Commit graph

1037 commits

Author SHA1 Message Date
Bill Currie
67e0b3bb8a modified comment about speed jumping to be more clear about what's wanted 2000-03-18 06:24:21 +00:00
Jeff Teunissen
3db83b18d7 Misc. fixes. 2000-03-18 03:40:22 +00:00
Anton E. Gavrilov
7da71c8673 v_contentblend works in both QW and uquake now; also, it is a float (not toggle) now. 2000-03-18 03:35:10 +00:00
Anton E. Gavrilov
20c4669f0f Added 'toggle' command (just like in Q3 :P) 2000-03-18 02:47:51 +00:00
Anton E. Gavrilov
b96b3cc0fe Changed key names to Q3 style :) 2000-03-18 02:15:21 +00:00
Anton E. Gavrilov
e967e68588 Reorganized keynums a bit. No more 'SCRLCK is unbound, hit F4 to set'. 2000-03-18 02:13:14 +00:00
Anton E. Gavrilov
a335742365 Added KP_* support for Win32 2000-03-18 02:11:10 +00:00
Anton E. Gavrilov
c86460f34b *** empty log message *** 2000-03-18 01:11:48 +00:00
Joseph Carter
176bdca935 sdennis101@geocities.com provided a fix for a segfault under uquake in
net_udp.c, applied.
2000-03-17 20:05:50 +00:00
Joseph Carter
4e5c289a19 Small cleanup to Tonik's qw-server (win32) problem, addition of the make
install failure in common/
2000-03-17 19:59:03 +00:00
Anton E. Gavrilov
bfca474371 None 2000-03-17 09:48:05 +00:00
Joseph Carter
a53580c001 Added qw-server not working in win32 2000-03-16 23:39:30 +00:00
Anton E. Gavrilov
5d2cdb50bd Added my wishes. Fixed a typo :-) 2000-03-16 14:01:17 +00:00
Joseph Carter
6766cc9808 Added email address for DarkAngel 2000-03-16 04:27:32 +00:00
Joseph Carter
7ef7af1b5f These two files will sooner or later (probably later) replace TODO. I
should also create a BUG_FORM but I'll do that later.
2000-03-16 03:50:37 +00:00
Bill Currie
0d33daa4a0 undid knghtbrd's recent changes as they broke [atleast] uquake. 2000-03-16 03:02:44 +00:00
Joseph Carter
af44f6aa13 I don't _HAVE_ a MesaGL to -l dammit! And configure already knew that on
my system Mesa was -lGL and contained the 3dfx stuff.  So now we actually
save the name of the GL library for use in the 3dfx buildability tests.

Mercury dies now.
2000-03-16 02:40:53 +00:00
Joseph Carter
bf764072a0 I thought this was already checked in. If it fixes something with view
stuff cool.  If it breaks stuff....  Um, well...
2000-03-16 02:26:12 +00:00
Bill Currie
a7d766abc9 more fixings for "make install" 2000-03-15 01:09:48 +00:00
Bill Currie
c6b2c1ea3e added a mention about getting serial support going for *nix. Why? Why not? :) 2000-03-14 22:10:58 +00:00
Bill Currie
c3d782a688 put in reference counting for the x_disp pointer and make openneing and closing
of the display centralised. This will eventually lead to a much improved X init
and shutdown code.

Unfortunatly, X still crashes for me after running uquake-glx (haven't tested
for qw-client-glx, but I imagine it's no different), but I've found it's after
running uquake-glx the /second/ time, so I suspect it's a utah-glx(mga)/mesa
bug. It could also be an X server bug. I'll see if I can upgrade my X and then
report to the utah-glx team.
2000-03-14 10:25:46 +00:00
Zephaniah E. Hull
7f8dbfdebc No more requiring the 3dfxgl for -3dfx!
We now first try mesa with 3dfx support, then the 3dfxgl..
2000-03-14 09:46:23 +00:00
Bill Currie
73030d89a2 fix for RedHat 5.2, reported by djsmoke 2000-03-14 05:11:50 +00:00
Bill Currie
6a19a5eef6 some rpm related tweaks 2000-03-14 03:39:39 +00:00
Bill Currie
2800c2856e make install now works (caused by a flakey install-sh), as does build_rpm.
Also, there was a bug in configure.in that caused glx not to be built at all on
my system.

NOTE: I changed SRC_DIR to srcdir (GNU `standard'), though I'm beginning to
wonder if that was so good.
2000-03-13 11:54:24 +00:00
Anton E. Gavrilov
1dfc12ebf5 Added cl_constyle cvar. 2000-03-13 01:35:17 +00:00
Anton E. Gavrilov
3f48c050be Fixed an infinite loop in video options menu. Added VID_Gamma_f(). 2000-03-13 01:26:20 +00:00
Bill Currie
5238b2634f move net_udp.h from uquake to common in preparation for merging net_udp.c 2000-03-13 00:58:37 +00:00
Bill Currie
d9d5c7b758 move net_chan.c and net_udp6.c from qw_common to common 2000-03-13 00:51:17 +00:00
Anton E. Gavrilov
81a7a3e67f Updated MSVC project files due to view.c merge. 2000-03-12 16:50:57 +00:00
Anton E. Gavrilov
722dfab94d Draw_BeginDisc() is working now. 2000-03-12 15:52:37 +00:00
Bill Currie
7226e6201b merge in many of deeks modifications (especially formatting). The rest, I'm too
tired to look at now.
2000-03-12 12:20:11 +00:00
Bill Currie
2991fd7c17 found a missing ) 2000-03-12 12:15:29 +00:00
Bill Currie
260cab9c10 some more merge tweeks. hopefully didn't break anything 2000-03-12 10:41:50 +00:00
Jeff Teunissen
e1e663300c Added macro: bound(min, val, max) is shorthand for min(maxval, max(val, minval)). 2000-03-12 08:33:15 +00:00
Bill Currie
ba97294a41 tidy up a messy part of the merge 2000-03-12 08:13:35 +00:00
Bill Currie
2f47ba42f2 merge qw_client/view.c and uquake/view.c into common/view.c 2000-03-12 00:36:50 +00:00
Joseph Carter
e818226c34 This SHOULD allow Mega2K to work whenever it gets released. View offsets
are done (sorry if this steps on your toes with the view.c merge Deek) and
I'm almost positive flymode will now work.  Even though view offset is
done, it won't.

The reason for this is that cl.stats[STAT_FLYMODE] is pretty much going to
ALWAYS be 0 on a standard server.  Since 0 tells us that we're not flying,
this is fine.  cl.stats[STAT_VIEWHEIGHT] is also going to be 0, but it
should be 22 for normal views.  I could always assume this value is an
offset from 22, but that just seems lame to me.  I'll either do it anyway
or we'll have to find a good opportunity in the connect cycle to set the
cl.qfserver qboolean to true.

I'm thinking about using an info key value for this, but we'd be better
served I think by coordinating with QSG to up the protocol version across
all engines.
2000-03-11 21:29:48 +00:00
Joseph Carter
2cfc6ee445 Mostly whitespace cleanups while checking out the SERVERONLY defines in
the file.
2000-03-11 12:34:11 +00:00
Anton E. Gavrilov
620d7482b1 Updated MVSC project files. 2000-03-11 10:17:05 +00:00
Anton E. Gavrilov
c58cab5f55 The window title is "QuakeWorld" now, instead of "WinQuake" 2000-03-11 10:13:06 +00:00
Anton E. Gavrilov
51d9494677 The one who removed #ifndef GLQUAKE from quakeasm.h gotta be shot. 2000-03-11 10:05:27 +00:00
Loring Holden
a2284ec9c8 Use ASM_ARCH instead of NO_ASMOPT to figure out if we are on an x86 platform 2000-03-11 05:36:18 +00:00
Anton E. Gavrilov
1b35b7ab83 Win32 compiles now (opendir yet to be done...) 2000-03-11 00:46:46 +00:00
Anton E. Gavrilov
54b7b1e6af Removed it, yes! 2000-03-11 00:29:52 +00:00
Anton E. Gavrilov
b97e3ad708 MSVC project .opt file 2000-03-11 00:01:02 +00:00
Anton E. Gavrilov
596b294d04 Win32 compiles and runs now. 2000-03-10 23:33:31 +00:00
Anton E. Gavrilov
fd5d30dd06 Updated MSVC project files 2000-03-10 23:25:39 +00:00
Joseph Carter
cc84e6291b I decided I liked having a smaller console so I cleaned up the debugging
code for scr_consize a bit.  I also made it work in software targets.  If
you set scr_consize outside the range of .2 to .9 it now assumes you're
an idiot and ignores your setting, using the appropriate boundary value.

A note about gl_conalpha for GL targets.  It now works up to a consize of
.9 rather than working just upto 2/3 of the screen.  Works just as it did
before.  The only reason it matters is that the boundary for scr_consize
does not apply to the decision of whether or not to use alpha--only to
how big to make the console.

That means if you set scr_consize to .91 or something it won't be bigger
but you'll lose alpha.  Don't even try to report that as a bug---I will
tell you simply Don't Do That(TM).
2000-03-10 23:18:46 +00:00
Jeff Teunissen
76e8208651 Added "Diamond Stealth 2000 Pro" to "Tested cards" list, from cesarb. Oh,
and my last commit for in_x11.c was thanks to Marcelo Magallon, who
reported the problem.
2000-03-10 18:44:54 +00:00