephaniah E. Hull
dbbeff44fc We now have fullbright textures for GL!
This is going in as a bug fix after talking it over with Knghtbrd and Deek..
2000-01-05 15:23:12 +00:00
Joseph Carter
0b8df448c2 Major configure.in update, applied BigM's gl_rsurf.c merge patch 2000-01-04 01:03:18 +00:00
Renamed from qw_client/gl_rsurf.c (Browse further)