prozac-qfcc/TODO
Finny Merrill db4e96e70a Engineer tweaks:
1) added checkmove forward so it's easier to build against walls
2) Can't build sentries on top of forcefields anymore (they get bounced off)
3) fieldgens are now one unit taller than their fields, so you CAN build on the gen
4) forcefields bounce everything (including buildings) away now.
5) added #ifdef DISALLOW_BLOCKED_TELE around tele block checks. didn't get the point

Debug tweaks:
1) added #ifdef DEBUG, which enables RPrint(), dremove(), and printtrace(), as well
   as the warlock cheat and origin reporting.
2) replaced EVERY dprint with RPrint.
3) changed makefile so that all = no DEBUG and no .sym
2003-11-27 07:07:26 +00:00

64 lines
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o = todo
X = done
? = maybe but not likely
M = more testing
I = in progress
W = waiting on other work
- = not pertinent anymore
o Fix assault cannon death while firing = can't fire again until re-AC bug.
X Can't switch from LG with 0 cells to airfist.
X Scout while customizing bug.
o teleporting grunty bug
X Fix sensor stick bug! VERY abusable and annoying.
o Fix getting stuck on nail grenades while they rise.
M make changing skin/color force the proper color instead of kicking
M make sure team/color is cleared when a client connects
o allow lay mode if purchased
o various drop items
X move from *preqcc to cpp
o add more variety to tinkering
o add a way to edit the respawn ammo entities
X add localinfo string for bottom half of the MOTD
X add a define to disable abusive admin commands (eg stuffcmd)
X the thief skill should set the "invisible" face
o "slave teslas"
X instead of not allowing two fastest legs when upgraded, restrict the
health/armor you're allowed when you have fast legs
o make a seperate menu for detonating engineer buildings
? remove RPrint, since it's really kinda pointless and just makes the code
uglier
o change the color defines (eg DARKBLUE) to be the exact number, not
number + 1
o remove the old method for teleports checking if blocked, after confirming
it's not needed. (moving platforms block it?)
o only allow people to use certain topcolors
o allow more variation in skins
o Make it so '1' repairs/reloads on all building menus
- Teammates should be able to destroy fieldgens when they've been hacked to
hurt teammates
o Possibly berserker shouldn't make detpacks do more damage
o give airborn pipebombs a different death message
o Health should be given automatically based on the amount of money you have
left. That'd get rid of the "can't undo health" problem
o Hitting 0 when customizing should give you a confirmation screen, instead
of exiting immedietly
o Make 50 frag (upgrade from frags? maybe not) teslas change color or do
something special. (not yellow though, as that can happen normally)
o Medikits should trigger buttons
o Fix Sentry movement on platforms. (Make the top the only real entity, and
the bottom one purely visual and adjusted to match it's position every
frame)
o MegaTF-style caltrops. (requested by Misty-chan)
o specs should have access to admin commands, ceasefire, and query
o chance for detpack disarm/krak to set it off
o random damage from detpacks
o random timer too?
o pack_N_match model name to match, or 1 to affect any model with lots of
stuff, 2 for any model with any health/ammo/armor
o pack_N_improve 1 means to supercharge what the pack already has, 2 means to
give it everything
o pack_N_model forces a certain model
o pack_N_merge is a distance at which they should be merged
o All respawns should give you your purchased armor type