.gitignore
more ignorages
2001-07-31 19:15:22 +00:00
actions.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
ai.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
ai.qh
fix some int / int problems caused by qfcc's integer support.
2001-07-24 04:37:00 +00:00
airfist.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
army.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
boss.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
botgrunty.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
BUGS
- add some BUGS
2001-12-21 15:04:59 +00:00
buttons.qc
clean up all the unused local vars found by qfcc
2001-09-23 04:25:02 +00:00
client.qc
Engineer tweaks:
2003-11-27 07:07:26 +00:00
combat.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
coop.qc
the server doesn't like think being NIL :/
2001-11-10 06:35:43 +00:00
crusader.qc
- make mass heal do a maximum of 200 hp per person
2001-10-20 20:33:01 +00:00
ctf.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
custom.qc
Engineer tweaks:
2003-11-27 07:07:26 +00:00
debug.qc
Engineer tweaks:
2003-11-27 07:07:26 +00:00
defs.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
defs.qh
Engineer tweaks:
2003-11-27 07:07:26 +00:00
demoman.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
demon.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
dgrunt.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
doors.qc
Another self.message which caused a crash likely due to not having a self.owner
2002-06-02 15:24:59 +00:00
engineer.qc
Engineer tweaks:
2003-11-27 07:07:26 +00:00
field.qc
Engineer tweaks:
2003-11-27 07:07:26 +00:00
fight.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
grunty.qc
Engineer tweaks:
2003-11-27 07:07:26 +00:00
haxxx.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
hknight.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
hook.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
items.qc
fix some more uninitialized vars found by qfcc
2001-10-19 03:31:30 +00:00
jobs.qc
Can no longer judo invincible people.
2003-11-26 08:56:01 +00:00
jobs.qh
<Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and
2003-11-12 04:58:19 +00:00
knight.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
makefile
Engineer tweaks:
2003-11-27 07:07:26 +00:00
medic.qc
Engineer tweaks:
2003-11-27 07:07:26 +00:00
menu.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
menu.qh
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
messages.qh
more patches from Griever: among other things, lets you select the old
2003-11-16 00:43:31 +00:00
misc.qc
fix some var shadow bugs
2002-02-23 18:12:21 +00:00
models.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
monsters.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
monsters.qh
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
mtfents.qc
Cleanup after qfcc's typechecking changes. This includes the elimination of
2001-10-17 07:48:11 +00:00
obituary.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
ofndefs.qh
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
ofnents.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
often.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
optimize.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
options.qc
- move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc)
2001-07-30 20:21:44 +00:00
options.qh
<Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and
2003-11-12 04:58:19 +00:00
overmind.qc
deleted this by accident (not that it's needed)
2001-07-23 21:16:53 +00:00
plats.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
player.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
preopdef.qh
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
progdefs.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
progs.src
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
prozac.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
pyro.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
qw.qc
The death of #ifdef QUAKE_WORLD!!
2001-07-25 21:10:26 +00:00
rotate.qc
the server doesn't like think being NIL :/
2001-11-10 06:35:43 +00:00
sbitems.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
scout.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
security.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
sentry.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
shambler.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
skins.qh
remove the \n from the skin names. whos bright idea was that?
2001-11-07 05:05:14 +00:00
sniper.qc
more patches from Griever: among other things, lets you select the old
2003-11-16 00:43:31 +00:00
spectate.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
speed.qc
the server doesn't like think being NIL :/
2001-11-10 06:35:43 +00:00
sprites.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
spy.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
status.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
subs.qc
hopefully fix 3 entity leaks
2002-08-21 20:25:10 +00:00
teleport.qc
hopefully fix the teleporter spam making it impossible to customize
2002-09-10 02:19:36 +00:00
tesla.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
tfort.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
tforthlp.qc
nuke the admin guff
2002-10-10 00:43:28 +00:00
tfortmap.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
tforttm.qc
Engineer tweaks:
2003-11-27 07:07:26 +00:00
tinker.qc
world -> NIL for null entities. Seems to work (only issue would be borked
2001-11-02 17:00:52 +00:00
TODO
Engineer tweaks:
2003-11-27 07:07:26 +00:00
triggers.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00
tsoldier.qc
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
turret.qc
- rename ClientObituary to Obituary
2001-10-02 01:24:28 +00:00
warlock.qc
<Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and
2003-11-12 04:58:19 +00:00
waypoint.qc
- tweak assault cannon spread so it's only 80% as wide, and biased
2001-08-12 22:31:50 +00:00
waypoint.qh
- tweak assault cannon spread so it's only 80% as wide, and biased
2001-08-12 22:31:50 +00:00
weapons.qc
Engineer tweaks:
2003-11-27 07:07:26 +00:00
wizard.qc
<Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and
2003-11-12 04:58:19 +00:00
world.qc
1) Attempted to give players positive frags whenever possible. You now
2003-11-26 08:53:44 +00:00