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Finny Merrill db4e96e70a Engineer tweaks:
1) added checkmove forward so it's easier to build against walls
2) Can't build sentries on top of forcefields anymore (they get bounced off)
3) fieldgens are now one unit taller than their fields, so you CAN build on the gen
4) forcefields bounce everything (including buildings) away now.
5) added #ifdef DISALLOW_BLOCKED_TELE around tele block checks. didn't get the point

Debug tweaks:
1) added #ifdef DEBUG, which enables RPrint(), dremove(), and printtrace(), as well
   as the warlock cheat and origin reporting.
2) replaced EVERY dprint with RPrint.
3) changed makefile so that all = no DEBUG and no .sym
2003-11-27 07:07:26 +00:00
.gitignore more ignorages 2001-07-31 19:15:22 +00:00
actions.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
ai.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
ai.qh fix some int / int problems caused by qfcc's integer support. 2001-07-24 04:37:00 +00:00
airfist.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
army.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
boss.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
botgrunty.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
BUGS - add some BUGS 2001-12-21 15:04:59 +00:00
buttons.qc clean up all the unused local vars found by qfcc 2001-09-23 04:25:02 +00:00
client.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
combat.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
coop.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
crusader.qc - make mass heal do a maximum of 200 hp per person 2001-10-20 20:33:01 +00:00
ctf.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
custom.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
debug.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
defs.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
defs.qh Engineer tweaks: 2003-11-27 07:07:26 +00:00
demoman.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
demon.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
dgrunt.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
doors.qc Another self.message which caused a crash likely due to not having a self.owner 2002-06-02 15:24:59 +00:00
engineer.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
field.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
fight.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
grunty.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
haxxx.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
hknight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
hook.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
items.qc fix some more uninitialized vars found by qfcc 2001-10-19 03:31:30 +00:00
jobs.qc Can no longer judo invincible people. 2003-11-26 08:56:01 +00:00
jobs.qh <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
knight.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
makefile Engineer tweaks: 2003-11-27 07:07:26 +00:00
medic.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
menu.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
menu.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
messages.qh more patches from Griever: among other things, lets you select the old 2003-11-16 00:43:31 +00:00
misc.qc fix some var shadow bugs 2002-02-23 18:12:21 +00:00
models.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
monsters.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
monsters.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
mtfents.qc Cleanup after qfcc's typechecking changes. This includes the elimination of 2001-10-17 07:48:11 +00:00
obituary.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
ofndefs.qh 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
ofnents.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
often.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
optimize.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
options.qc - move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc) 2001-07-30 20:21:44 +00:00
options.qh <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
overmind.qc deleted this by accident (not that it's needed) 2001-07-23 21:16:53 +00:00
plats.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
player.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
preopdef.qh dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
progdefs.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
progs.src 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
prozac.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
pyro.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
qw.qc The death of #ifdef QUAKE_WORLD!! 2001-07-25 21:10:26 +00:00
rotate.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sbitems.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
scout.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
security.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
sentry.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
shambler.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
skins.qh remove the \n from the skin names. whos bright idea was that? 2001-11-07 05:05:14 +00:00
sniper.qc more patches from Griever: among other things, lets you select the old 2003-11-16 00:43:31 +00:00
spectate.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
speed.qc the server doesn't like think being NIL :/ 2001-11-10 06:35:43 +00:00
sprites.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
spy.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
status.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
subs.qc hopefully fix 3 entity leaks 2002-08-21 20:25:10 +00:00
teleport.qc hopefully fix the teleporter spam making it impossible to customize 2002-09-10 02:19:36 +00:00
tesla.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
tfort.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
tforthlp.qc nuke the admin guff 2002-10-10 00:43:28 +00:00
tfortmap.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
tforttm.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
tinker.qc world -> NIL for null entities. Seems to work (only issue would be borked 2001-11-02 17:00:52 +00:00
TODO Engineer tweaks: 2003-11-27 07:07:26 +00:00
triggers.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00
tsoldier.qc dist qfpreqcc for cpp. much faster compilation. seems to work, too. 2001-07-23 20:52:47 +00:00
turret.qc - rename ClientObituary to Obituary 2001-10-02 01:24:28 +00:00
warlock.qc <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
waypoint.qc - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
waypoint.qh - tweak assault cannon spread so it's only 80% as wide, and biased 2001-08-12 22:31:50 +00:00
weapons.qc Engineer tweaks: 2003-11-27 07:07:26 +00:00
wizard.qc <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and 2003-11-12 04:58:19 +00:00
world.qc 1) Attempted to give players positive frags whenever possible. You now 2003-11-26 08:53:44 +00:00