mirror of
https://git.code.sf.net/p/quake/quake2forge
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6879113806
- commented out savegame check, which lets you use old savegames. I'm not closing the bug, as I'm not convinced it was this easy -- if the game data changes, then the savegame data is invalidated, so in theory one should check for game data version instead of binary version.
13 lines
900 B
Text
13 lines
900 B
Text
- merge net_udp6.c into net_udp.c
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- kill off ctf/q_shared.c, it's identical to src/q_shared.c
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- clean up the #ifdefs that are throughout the code to be has-a
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tests instead of is-a. (using HAVE_* from configure instead of __blerg__)
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- separate the video refreshers
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- check that the parts install into the right places
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- use DATADIR to find game data, rather than in same directory as libraries
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this way, it can follow FHS: libs in /usr/lib/games/quake2 and data in
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/usr/share/games/quake2, for example
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- the video refresher loader code in src/vid_menu.c needs cleaning up, it's
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utter bollocks at the moment. all the structs are very fragile, depending
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on specific ordering of each element.
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- fix va_list as per http://gozer.quakeforge.net/list-archives/quakeforge-cvs/2002-April/000151.html, http://www.quakeforge.net/cgi-bin/viewcvs.cgi/quakeforge/libs/util/dstring.c.diff?r1=1.8&r2=1.9
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