Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
gl_warp.c
|
2000-03-19 15:59:51 +00:00
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
Sky and water polygons
|
2000-03-19 15:59:51 +00:00
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
2000-03-24 09:55:33 +00:00
|
|
|
Copyright (C) 1999,2000 Nelson Rush.
|
2000-01-08 07:42:14 +00:00
|
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
|
|
Please see the file "AUTHORS" for a list of contributors
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
2000-03-19 15:59:51 +00:00
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
See the GNU General Public License for more details.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-03-24 09:55:33 +00:00
|
|
|
Free Software Foundation, Inc.
|
|
|
|
59 Temple Place - Suite 330
|
|
|
|
Boston, MA 02111-1307, USA
|
|
|
|
|
|
|
|
$Id$
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
|
|
|
|
2000-03-02 13:56:01 +00:00
|
|
|
#include <qtypes.h>
|
|
|
|
#include <quakedef.h>
|
|
|
|
#include <glquake.h>
|
|
|
|
#include <mathlib.h>
|
2000-01-29 18:46:26 +00:00
|
|
|
#include <sys.h>
|
2000-03-02 13:56:01 +00:00
|
|
|
#include <console.h>
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
extern model_t *loadmodel;
|
|
|
|
|
|
|
|
int skytexturenum;
|
|
|
|
|
|
|
|
int solidskytexture;
|
|
|
|
int alphaskytexture;
|
|
|
|
float speedscale; // for top sky and bottom sky
|
|
|
|
|
|
|
|
msurface_t *warpface;
|
|
|
|
|
2000-02-27 07:13:32 +00:00
|
|
|
extern cvar_t *gl_subdivide_size;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
/*
|
|
|
|
BoundPoly (int, float, vec3_t, vec3_t)
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) {
|
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
int i, j;
|
|
|
|
float *v;
|
|
|
|
|
|
|
|
mins[0] = mins[1] = mins[2] = 9999;
|
|
|
|
maxs[0] = maxs[1] = maxs[2] = -9999;
|
|
|
|
v = verts;
|
|
|
|
for (i=0 ; i<numverts ; i++)
|
2000-01-08 07:42:14 +00:00
|
|
|
for (j=0 ; j<3 ; j++, v++) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (*v < mins[j])
|
|
|
|
mins[j] = *v;
|
|
|
|
if (*v > maxs[j])
|
|
|
|
maxs[j] = *v;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
void
|
|
|
|
SubdividePolygon ( int numverts, float *verts ) {
|
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
int i, j, k;
|
|
|
|
vec3_t mins, maxs;
|
|
|
|
float m;
|
|
|
|
float *v;
|
|
|
|
vec3_t front[64], back[64];
|
|
|
|
int f, b;
|
|
|
|
float dist[64];
|
|
|
|
float frac;
|
|
|
|
glpoly_t *poly;
|
|
|
|
float s, t;
|
|
|
|
|
|
|
|
if (numverts > 60)
|
|
|
|
Sys_Error ("numverts = %i", numverts);
|
|
|
|
|
|
|
|
BoundPoly (numverts, verts, mins, maxs);
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
for (i=0 ; i<3 ; i++) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
m = (mins[i] + maxs[i]) * 0.5;
|
2000-02-27 07:13:32 +00:00
|
|
|
m = gl_subdivide_size->value * floor (m/gl_subdivide_size->value + 0.5);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (maxs[i] - m < 8)
|
|
|
|
continue;
|
|
|
|
if (m - mins[i] < 8)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// cut it
|
|
|
|
v = verts + i;
|
|
|
|
for (j=0 ; j<numverts ; j++, v+= 3)
|
|
|
|
dist[j] = *v - m;
|
|
|
|
|
|
|
|
// wrap cases
|
|
|
|
dist[j] = dist[0];
|
|
|
|
v-=i;
|
|
|
|
VectorCopy (verts, v);
|
|
|
|
|
|
|
|
f = b = 0;
|
|
|
|
v = verts;
|
2000-01-08 07:42:14 +00:00
|
|
|
for (j=0 ; j<numverts ; j++, v+= 3) {
|
|
|
|
if (dist[j] >= 0) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
VectorCopy (v, front[f]);
|
|
|
|
f++;
|
|
|
|
}
|
2000-01-08 07:42:14 +00:00
|
|
|
if (dist[j] <= 0) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
VectorCopy (v, back[b]);
|
|
|
|
b++;
|
|
|
|
}
|
|
|
|
if (dist[j] == 0 || dist[j+1] == 0)
|
|
|
|
continue;
|
2000-01-08 07:42:14 +00:00
|
|
|
if ( (dist[j] > 0) != (dist[j+1] > 0) ) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
// clip point
|
|
|
|
frac = dist[j] / (dist[j] - dist[j+1]);
|
|
|
|
for (k=0 ; k<3 ; k++)
|
|
|
|
front[f][k] = back[b][k] = v[k] + frac*(v[3+k] - v[k]);
|
|
|
|
f++;
|
|
|
|
b++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SubdividePolygon (f, front[0]);
|
|
|
|
SubdividePolygon (b, back[0]);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
poly = Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float));
|
|
|
|
poly->next = warpface->polys;
|
|
|
|
warpface->polys = poly;
|
|
|
|
poly->numverts = numverts;
|
2000-01-08 07:42:14 +00:00
|
|
|
for (i=0 ; i<numverts ; i++, verts+= 3) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
VectorCopy (verts, poly->verts[i]);
|
|
|
|
s = DotProduct (verts, warpface->texinfo->vecs[0]);
|
|
|
|
t = DotProduct (verts, warpface->texinfo->vecs[1]);
|
|
|
|
poly->verts[i][3] = s;
|
|
|
|
poly->verts[i][4] = t;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
GL_SubdivideSurface
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
Break a polygon up along axial 64 unit boundaries so that turbulent
|
|
|
|
and sky warps can be done reasonably.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
2000-01-08 07:42:14 +00:00
|
|
|
void
|
|
|
|
GL_SubdivideSurface (msurface_t *fa) {
|
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
vec3_t verts[64];
|
1999-12-31 04:39:06 +00:00
|
|
|
int numverts;
|
|
|
|
int i;
|
|
|
|
int lindex;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
float *vec;
|
|
|
|
|
|
|
|
warpface = fa;
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
/*
|
|
|
|
convert edges back to a normal polygon
|
|
|
|
*/
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
numverts = 0;
|
2000-01-08 07:42:14 +00:00
|
|
|
for (i=0 ; i<fa->numedges ; i++) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
lindex = loadmodel->surfedges[fa->firstedge + i];
|
|
|
|
|
|
|
|
if (lindex > 0)
|
|
|
|
vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
|
|
|
|
else
|
|
|
|
vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
|
|
|
|
VectorCopy (vec, verts[numverts]);
|
|
|
|
numverts++;
|
|
|
|
}
|
|
|
|
|
|
|
|
SubdividePolygon (numverts, verts[0]);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// speed up sin calculations - Ed
|
2000-01-08 07:42:14 +00:00
|
|
|
float turbsin[] = {
|
2000-03-04 10:22:27 +00:00
|
|
|
#include "gl_warp_sin.-c"
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
};
|
2000-01-08 07:42:14 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
#define TURBSCALE (256.0 / (2 * M_PI))
|
|
|
|
|
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
EmitWaterPolys
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
Do a water warp on the pre-fragmented glpoly_t chain
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
2000-01-08 07:42:14 +00:00
|
|
|
void
|
|
|
|
EmitWaterPolys ( msurface_t *fa ) {
|
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
glpoly_t *p;
|
|
|
|
float *v;
|
|
|
|
int i;
|
|
|
|
float s, t, os, ot;
|
2000-01-12 02:24:09 +00:00
|
|
|
vec3_t nv;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
for (p=fa->polys ; p ; p=p->next) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
glBegin (GL_POLYGON);
|
2000-01-08 07:42:14 +00:00
|
|
|
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
os = v[3];
|
|
|
|
ot = v[4];
|
|
|
|
|
|
|
|
s = os + turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255];
|
|
|
|
s *= (1.0/64);
|
|
|
|
|
|
|
|
t = ot + turbsin[(int)((os*0.125+realtime) * TURBSCALE) & 255];
|
|
|
|
t *= (1.0/64);
|
|
|
|
|
|
|
|
glTexCoord2f (s, t);
|
2000-01-12 02:24:09 +00:00
|
|
|
|
2000-02-27 07:13:32 +00:00
|
|
|
if(r_waterripple->value) {
|
2000-01-18 03:38:04 +00:00
|
|
|
nv[0] = v[0]; //+8*sin(v[1]*0.05+realtime)*sin(v[2]*0.05+realtime);
|
|
|
|
nv[1] = v[1]; //+8*sin(v[0]*0.05+realtime)*sin(v[2]*0.05+realtime);
|
2000-02-27 07:13:32 +00:00
|
|
|
nv[2] = v[2] + r_waterripple->value*sin(v[0]*0.05+realtime)*sin(v[2]*0.05+realtime);
|
2000-01-18 03:38:04 +00:00
|
|
|
glVertex3fv (nv);
|
2000-01-12 02:24:09 +00:00
|
|
|
} else {
|
2000-01-18 03:38:04 +00:00
|
|
|
glVertex3fv (v);
|
2000-01-12 02:24:09 +00:00
|
|
|
}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
glEnd ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
EmitSkyPolys
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
2000-01-08 07:42:14 +00:00
|
|
|
void
|
|
|
|
EmitSkyPolys ( msurface_t *fa ) {
|
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
glpoly_t *p;
|
|
|
|
float *v;
|
|
|
|
int i;
|
|
|
|
float s, t;
|
|
|
|
vec3_t dir;
|
|
|
|
float length;
|
|
|
|
|
|
|
|
for (p=fa->polys ; p ; p=p->next)
|
|
|
|
{
|
|
|
|
glBegin (GL_POLYGON);
|
|
|
|
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
|
|
|
|
{
|
|
|
|
VectorSubtract (v, r_origin, dir);
|
|
|
|
dir[2] *= 3; // flatten the sphere
|
|
|
|
|
|
|
|
length = dir[0]*dir[0] + dir[1]*dir[1] + dir[2]*dir[2];
|
|
|
|
length = sqrt (length);
|
|
|
|
length = 6*63/length;
|
|
|
|
|
|
|
|
dir[0] *= length;
|
|
|
|
dir[1] *= length;
|
|
|
|
|
|
|
|
s = (speedscale + dir[0]) * (1.0/128);
|
|
|
|
t = (speedscale + dir[1]) * (1.0/128);
|
|
|
|
|
|
|
|
glTexCoord2f (s, t);
|
|
|
|
glVertex3fv (v);
|
|
|
|
}
|
|
|
|
glEnd ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
EmitBothSkyLayers
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
Do a sky warp on the pre-fragmented glpoly_t chain. This will be
|
|
|
|
called for brushmodels, the world will have them chained together.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
2000-01-08 07:42:14 +00:00
|
|
|
void
|
|
|
|
EmitBothSkyLayers ( msurface_t *fa ) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
GL_DisableMultitexture();
|
|
|
|
|
|
|
|
GL_Bind (solidskytexture);
|
|
|
|
speedscale = realtime*8;
|
|
|
|
speedscale -= (int)speedscale & ~127 ;
|
|
|
|
|
|
|
|
EmitSkyPolys (fa);
|
|
|
|
|
|
|
|
glEnable (GL_BLEND);
|
|
|
|
GL_Bind (alphaskytexture);
|
|
|
|
speedscale = realtime*16;
|
|
|
|
speedscale -= (int)speedscale & ~127 ;
|
|
|
|
|
|
|
|
EmitSkyPolys (fa);
|
|
|
|
|
|
|
|
glDisable (GL_BLEND);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
Quake 2 sky rendering ("skyboxes")
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
#define SKY_TEX 2000
|
|
|
|
|
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
TARGA LOADING
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
typedef struct _TargaHeader {
|
|
|
|
unsigned char id_length, colormap_type, image_type;
|
|
|
|
unsigned short colormap_index, colormap_length;
|
|
|
|
unsigned char colormap_size;
|
|
|
|
unsigned short x_origin, y_origin, width, height;
|
|
|
|
unsigned char pixel_size, attributes;
|
|
|
|
} TargaHeader;
|
|
|
|
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
int
|
2000-02-08 07:23:09 +00:00
|
|
|
QgetLittleShort ( QFile *f ) {
|
2000-01-08 07:42:14 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
byte b1, b2;
|
|
|
|
|
2000-02-08 07:23:09 +00:00
|
|
|
b1 = Qgetc(f);
|
|
|
|
b2 = Qgetc(f);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
return (short)(b1 + b2*256);
|
|
|
|
}
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
int
|
2000-02-08 07:23:09 +00:00
|
|
|
QgetLittleLong (QFile *f) {
|
2000-01-08 07:42:14 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
byte b1, b2, b3, b4;
|
|
|
|
|
2000-02-08 07:23:09 +00:00
|
|
|
b1 = Qgetc(f);
|
|
|
|
b2 = Qgetc(f);
|
|
|
|
b3 = Qgetc(f);
|
|
|
|
b4 = Qgetc(f);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
return b1 + (b2<<8) + (b3<<16) + (b4<<24);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
LoadTGA
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
2000-01-08 07:42:14 +00:00
|
|
|
void
|
2000-03-04 16:43:53 +00:00
|
|
|
LoadTGA (QFile *fin, byte **targa_rgba) {
|
2000-01-08 07:42:14 +00:00
|
|
|
|
|
|
|
int columns, rows, numPixels;
|
2000-03-02 13:56:01 +00:00
|
|
|
byte *pixbuf;
|
2000-01-08 07:42:14 +00:00
|
|
|
int row, column;
|
2000-03-04 16:43:53 +00:00
|
|
|
TargaHeader targa_header;
|
2000-03-02 13:56:01 +00:00
|
|
|
unsigned char red = 0, green = 0, blue = 0, alphabyte = 0;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-02-08 07:23:09 +00:00
|
|
|
targa_header.id_length = Qgetc(fin);
|
|
|
|
targa_header.colormap_type = Qgetc(fin);
|
|
|
|
targa_header.image_type = Qgetc(fin);
|
2000-03-19 15:59:51 +00:00
|
|
|
|
2000-02-08 07:23:09 +00:00
|
|
|
targa_header.colormap_index = QgetLittleShort(fin);
|
|
|
|
targa_header.colormap_length = QgetLittleShort(fin);
|
|
|
|
targa_header.colormap_size = Qgetc(fin);
|
|
|
|
targa_header.x_origin = QgetLittleShort(fin);
|
|
|
|
targa_header.y_origin = QgetLittleShort(fin);
|
|
|
|
targa_header.width = QgetLittleShort(fin);
|
|
|
|
targa_header.height = QgetLittleShort(fin);
|
|
|
|
targa_header.pixel_size = Qgetc(fin);
|
|
|
|
targa_header.attributes = Qgetc(fin);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-03-19 15:59:51 +00:00
|
|
|
if (targa_header.image_type!=2 && targa_header.image_type!=10)
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
Sys_Error ("LoadTGA: Only type 2 and 10 targa RGB images supported\n");
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
if (targa_header.colormap_type !=0 ||
|
|
|
|
(targa_header.pixel_size!=32 && targa_header.pixel_size!=24)) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
Sys_Error ("Texture_LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n");
|
2000-01-08 07:42:14 +00:00
|
|
|
}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
columns = targa_header.width;
|
|
|
|
rows = targa_header.height;
|
|
|
|
numPixels = columns * rows;
|
|
|
|
|
2000-03-04 16:43:53 +00:00
|
|
|
*targa_rgba = malloc (numPixels*4);
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (targa_header.id_length != 0)
|
2000-02-08 07:23:09 +00:00
|
|
|
Qseek(fin, targa_header.id_length, SEEK_CUR); // skip TARGA image comment
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (targa_header.image_type==2) { // Uncompressed, RGB images
|
|
|
|
for(row=rows-1; row>=0; row--) {
|
2000-03-04 16:43:53 +00:00
|
|
|
pixbuf = *targa_rgba + row*columns*4;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
for(column=0; column<columns; column++) {
|
|
|
|
switch (targa_header.pixel_size) {
|
|
|
|
case 24:
|
2000-03-19 15:59:51 +00:00
|
|
|
|
2000-02-08 07:23:09 +00:00
|
|
|
blue = Qgetc(fin);
|
|
|
|
green = Qgetc(fin);
|
|
|
|
red = Qgetc(fin);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*pixbuf++ = red;
|
|
|
|
*pixbuf++ = green;
|
|
|
|
*pixbuf++ = blue;
|
|
|
|
*pixbuf++ = 255;
|
|
|
|
break;
|
|
|
|
case 32:
|
2000-02-08 07:23:09 +00:00
|
|
|
blue = Qgetc(fin);
|
|
|
|
green = Qgetc(fin);
|
|
|
|
red = Qgetc(fin);
|
|
|
|
alphabyte = Qgetc(fin);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*pixbuf++ = red;
|
|
|
|
*pixbuf++ = green;
|
|
|
|
*pixbuf++ = blue;
|
|
|
|
*pixbuf++ = alphabyte;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (targa_header.image_type==10) { // Runlength encoded RGB images
|
2000-03-02 13:56:01 +00:00
|
|
|
unsigned char packetHeader,packetSize,j;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
for(row=rows-1; row>=0; row--) {
|
2000-03-04 16:43:53 +00:00
|
|
|
pixbuf = *targa_rgba + row*columns*4;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
for(column=0; column<columns; ) {
|
2000-02-08 07:23:09 +00:00
|
|
|
packetHeader=Qgetc(fin);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
packetSize = 1 + (packetHeader & 0x7f);
|
|
|
|
if (packetHeader & 0x80) { // run-length packet
|
|
|
|
switch (targa_header.pixel_size) {
|
|
|
|
case 24:
|
2000-02-08 07:23:09 +00:00
|
|
|
blue = Qgetc(fin);
|
|
|
|
green = Qgetc(fin);
|
|
|
|
red = Qgetc(fin);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
alphabyte = 255;
|
|
|
|
break;
|
|
|
|
case 32:
|
2000-02-08 07:23:09 +00:00
|
|
|
blue = Qgetc(fin);
|
|
|
|
green = Qgetc(fin);
|
|
|
|
red = Qgetc(fin);
|
|
|
|
alphabyte = Qgetc(fin);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
break;
|
|
|
|
}
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
for(j=0;j<packetSize;j++) {
|
|
|
|
*pixbuf++=red;
|
|
|
|
*pixbuf++=green;
|
|
|
|
*pixbuf++=blue;
|
|
|
|
*pixbuf++=alphabyte;
|
|
|
|
column++;
|
|
|
|
if (column==columns) { // run spans across rows
|
|
|
|
column=0;
|
|
|
|
if (row>0)
|
|
|
|
row--;
|
|
|
|
else
|
|
|
|
goto breakOut;
|
2000-03-04 16:43:53 +00:00
|
|
|
pixbuf = *targa_rgba + row*columns*4;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else { // non run-length packet
|
|
|
|
for(j=0;j<packetSize;j++) {
|
|
|
|
switch (targa_header.pixel_size) {
|
|
|
|
case 24:
|
2000-02-08 07:23:09 +00:00
|
|
|
blue = Qgetc(fin);
|
|
|
|
green = Qgetc(fin);
|
|
|
|
red = Qgetc(fin);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*pixbuf++ = red;
|
|
|
|
*pixbuf++ = green;
|
|
|
|
*pixbuf++ = blue;
|
|
|
|
*pixbuf++ = 255;
|
|
|
|
break;
|
|
|
|
case 32:
|
2000-02-08 07:23:09 +00:00
|
|
|
blue = Qgetc(fin);
|
|
|
|
green = Qgetc(fin);
|
|
|
|
red = Qgetc(fin);
|
|
|
|
alphabyte = Qgetc(fin);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*pixbuf++ = red;
|
|
|
|
*pixbuf++ = green;
|
|
|
|
*pixbuf++ = blue;
|
|
|
|
*pixbuf++ = alphabyte;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
column++;
|
|
|
|
if (column==columns) { // pixel packet run spans across rows
|
|
|
|
column=0;
|
|
|
|
if (row>0)
|
|
|
|
row--;
|
|
|
|
else
|
|
|
|
goto breakOut;
|
2000-03-04 16:43:53 +00:00
|
|
|
pixbuf = *targa_rgba + row*columns*4;
|
2000-03-19 15:59:51 +00:00
|
|
|
}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
breakOut:;
|
|
|
|
}
|
|
|
|
}
|
2000-02-08 07:23:09 +00:00
|
|
|
Qclose(fin);
|
2000-02-04 04:01:23 +00:00
|
|
|
// fclose(fin);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
R_LoadSkys
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
|
|
|
char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
|
2000-01-08 07:42:14 +00:00
|
|
|
|
|
|
|
void
|
|
|
|
R_LoadSkys ( void ) {
|
|
|
|
|
2000-03-02 13:56:01 +00:00
|
|
|
int i;
|
2000-02-08 07:23:09 +00:00
|
|
|
QFile *f;
|
2000-03-04 16:43:53 +00:00
|
|
|
byte *skyimage = NULL;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
char name[64];
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
for (i=0 ; i<6 ; i++) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
GL_Bind (SKY_TEX + i);
|
2000-03-26 05:35:02 +00:00
|
|
|
snprintf(name, sizeof(name), "env/%s%s.tga",
|
|
|
|
// snprintf(name, sizeof(name), "env/%s%s.pcx",
|
2000-03-02 13:56:01 +00:00
|
|
|
r_skyname->string, suf[i]);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
COM_FOpenFile (name, &f);
|
2000-01-08 07:42:14 +00:00
|
|
|
if (!f) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
Con_Printf ("Couldn't load %s\n", name);
|
|
|
|
continue;
|
|
|
|
}
|
2000-03-04 16:43:53 +00:00
|
|
|
LoadTGA (f, &skyimage);
|
|
|
|
// LoadPCX (f, &skyimage);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-03-04 16:43:53 +00:00
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, skyimage);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
// glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
|
|
|
|
|
2000-03-04 16:43:53 +00:00
|
|
|
// free (targa_rgba);
|
|
|
|
free (skyimage);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
vec3_t skyclip[6] = {
|
|
|
|
{1,1,0},
|
|
|
|
{1,-1,0},
|
|
|
|
{0,-1,1},
|
|
|
|
{0,1,1},
|
|
|
|
{1,0,1},
|
2000-03-19 15:59:51 +00:00
|
|
|
{-1,0,1}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
};
|
|
|
|
int c_sky;
|
|
|
|
|
|
|
|
// 1 = s, 2 = t, 3 = 2048
|
2000-01-08 07:42:14 +00:00
|
|
|
int st_to_vec[6][3] = {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{3,-1,2},
|
|
|
|
{-3,1,2},
|
|
|
|
|
|
|
|
{1,3,2},
|
|
|
|
{-1,-3,2},
|
|
|
|
|
|
|
|
{-2,-1,3}, // 0 degrees yaw, look straight up
|
|
|
|
{2,-1,-3} // look straight down
|
|
|
|
|
|
|
|
// {-1,2,3},
|
|
|
|
// {1,2,-3}
|
|
|
|
};
|
|
|
|
|
|
|
|
// s = [0]/[2], t = [1]/[2]
|
2000-01-08 07:42:14 +00:00
|
|
|
int vec_to_st[6][3] = {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{-2,3,1},
|
|
|
|
{2,3,-1},
|
|
|
|
|
|
|
|
{1,3,2},
|
|
|
|
{-1,3,-2},
|
|
|
|
|
|
|
|
{-2,-1,3},
|
|
|
|
{-2,1,-3}
|
|
|
|
|
|
|
|
// {-1,2,3},
|
|
|
|
// {1,2,-3}
|
|
|
|
};
|
|
|
|
|
|
|
|
float skymins[2][6], skymaxs[2][6];
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
void
|
|
|
|
DrawSkyPolygon (int nump, vec3_t vecs) {
|
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
int i,j;
|
|
|
|
vec3_t v, av;
|
|
|
|
float s, t, dv;
|
|
|
|
int axis;
|
|
|
|
float *vp;
|
|
|
|
|
|
|
|
c_sky++;
|
|
|
|
#if 0
|
2000-01-08 07:42:14 +00:00
|
|
|
glBegin (GL_POLYGON);
|
|
|
|
for (i=0 ; i<nump ; i++, vecs+=3) {
|
|
|
|
VectorAdd(vecs, r_origin, v);
|
|
|
|
glVertex3fv (v);
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
return;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
#endif
|
|
|
|
// decide which face it maps to
|
|
|
|
VectorCopy (vec3_origin, v);
|
2000-01-08 07:42:14 +00:00
|
|
|
for (i=0, vp=vecs ; i<nump ; i++, vp+=3) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
VectorAdd (vp, v, v);
|
|
|
|
}
|
|
|
|
av[0] = fabs(v[0]);
|
|
|
|
av[1] = fabs(v[1]);
|
|
|
|
av[2] = fabs(v[2]);
|
2000-01-08 07:42:14 +00:00
|
|
|
if (av[0] > av[1] && av[0] > av[2]) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (v[0] < 0)
|
|
|
|
axis = 1;
|
|
|
|
else
|
|
|
|
axis = 0;
|
2000-01-08 07:42:14 +00:00
|
|
|
} else if (av[1] > av[2] && av[1] > av[0]) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (v[1] < 0)
|
|
|
|
axis = 3;
|
|
|
|
else
|
|
|
|
axis = 2;
|
2000-01-08 07:42:14 +00:00
|
|
|
} else {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (v[2] < 0)
|
|
|
|
axis = 5;
|
|
|
|
else
|
|
|
|
axis = 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
// project new texture coords
|
2000-01-08 07:42:14 +00:00
|
|
|
for (i=0 ; i<nump ; i++, vecs+=3) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
j = vec_to_st[axis][2];
|
|
|
|
if (j > 0)
|
|
|
|
dv = vecs[j - 1];
|
|
|
|
else
|
|
|
|
dv = -vecs[-j - 1];
|
|
|
|
|
|
|
|
j = vec_to_st[axis][0];
|
|
|
|
if (j < 0)
|
|
|
|
s = -vecs[-j -1] / dv;
|
|
|
|
else
|
|
|
|
s = vecs[j-1] / dv;
|
|
|
|
j = vec_to_st[axis][1];
|
|
|
|
if (j < 0)
|
|
|
|
t = -vecs[-j -1] / dv;
|
|
|
|
else
|
|
|
|
t = vecs[j-1] / dv;
|
|
|
|
|
|
|
|
if (s < skymins[0][axis])
|
|
|
|
skymins[0][axis] = s;
|
|
|
|
if (t < skymins[1][axis])
|
|
|
|
skymins[1][axis] = t;
|
|
|
|
if (s > skymaxs[0][axis])
|
|
|
|
skymaxs[0][axis] = s;
|
|
|
|
if (t > skymaxs[1][axis])
|
|
|
|
skymaxs[1][axis] = t;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#define MAX_CLIP_VERTS 64
|
2000-01-08 07:42:14 +00:00
|
|
|
void
|
|
|
|
ClipSkyPolygon (int nump, vec3_t vecs, int stage) {
|
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
float *norm;
|
|
|
|
float *v;
|
|
|
|
qboolean front, back;
|
|
|
|
float d, e;
|
|
|
|
float dists[MAX_CLIP_VERTS];
|
|
|
|
int sides[MAX_CLIP_VERTS];
|
|
|
|
vec3_t newv[2][MAX_CLIP_VERTS];
|
|
|
|
int newc[2];
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
if (nump > MAX_CLIP_VERTS-2)
|
|
|
|
Sys_Error ("ClipSkyPolygon: MAX_CLIP_VERTS");
|
2000-01-08 07:42:14 +00:00
|
|
|
if (stage == 6) { // fully clipped, so draw it
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
DrawSkyPolygon (nump, vecs);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
front = back = false;
|
|
|
|
norm = skyclip[stage];
|
2000-01-08 07:42:14 +00:00
|
|
|
for (i=0, v = vecs ; i<nump ; i++, v+=3) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
d = DotProduct (v, norm);
|
2000-01-08 07:42:14 +00:00
|
|
|
if (d > ON_EPSILON) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
front = true;
|
|
|
|
sides[i] = SIDE_FRONT;
|
2000-01-08 07:42:14 +00:00
|
|
|
} else if (d < ON_EPSILON) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
back = true;
|
|
|
|
sides[i] = SIDE_BACK;
|
2000-01-08 07:42:14 +00:00
|
|
|
} else
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
sides[i] = SIDE_ON;
|
|
|
|
dists[i] = d;
|
|
|
|
}
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
if (!front || !back) { // not clipped
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
ClipSkyPolygon (nump, vecs, stage+1);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// clip it
|
|
|
|
sides[i] = sides[0];
|
|
|
|
dists[i] = dists[0];
|
|
|
|
VectorCopy (vecs, (vecs+(i*3)) );
|
|
|
|
newc[0] = newc[1] = 0;
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
for (i=0, v = vecs ; i<nump ; i++, v+=3) {
|
|
|
|
switch (sides[i]) {
|
|
|
|
case SIDE_FRONT:
|
|
|
|
VectorCopy (v, newv[0][newc[0]]);
|
|
|
|
newc[0]++;
|
|
|
|
break;
|
|
|
|
case SIDE_BACK:
|
|
|
|
VectorCopy (v, newv[1][newc[1]]);
|
|
|
|
newc[1]++;
|
|
|
|
break;
|
|
|
|
case SIDE_ON:
|
|
|
|
VectorCopy (v, newv[0][newc[0]]);
|
|
|
|
newc[0]++;
|
|
|
|
VectorCopy (v, newv[1][newc[1]]);
|
|
|
|
newc[1]++;
|
|
|
|
break;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (sides[i] == SIDE_ON || sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
|
|
|
|
continue;
|
|
|
|
|
|
|
|
d = dists[i] / (dists[i] - dists[i+1]);
|
2000-01-08 07:42:14 +00:00
|
|
|
for (j=0 ; j<3 ; j++) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
e = v[j] + d*(v[j+3] - v[j]);
|
|
|
|
newv[0][newc[0]][j] = e;
|
|
|
|
newv[1][newc[1]][j] = e;
|
|
|
|
}
|
|
|
|
newc[0]++;
|
|
|
|
newc[1]++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// continue
|
|
|
|
ClipSkyPolygon (newc[0], newv[0][0], stage+1);
|
|
|
|
ClipSkyPolygon (newc[1], newv[1][0], stage+1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
R_DrawSkyChain
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
2000-01-08 07:42:14 +00:00
|
|
|
void
|
|
|
|
R_DrawSkyChain (msurface_t *s) {
|
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
msurface_t *fa;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
vec3_t verts[MAX_CLIP_VERTS];
|
|
|
|
glpoly_t *p;
|
|
|
|
|
2000-03-02 19:57:24 +00:00
|
|
|
if (r_sky->value)
|
2000-03-02 13:56:01 +00:00
|
|
|
{
|
|
|
|
c_sky = 0;
|
|
|
|
GL_Bind(solidskytexture);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-03-02 13:56:01 +00:00
|
|
|
// calculate vertex values for sky box
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-03-02 13:56:01 +00:00
|
|
|
for (fa=s ; fa ; fa=fa->texturechain) {
|
|
|
|
for (p=fa->polys ; p ; p=p->next) {
|
|
|
|
for (i=0 ; i<p->numverts ; i++) {
|
|
|
|
VectorSubtract (p->verts[i], r_origin, verts[i]);
|
|
|
|
}
|
|
|
|
ClipSkyPolygon (p->numverts, verts[0], 0);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2000-03-02 13:56:01 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
GL_DisableMultitexture();
|
|
|
|
|
|
|
|
// used when gl_texsort is on
|
|
|
|
GL_Bind(solidskytexture);
|
|
|
|
speedscale = realtime*8;
|
|
|
|
speedscale -= (int)speedscale & ~127 ;
|
|
|
|
|
|
|
|
for (fa=s ; fa ; fa=fa->texturechain)
|
|
|
|
EmitSkyPolys (fa);
|
|
|
|
|
|
|
|
glEnable (GL_BLEND);
|
|
|
|
GL_Bind (alphaskytexture);
|
|
|
|
speedscale = realtime*16;
|
|
|
|
speedscale -= (int)speedscale & ~127 ;
|
|
|
|
|
|
|
|
for (fa=s ; fa ; fa=fa->texturechain)
|
|
|
|
EmitSkyPolys (fa);
|
|
|
|
|
|
|
|
glDisable (GL_BLEND);
|
|
|
|
}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
R_ClearSkyBox
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
2000-01-08 07:42:14 +00:00
|
|
|
void
|
|
|
|
R_ClearSkyBox (void) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
int i;
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
for (i=0 ; i<6 ; i++) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
skymins[0][i] = skymins[1][i] = 9999;
|
|
|
|
skymaxs[0][i] = skymaxs[1][i] = -9999;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
void
|
|
|
|
MakeSkyVec (float s, float t, int axis) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
vec3_t v, b;
|
|
|
|
int j, k;
|
|
|
|
|
|
|
|
b[0] = s*2048;
|
|
|
|
b[1] = t*2048;
|
|
|
|
b[2] = 2048;
|
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
for (j=0 ; j<3 ; j++) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
k = st_to_vec[axis][j];
|
|
|
|
if (k < 0)
|
|
|
|
v[j] = -b[-k - 1];
|
|
|
|
else
|
|
|
|
v[j] = b[k - 1];
|
|
|
|
v[j] += r_origin[j];
|
|
|
|
}
|
|
|
|
|
|
|
|
// avoid bilerp seam
|
|
|
|
s = (s+1)*0.5;
|
|
|
|
t = (t+1)*0.5;
|
|
|
|
|
|
|
|
if (s < 1.0/512)
|
|
|
|
s = 1.0/512;
|
|
|
|
else if (s > 511.0/512)
|
|
|
|
s = 511.0/512;
|
|
|
|
if (t < 1.0/512)
|
|
|
|
t = 1.0/512;
|
|
|
|
else if (t > 511.0/512)
|
|
|
|
t = 511.0/512;
|
|
|
|
|
|
|
|
t = 1.0 - t;
|
|
|
|
glTexCoord2f (s, t);
|
|
|
|
glVertex3fv (v);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
R_DrawSkyBox
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
|
|
|
int skytexorder[6] = {0,2,1,3,4,5};
|
2000-01-08 07:42:14 +00:00
|
|
|
|
|
|
|
void
|
|
|
|
R_DrawSkyBox (void) {
|
|
|
|
|
2000-03-02 19:57:24 +00:00
|
|
|
int i;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
#if 0
|
2000-01-08 07:42:14 +00:00
|
|
|
glEnable (GL_BLEND);
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
glColor4f (1,1,1,0.5);
|
|
|
|
glDisable (GL_DEPTH_TEST);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
#endif
|
|
|
|
for (i=0 ; i<6 ; i++)
|
|
|
|
{
|
|
|
|
if (skymins[0][i] >= skymaxs[0][i]
|
|
|
|
|| skymins[1][i] >= skymaxs[1][i])
|
|
|
|
continue;
|
|
|
|
|
|
|
|
GL_Bind (SKY_TEX+skytexorder[i]);
|
|
|
|
#if 0
|
2000-01-08 07:42:14 +00:00
|
|
|
skymins[0][i] = -1;
|
|
|
|
skymins[1][i] = -1;
|
|
|
|
skymaxs[0][i] = 1;
|
|
|
|
skymaxs[1][i] = 1;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
#endif
|
|
|
|
glBegin (GL_QUADS);
|
|
|
|
MakeSkyVec (skymins[0][i], skymins[1][i], i);
|
|
|
|
MakeSkyVec (skymins[0][i], skymaxs[1][i], i);
|
|
|
|
MakeSkyVec (skymaxs[0][i], skymaxs[1][i], i);
|
|
|
|
MakeSkyVec (skymaxs[0][i], skymins[1][i], i);
|
|
|
|
glEnd ();
|
|
|
|
}
|
|
|
|
#if 0
|
2000-01-08 07:42:14 +00:00
|
|
|
glDisable (GL_BLEND);
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
|
|
glColor4f (1,1,1,0.5);
|
|
|
|
glEnable (GL_DEPTH_TEST);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
2000-01-08 07:42:14 +00:00
|
|
|
R_InitSky
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-08 07:42:14 +00:00
|
|
|
A sky texture is 256*128, with the right side being a masked overlay
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
|
2000-01-08 07:42:14 +00:00
|
|
|
void
|
|
|
|
R_InitSky (texture_t *mt) {
|
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
int i, j, p;
|
|
|
|
byte *src;
|
|
|
|
unsigned trans[128*128];
|
|
|
|
unsigned transpix;
|
|
|
|
int r, g, b;
|
|
|
|
unsigned *rgba;
|
|
|
|
|
|
|
|
src = (byte *)mt + mt->offsets[0];
|
|
|
|
|
|
|
|
// make an average value for the back to avoid
|
|
|
|
// a fringe on the top level
|
|
|
|
|
|
|
|
r = g = b = 0;
|
2000-01-08 07:42:14 +00:00
|
|
|
for (i=0 ; i<128 ; i++) {
|
|
|
|
for (j=0 ; j<128 ; j++) {
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
p = src[i*256 + j + 128];
|
|
|
|
rgba = &d_8to24table[p];
|
|
|
|
trans[(i*128) + j] = *rgba;
|
|
|
|
r += ((byte *)rgba)[0];
|
|
|
|
g += ((byte *)rgba)[1];
|
|
|
|
b += ((byte *)rgba)[2];
|
|
|
|
}
|
2000-01-08 07:42:14 +00:00
|
|
|
}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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((byte *)&transpix)[0] = r/(128*128);
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((byte *)&transpix)[1] = g/(128*128);
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((byte *)&transpix)[2] = b/(128*128);
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((byte *)&transpix)[3] = 0;
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if (!solidskytexture)
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solidskytexture = texture_extension_number++;
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GL_Bind (solidskytexture );
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glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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2000-01-08 07:42:14 +00:00
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for (i=0 ; i<128 ; i++) {
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for (j=0 ; j<128 ; j++) {
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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p = src[i*256 + j];
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if (p == 0)
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trans[(i*128) + j] = transpix;
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else
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trans[(i*128) + j] = d_8to24table[p];
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}
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2000-01-08 07:42:14 +00:00
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}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
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2000-01-08 07:42:14 +00:00
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if ( !alphaskytexture )
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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alphaskytexture = texture_extension_number++;
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GL_Bind(alphaskytexture);
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glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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