Commit graph

15 commits

Author SHA1 Message Date
Jamie Wilkinson
3848343e89 - Updated TODO list 2002-07-06 03:58:37 +00:00
Jamie Wilkinson
065a525d4f - The "Yay, the server is finally back online" checkin.
- Added resolutions for the Sony Vaio Pocketbook and the
  Apple Titanium Powerbook, as well as a note in HACKING for
  people wishing to add their own resolutions.  (Closes #33)

  I have an idea involving querying the X server for supported
  resolutions at runtime, or through some API that we can
  use to do it portably (to SVGA/3dfx/Win32).
2002-05-07 07:57:59 +00:00
Jamie Wilkinson
91d8ce1e74 - Removed shadows from some projectile weapons: blaster,
hyperblaster, and rockets.
- Removed shadows from explosions.
- Updated TODO to reflect this change.
2002-05-03 10:18:50 +00:00
Jamie Wilkinson
a29be70dcd - Added a new cvar, "gl_stencilshadow". Off by default, set
it to 1 to enable stencilbuffer shadows.  (Turn gl_shadows
  on first!)  Based on MrG's tutorial on quakesrc.org, but
  hacked a bit to work for GLX instead of Win32, and is a
  bit more robust (won't die if it can't get a stencil
  buffer).
- Updated TODO list to reflect this change.
2002-05-03 08:50:13 +00:00
Jamie Wilkinson
0c01954c76 - Added CCAS and CCASFLAGS to configure.in, so that automake
1.5 does the right thing with assembler.
- Updated TODO list.
2002-05-03 03:53:38 +00:00
Jamie Wilkinson
5f2ed6f1ef - Created acinclude.m4 with checks for VA_COPY and
VA_LIST_IS_ARRAY.  Currently not needed, but I suspect we
  may need them as we gain functionality; cf. dstring.c in
  quakeforge.
- Updated configure.in to check for above tests.
- Updated TODO list noting the va_list audit.
2002-05-02 15:45:55 +00:00
Jamie Wilkinson
b1d6239d1d - Updated TODO list 2002-05-02 12:50:20 +00:00
Jamie Wilkinson
0a52f5330b - Added AUTHORS file noting people who contributed on the
project.
- Added HACKING for developer notes.
- Updated README to be more of a README.
- Updated TODO list.
- default don't build xatrix and rogue
- rolled back save game changes from 6 days ago, as they
  suck.  Save games are a complex beast and need someone to
  redesign them so that they aren't tied to a particular
  build.  In the meantime, though, I'm not losing any sleep
  over it, there's a note in the README about it, so time to
  close this bug.  (Closes: #15)
2002-05-02 12:45:05 +00:00
Jamie Wilkinson
6879113806 - Updated TODO list
- commented out savegame check, which lets you use old
  savegames.  I'm not closing the bug, as I'm not convinced
  it was this easy -- if the game data changes, then the
  savegame data is invalidated, so in theory one should
  check for game data version instead of binary version.
2002-04-26 02:52:53 +00:00
Jamie Wilkinson
2cd24175ce - updated TODO list 2002-04-13 02:06:37 +00:00
Jamie Wilkinson
309c37b9c2 - Removed traces of C_ONLY, replaced with HAVE_MASM 2002-04-12 12:41:24 +00:00
Jamie Wilkinson
791d886807 - updated TODO list 2002-04-09 12:45:05 +00:00
Jamie Wilkinson
2a91c72d3d - updated TODO list 2002-04-09 08:48:47 +00:00
Jamie Wilkinson
a3c0bd8e43 * updated TODO list 2002-04-09 02:21:31 +00:00
Jamie Wilkinson
24fb12814e * Replaced gnu.txt with COPYING
* added my TODO list, and the cvs bootstrap script
* Small mods to configure.in, Makefile.am
2002-04-03 00:27:05 +00:00